Difference between revisions of "Natural Resists"

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=== Assault frigates  ===
 
=== Assault frigates  ===
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[[Image:Assaultships.jpg|thumb|right|middle|200px]]
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Assault frigates are variations of a tier 1 frigate hull, namely the Incursus, Rifter, Punsiher and the Merlin. Since both Assault frigates from each race stem from the same hull, any one of the two will do for the comparison. When comparing the four assault frigates, we see a pattern that resembles the tier 1 resistance attributes. Some ships still have a shield EM hole and an armor explosive hole.
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*Amarr vs Minmatar
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It is clear that the Amarr Vengeance has an increased explosive resist to make up for the Minmatar explosive damage. On the other hand, we have the Minmatar Jaguar with a high EM resist to make up for the Amarr dominant EM damage type. We see a similar pattern with armor as well.
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*Gallente vs Caldari
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Again, here we see the Gallente ships have an ever so slightly higher kinetic shield resists, while the Caldari have a slightly higher thermal shield resists. Same goes for armor.
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*Noticeable findings
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Both the Gallente are Caldari are striving for high thermal and kinetic resists, while ignoring the EM and explosive resists.
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The Vengance covers most resistances in its armor, while the Jaguar covers its resistances in its shields.
  
Assault frigates are variations of a tier 1 frigate hull, namely the Incursus, Rifter, Punsiher and the Merlin. Since both Assault frigates from each race stem from the same hull, any one of the two will do for the comparison.
 
[[Image:Assaultships.jpg|thumb|right|middle|200px]]
 
  
 
=== Electronic Attack Ships  ===
 
=== Electronic Attack Ships  ===

Revision as of 15:36, 2 November 2011

Natural enemies

Before going into ship types you need to know the races, and more importantly who are enemies to each other in order to understand how the natural resists work.

Amarr VS Minmatar

Gallente VS Caldari

Each race has a dominant dmg type

Amarr

Lasers


Amarr deal both EM and explosive, but does more EM damage throughout all ammo types. This makes EM the dominant Amarr Damage type


Minmatar


Minmatar deal all damage types depending on ammo, but 6 out of the 8 ammo types you will find some explosive damage. Most people will argue that projectile ammo can be interchanged to deal any damage type, however for the sake of this topic; we will stick to Explosive as the Minmatar dominant damage type.


Gallente

Hybrid


Gallente deal high kinetic and thermal. It is clear that Gallente have thermal as highest damage type, however fot the sake of this topic lets assume that the dominant Gallente damage type is thermal. 


Caldari


Caldari missiles have the versatility to deal all damage types equally well. However, three of their most popular ships also have bonuses to kinetic damage. So it is safe to say that Caldari have kinetic as the dominant damage type.


Race
Dominant Damage Type
Amarr
EM
Minmatar
Explosive
Gallente
Thermal
Caldari
Kinetic



Tech 1 Ships

Generally all Tech 1 ships (and faction ship) follow a general pattern when it comes to resists. For a given race, all tech 1 ships and faction ships have the same resists, be it a tech 1 frigate or a titan. A Punisher has the same exact resistance attributes as an Avatar.

All tech 1 ships have an EM shield hole and an explosive armor hole.

All tech 1 ships and faction ships have the same shield resist. However, armor resists between different races vary slightly, mainly to compensate for the dominating enemy race damage type.

Lets take a look at the different tech 1 ship resists by comparing them to their natural enemies.


Amarr VS Minmatar

As you can see, the Minmatar tech 1 ships have a slightly higher EM armor resist to compensate for the dominant Amarr damage type. Likewise, the Amarr tech 1 ships have a slightly increased explosive resist to compensate for the dominant Minmatar damage type.






Gallente VS Caldari

The Caldari tech 1 ships have a slightly higher higher thermal armor resist, again to compensate for the dominant Gallente damage type. The Gallente however opted for a balanced kinetic/thermal resistance attribute.








Tech 2 Ships

Tech 2 ships have different resist types than their tech 1 variants.

Unlike Tech 1 ships, different ship types of the same race may have different resistance attributes. For example, a Hyena(Vigil hull) has different resistance attributes than a Jaguar(Rifter hull). However, tech 2 ships of the same hull have the same resists, like the Jaguar(Rifter hull) and the Wolf(Rifter hull).

For that reason, it is easier to bundle the tech 2 ships together and compare the ships types from all factions.

Assault frigates

Assault frigates are variations of a tier 1 frigate hull, namely the Incursus, Rifter, Punsiher and the Merlin. Since both Assault frigates from each race stem from the same hull, any one of the two will do for the comparison. When comparing the four assault frigates, we see a pattern that resembles the tier 1 resistance attributes. Some ships still have a shield EM hole and an armor explosive hole.


  • Amarr vs Minmatar

It is clear that the Amarr Vengeance has an increased explosive resist to make up for the Minmatar explosive damage. On the other hand, we have the Minmatar Jaguar with a high EM resist to make up for the Amarr dominant EM damage type. We see a similar pattern with armor as well.

  • Gallente vs Caldari

Again, here we see the Gallente ships have an ever so slightly higher kinetic shield resists, while the Caldari have a slightly higher thermal shield resists. Same goes for armor.

  • Noticeable findings

Both the Gallente are Caldari are striving for high thermal and kinetic resists, while ignoring the EM and explosive resists. The Vengance covers most resistances in its armor, while the Jaguar covers its resistances in its shields.


Electronic Attack Ships

Stealth Bombers

Covert-Ops

Interceptors

Interdictors

Heavy Interdictors

Heavy Assault Cruisers

Command ships

Marauders

Black-ops

Deep space Hauler

Blockade Runner