Difference between revisions of "Forming fleets in EVE University"
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In order to maximize our fleet's effectiveness and take advantage of the fleet system's ability to allow multiple people to give out fleet invites, the proper method for forming a fleet is below. | In order to maximize our fleet's effectiveness and take advantage of the fleet system's ability to allow multiple people to give out fleet invites, the proper method for forming a fleet is below. | ||
− | # Fleet Commander | + | # Fleet Commander right-clicks on his name and forms a fleet with himself. This puts him at FC, with one wing and one squad. He should then add 3-4 more squads to wing 1, then create a second wing to place scouts. If fleet size is known to be larger, more wings should be created, typically with 3-4 squads each BEFORE others are invited, this allows squads to be properly numbered for the wings. The last wing made however should be the wing for scouts. |
− | # FC calls in alliance chat for people with leadership skills. For large fleets, start with Wing Commanders (WC) and smaller fleets Squad Commanders (SC). | + | # FC calls in alliance chat for scouts. |
− | # FC invites | + | # FC calls in alliance chat for people with leadership skills. For large fleets, start with Wing Commanders (WC) and smaller fleets Squad Commanders (SC). |
− | # Once | + | # FC invites WCs and SCs to their proper positions, so that when each member joins, they will not require moving. This is done by right clicking on the name in alliance and highlighting invite to fleet and selecting the position you want to fill. |
+ | # Once WCs and SCs are in place, fleet recruiting is turned over to them and the WC or FC should call for each role in turn. There are four roles in the fleet typically: Scouts, Electronic Warfare (EW), Tacklers (T), and Damage Dealers (DD). WCs and SCs will then fill their squads from the available pilots while the FC coordinates with scouts and gathers intel. | ||
− | + | You should specify how you want people to answer the calls for their roles, normally the role followed by ship class. Example: EW - Blackbird, T - Rifter, DD - Megathron. | |
− | This method will allow a fleet to be formed | + | This method will allow a fleet to be formed quickly, with balanced squads capable of independent action. FCs can also designate specialty squads as well, by telling that SC to take only certain ship types. This can be an EW squad, tackler squad, or a squad of RR BS. |
When you have returned with your fleet, you write down an After Action Report in the designated section on the forum [http://www.eve-ivy.com/forums//viewforum.php?f=98]. In this AAR you mention: | When you have returned with your fleet, you write down an After Action Report in the designated section on the forum [http://www.eve-ivy.com/forums//viewforum.php?f=98]. In this AAR you mention: |
Revision as of 10:00, 6 January 2010
In order to maximize our fleet's effectiveness and take advantage of the fleet system's ability to allow multiple people to give out fleet invites, the proper method for forming a fleet is below.
- Fleet Commander right-clicks on his name and forms a fleet with himself. This puts him at FC, with one wing and one squad. He should then add 3-4 more squads to wing 1, then create a second wing to place scouts. If fleet size is known to be larger, more wings should be created, typically with 3-4 squads each BEFORE others are invited, this allows squads to be properly numbered for the wings. The last wing made however should be the wing for scouts.
- FC calls in alliance chat for scouts.
- FC calls in alliance chat for people with leadership skills. For large fleets, start with Wing Commanders (WC) and smaller fleets Squad Commanders (SC).
- FC invites WCs and SCs to their proper positions, so that when each member joins, they will not require moving. This is done by right clicking on the name in alliance and highlighting invite to fleet and selecting the position you want to fill.
- Once WCs and SCs are in place, fleet recruiting is turned over to them and the WC or FC should call for each role in turn. There are four roles in the fleet typically: Scouts, Electronic Warfare (EW), Tacklers (T), and Damage Dealers (DD). WCs and SCs will then fill their squads from the available pilots while the FC coordinates with scouts and gathers intel.
You should specify how you want people to answer the calls for their roles, normally the role followed by ship class. Example: EW - Blackbird, T - Rifter, DD - Megathron.
This method will allow a fleet to be formed quickly, with balanced squads capable of independent action. FCs can also designate specialty squads as well, by telling that SC to take only certain ship types. This can be an EW squad, tackler squad, or a squad of RR BS.
When you have returned with your fleet, you write down an After Action Report in the designated section on the forum [1]. In this AAR you mention:
- The objective of your fleet and the operational area
- An explanation of what happened during the fleet operation
- You mention what you've learned during this experience.
ILN members should also add an entry in their patrol log.
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