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Natural Resists: Difference between revisions

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Assault frigates are variations of a tier 1 frigate hull, namely the Incursus, Rifter, Punsiher and the Merlin. Since both Assault frigates from each race stem from the same hull, any one of the two will do for the comparison. When comparing the four assault frigates, we see a pattern that resembles the tier 1 resistance attributes. Some ships still have a shield EM hole and an armor explosive hole.  
Assault frigates are variations of a tier 1 frigate hull, namely the Incursus, Rifter, Punsiher and the Merlin. Since both Assault frigates from each race stem from the same hull, any one of the two will do for the comparison. When comparing the four assault frigates, we see a pattern that resembles the tier 1 resistance attributes. Some ships still have a shield EM hole and an armor explosive hole.  


It is worth mentioning that the Vengeance has a 5% armor resist bonus per assault ships level, which means at level 5 assault ships, the Vengeance gets a 25% bonus to armor resistance.
However, this does not affect the ships natural resistance, but the remaining amount. For example, the Vengeance has an 80% armor explosive resistance, but the 25% armor resistance bonus works on the incoming 20% damage. This means that out of the 20% incoming explosive damage, 25% is resisted, which is 5% of total incoming damage and results in a total of 85% explosive armor resistance.
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Amarr generally are better off armor tanked, while Minmatar are better off shield tanked. Gallente and Caldari have a good balance between shield and armor, with the Gallente leaning a little towards armor and Caldari leaning towards shield.  
Amarr generally are better off armor tanked, while Minmatar are better off shield tanked. Gallente and Caldari have a good balance between shield and armor, with the Gallente leaning a little towards armor and Caldari leaning towards shield.  


The rate at which each faction covers its defenses versus their enemies damage type changes with each class. It is highest with the Assault ships and lowest with the interceptor and the covert-ops.  
The rate at which each faction covers its defenses versus their enemies damage type changes with each class. It is highest with the Assault ships and lowest with the interceptor and the covert-ops, which share the same resists.


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=== Interdictors  ===
=== Interdictors  ===
[[Image:T2Dictors.png|thumb|right|200px|Interdictors]]
Interdictors follow the same principle as the tech 2 frigates, but what is interesting to notice is that they have the exact same resists as the interceptors and covert-ops ships.


=== Heavy Interdictors  ===
=== Heavy Interdictors  ===
[[Image:T2Heavydictors.png|thumb|right|200px|Heavy Interdictors]]
Heavy Interdictors again follow the same principle of tech 2 frigates, and again they have the same resists as the Assault frigates. However, keep in mind that Heavy Interdictors have a 25% bonus to armor (Gallente,Amarr) and 25% bonus to shield (Minmatar, Caldari) as a prerequisite to fly one. Cruiser 5 is a prerequisite and offers a 5% bonus to either armor or resist per level.
For clarification, it works on incoming damage rather than the ships natural resists. For example, the Devoter has an 80% explosive resistance, but the 25% bonus from the ship will work on the 20% incoming damage only. This means that out of the 20% incoming damage 25% will be resisted which means only 5% bonus resistance to explosive damage, making the Devoter's armor resist a total of 85%.


=== Heavy Assault Cruisers  ===
=== Heavy Assault Cruisers  ===