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Creating the natural resists guide |
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== Natural enemies== | |||
Before going into ship types you need to know the races, and more importantly who are enemies to each other in order to understand how the natural resists work. | |||
Amarr VS Minmatar | |||
Gallente VS Caldari | |||
== Each race has a dominant dmg type == | |||
Amarr deal high EM dmg | |||
[[File:lasers.jpg|1000px]] | |||
Minmatar deal high Explosive dmg | |||
Gallente deal high kinetic and thermal | |||
Caldari deal all types of dmg, but have ships that give bonuses to Kinetic dmg. | |||
== Tech 1 Ships == | |||
All Tech 1 ships have the same natural resists. | |||
* Armor | |||
**EM : | |||
**Explosive : | |||
**Kinetic : | |||
**Thermal : | |||
=== Tech 2 Ships === | |||
==== Ammo Types ==== | |||