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Korrʹtanas (talk | contribs) No edit summary |
Remove ref. to 100% training bonus |
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* During roams or when moving through unfamiliar hostile space, every now and then link your present location (drag the triangle that is next to the upper left system name) into your private player channel and hit return. After a while you'll have a perfect note of the reverse route home or to safety if things go pear-shaped, you'll also be able to guide your corp mates home if things get a little chaotic and the FC gets podded (lol). | * During roams or when moving through unfamiliar hostile space, every now and then link your present location (drag the triangle that is next to the upper left system name) into your private player channel and hit return. After a while you'll have a perfect note of the reverse route home or to safety if things go pear-shaped, you'll also be able to guide your corp mates home if things get a little chaotic and the FC gets podded (lol). | ||
* If you join a 0.0 or lowsec corporation that has capital fleets/pilots (most corps do these days), try to train a '''new''' character as a cyno pilot asap (not your main as you'll want it to be expendable). This will mean your cap-ship flying corp mates will love you, and this love goes a long long way. The grateful cap ship pilot will often ask you if want something moved with the cap ship (maybe a ship, a small can or whatever) and this can be very helpful, especially if you can't fly/own a cap ship yourself. After a while people will be asking you for cynos and offering to move stuff all over Eve for you. In my experience "being the cyno guy" means getting lots of offers of help in return, and everyone wins. | * If you join a 0.0 or lowsec corporation that has capital fleets/pilots (most corps do these days), try to train a '''new''' character as a cyno pilot asap (not your main as you'll want it to be expendable). This will mean your cap-ship flying corp mates will love you, and this love goes a long long way. The grateful cap ship pilot will often ask you if want something moved with the cap ship (maybe a ship, a small can or whatever) and this can be very helpful, especially if you can't fly/own a cap ship yourself. After a while people will be asking you for cynos and offering to move stuff all over Eve for you. In my experience "being the cyno guy" means getting lots of offers of help in return, and everyone wins. | ||
* A very basic cyno alt: (use a fresh character) | * A very basic cyno alt: (use a fresh character) They need to be able to fly any race's frigates, as you never know what will be for sale in 0.0/lowsec, and this will require only racial frigate to level 3 for each race. Also you will have to be able to use and fit a Cynosural Field Generator, I recommend Cynosural field theory to L3 to allow 2 cynos worth of fuel in a frigate. FYI: 350 units of Liquid Ozone (LO) per cyno at L3, this equals 700 LO for 2 cynos, and 700 LO takes up 280m3 cargo space) | ||
* For a much better cyno alt: (still use a fresh character) they can still be trained with minimum time with the new 100% bonus to training speed. You can get a Cyno using alt that can cloak and use a MWD I with cap recharger I, The cloak is invaluable if you are doing a mid point cyno in the middle of nowhere, you can just get in position and cloak up until needed. If you train this 'better' cyno alt AND train for a bit of extra agility/speed too, you have a very useful and expendable character that will be able (with a bit of practice) get almost anywhere you need a cyno-guy to be put! And as a bonus you will still be well under the 800,000 skill point limit for needing to purchase medical clones every time you get pod killed (it happens sometimes - you just have to get used to this). Overall the benefits of having a cyno character far outweigh the training time used up. | * For a much better cyno alt: (still use a fresh character) they can still be trained with minimum time with the new 100% bonus to training speed. You can get a Cyno using alt that can cloak and use a MWD I with cap recharger I, The cloak is invaluable if you are doing a mid point cyno in the middle of nowhere, you can just get in position and cloak up until needed. If you train this 'better' cyno alt AND train for a bit of extra agility/speed too, you have a very useful and expendable character that will be able (with a bit of practice) get almost anywhere you need a cyno-guy to be put! And as a bonus you will still be well under the 800,000 skill point limit for needing to purchase medical clones every time you get pod killed (it happens sometimes - you just have to get used to this). Overall the benefits of having a cyno character far outweigh the training time used up. | ||