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Natural Resists: Difference between revisions

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=== Amarr  ===
=== Amarr  ===


[[Image:Lasers.jpg|thumb|right|200px|Lasers.jpg]]  
[[Image:Lasers.jpg|thumb|right|200px]]  


<br>  
<br>  
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=== Minmatar  ===
=== Minmatar  ===


[[Image:Projectiles.jpg|thumb|right|200px|Projectiles.jpg]]  
[[Image:Projectiles.jpg|thumb|right|200px]]  


<br>  
<br>  
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=== Gallente  ===
=== Gallente  ===


[[Image:Hybrid.jpg|thumb|right|200px|Hybrid.jpg]]  
[[Image:Hybrid.jpg|thumb|right|200px]]  


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=== Caldari  ===
=== Caldari  ===


[[Image:Missiles.jpg|thumb|right|200px|Missiles.jpg]]  
[[Image:Missiles.jpg|thumb|right|200px]]  


<br>  
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=== Amarr VS Minmatar  ===
=== Amarr VS Minmatar  ===


[[Image:T1 AVSM.png|thumb|right|200px]]  
[[Image:T1 AVSM.png|thumb|right|200px|T1 AVSM.png]]  


As you can see, the Minmatar tech 1 ships have a slightly higher EM armor resist to compensate for the dominant Amarr damage type. Likewise, the Amarr tech 1 ships have a slightly increased explosive resist to compensate for the dominant Minmatar damage type.  
As you can see, the Minmatar tech 1 ships have a slightly higher EM armor resist to compensate for the dominant Amarr damage type. Likewise, the Amarr tech 1 ships have a slightly increased explosive resist to compensate for the dominant Minmatar damage type.  
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=== Gallente VS Caldari  ===
=== Gallente VS Caldari  ===


[[Image:T1 GVSCv2.0.jpg|thumb|right|200px]]  
[[Image:T1 GVSCv2.0.jpg|thumb|right|200px|T1 GVSCv2.0.jpg]]  


The Caldari tech 1 ships have a slightly higher thermal armor resist, again to compensate for the dominant Gallente damage type. The Gallente however opted for a balanced kinetic/thermal resistance attribute.  
The Caldari tech 1 ships have a slightly higher thermal armor resist, again to compensate for the dominant Gallente damage type. The Gallente however opted for a balanced kinetic/thermal resistance attribute.  
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Tech 2 frigates all have different resists based on thier hull, but they follow the same principle. I will be using the assault frigate as an example.  
Tech 2 frigates all have different resists based on thier hull, but they follow the same principle. I will be using the assault frigate as an example.  


[[Image:Assaultships.jpg|thumb|right|200px]] [[Image:T2inty.png|thumb|right|200px]] [[Image:T2Electronic.png|thumb|right|200px]] [[Image:T2Covops.png|thumb|right|200px]] [[Image:T2Stealthbomber.png|thumb|right|200px]]  
[[Image:Assaultships.jpg|thumb|right|200px|Assaultships.jpg]] [[Image:T2inty.png|thumb|right|200px|T2inty.png]] [[Image:T2Electronic.png|thumb|right|200px|T2Electronic.png]] [[Image:T2Covops.png|thumb|right|200px|T2Covops.png]] [[Image:T2Stealthbomber.png|thumb|right|200px|T2Stealthbomber.png]]  


Assault frigates are variations of a tier 1 frigate hull, namely the Incursus, Rifter, Punsiher and the Merlin. Since both Assault frigates from each race stem from the same hull, any one of the two will do for the comparison. When comparing the four assault frigates, we see a pattern that resembles the tier 1 resistance attributes. Some ships still have a shield EM hole and an armor explosive hole.  
Assault frigates are variations of a tier 1 frigate hull, namely the Incursus, Rifter, Punsiher and the Merlin. Since both Assault frigates from each race stem from the same hull, any one of the two will do for the comparison. When comparing the four assault frigates, we see a pattern that resembles the tier 1 resistance attributes. Some ships still have a shield EM hole and an armor explosive hole.  
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Adding up all the shield resists and armor resists, will yield the following table. <br>  
Adding up all the shield resists and armor resists, will yield the following table. <br>  
<br>


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{| cellspacing="1" cellpadding="1" border="1" style="width: 554px; height: 171px;"
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{| width="100" cellspacing="1" cellpadding="1" border="0" style=""
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{| width="100" cellspacing="1" cellpadding="1" border="0" style=""
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Amarr generally are better off armor tanked, while Minmatar are better off shield tanked. Gallente and Caldari have a good balance between shield and armor.  
Amarr generally are better off armor tanked, while Minmatar are better off shield tanked. Gallente and Caldari have a good balance between shield and armor, with the Gallente leaning a little towards armor and Caldari leaning towards shield.  


The rate at which each faction covers its defenses versus their enemies damage type changes with each class. It is highest with the Assault ships and lowest with the interceptor.  
The rate at which each faction covers its defenses versus their enemies damage type changes with each class. It is highest with the Assault ships and lowest with the interceptor and the covert-ops.  


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=== Interdictors  ===
=== Interdictors  ===