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*Fleet Command ships have the same resists as T2 assault frigates. The Amarr Damnation has a 25% bonus to armor resists and the Caldari Vulture has a 25% bonus to shield resists as a prerequisite. Take a look at the Heavy Interdictors section to find out more how these bonuses work. | *Fleet Command ships have the same resists as T2 assault frigates. The Amarr Damnation has a 25% bonus to armor resists and the Caldari Vulture has a 25% bonus to shield resists as a prerequisite. Take a look at the Heavy Interdictors section to find out more how these bonuses work. | ||
*Field Command Ships follow the same resist pattern as the Combat Recon Ship resistance attributes. Again, as with the Fleet Command Ships, the Amarr | *Field Command Ships follow the same resist pattern as the Combat Recon Ship resistance attributes. Again, as with the Fleet Command Ships, the Amarr Absolution has a 25% bonus to armor resists and the Caldari Nighthawk has a 25% bonus to shield resists as a prerequisite. | ||
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== Summary == | == Summary == | ||
*Interceptors, Covert-ops, Interdictors have the same natural resists. | |||
*Assault Frigates, Heavy Interdictors, HACs, Logistics, Fleet combat ships and Deep Space haulers have the same natural resists. | |||
However, all Heavy Interdictors, Sacrilege, Eagle, Damnation, Absolution, Vulture and Nighthawk have a 25% resist skill bonus. | |||
*Electronic Attack Frigates, Force Recon Ships and Blockade Runner have the same resists. | |||
*Stealth Bombers and Marauders have the same resists. | |||
*Combat Recon ships and Field Combat ships have the same resists. | |||
From highest to lowest | |||
== Which ammo should I use? == | == Which ammo should I use? == | ||
Coming soon TM | Coming soon TM | ||