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Gallente Basic Ship and Skill Overview: Difference between revisions

From EVE University Wiki
Updated to new ship info boxes
Vexor: Vexor Mission Basic fit changed to named mods and hybrids
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{{ShipGuideFittings
{{ShipGuideFittings
|name=Vexor, Mission Basic
|name=Vexor, Mission Basic
|low=
Local Power Plant Manager: Capacity Power Relay I<br>
N-Type Thermic Hardener I<br>
N-Type Kinetic Hardener I<br>
Medium Inefficient Armor Repair Unit<br>
|mid=
Y-S8 Hydrocarbon I Afterburners<br>
F-b10 Nominal Capacitor Regenerator<br>
Large Peroxide I Capacitor Power Cell<br>


|high=
|high=
Dual 180mm AutoCannon I<br>
Dual 150mm 'Scout' I Accelerator Cannon<br>
Dual 180mm AutoCannon I<br>
Dual 150mm 'Scout' I Accelerator Cannon<br>
Dual 180mm AutoCannon I<br>
Dual 150mm 'Scout' I Accelerator Cannon<br>
Dual 180mm AutoCannon I<br>
Dual 150mm 'Scout' I Accelerator Cannon<br>
[empty high slot]
[empty high slot]<br>
|mid=
10MN Afterburner I<br>
Cap Recharger I<br>
Large Capacitor Battery I
|low=
Damage Control I<br>
Armor Thermic Hardener I<br>
Armor Kinetic Hardener I<br>
Medium Armor Repairer I


|charges=
|charges=
Phased Plasma M
Lead Charge M
|drones=
|drones=
Hammerhead I x5<br>
Hammerhead I x5<br>
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|recommended1=
|recommended1=
Acceleration Control II<br>
Acceleration Control II<br>
Afterburner II<br>
Afterburner III<br>
Combat Drone Operation II<br>
Combat Drone Operation II<br>
Controlled Bursts III<br>
Controlled Bursts III<br>
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Energy Management III<br>
Energy Management III<br>
Energy Systems Operation III<br>
Energy Systems Operation III<br>
Fuel Conservation II<br>
Fuel Conservation III<br>
Gallente Cruiser III<br>
Gallente Cruiser III<br>
Gunnery III<br>
Gunnery III<br>
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|notes=
|notes=
* The example fitting has drones and hardeners fitted for Serpentis rats.
* The example fitting has drones and hardeners fitted for Serpentis rats.
* The damage control can be substituted for a third rat-specific hardener, especially on missions with a lot of explosive damage.
* Drones IV is the minimum amount of drones recommended to start running level 2 missions in a Vexor.
* Drones IV is the minimum amount of drones recommended to start running level 2 missions in a Vexor.
* This recommended skill plan should take approximately two weeks to complete, depending on remaps and implants used. The Vexor can be piloted earlier to get into level 2 missions, after about one week, depending on how the character was skilled and the player's ability to pilot the ship effectively using proper kiting techniques in difficult missions.
* This recommended skill plan should take approximately two weeks to complete. The Vexor can be piloted earlier to get into level 2 missions, after about one week, depending on how the character was skilled and the player's ability to pilot the ship effectively using proper kiting techniques in difficult missions.
* This fit uses a large battery instead of a second cap recharger; with cruiser fits that are not cap stable, the large battery adds a significant amount to capacitor duration for low skill point pilots. Medium autocannons are fitted in high slots both to save cap, and because their fitting requirements are much lower than medium hybrids weapons.
* This fit uses a large battery instead of a second cap recharger; with cruiser fits that are not cap stable, the large battery adds a significant amount to capacitor duration for low skill point pilots.
}}
}}