More actions
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== Timers == | == Timers == | ||
=== Session Change Timer (SCT) === | === Session Change Timer (SCT) === | ||
[[ | [[Image:Sct.jpg]] | ||
The SCT is a 30 second timer the game starts after performing one of the following things ingame: | The SCT is a 30 second timer the game starts after performing one of the following things ingame: | ||
*jumping through a stargate | *jumping through a stargate | ||
*docking/undocking | *docking/undocking | ||
*joining a fleet or getting moved to a different position within that fleet | *joining a fleet or getting moved to a different position within that fleet | ||
*upon booster/role changes applied to you in that fleet | *upon booster/role changes applied to you in that fleet | ||
*cyno-jumping | *cyno-jumping | ||
*ejecting from your ship | *ejecting from your ship | ||
*performing a clone jump | *performing a clone jump | ||
*getting podded | *getting podded | ||
*when your ship is destroyed in combat | *when your ship is destroyed in combat | ||
*changing corp wallet divions (yes, really) | |||
While the SCT is active it prevents you from using stargates, docking or doing anything of the above. | While the SCT is active it prevents you from using stargates, docking or doing anything of the above. | ||
[[ | [[Image:Scotty.jpg]] | ||
To keep track of your SCT, hit "ESC", select "General Settings" and check the "Show Session-Change timer" in the upper left corner of the menu. The SCT will now be displayed in the top left corner of your screen. The exact time remaining will be displayed upon mouse-over. | To keep track of your SCT, hit "ESC", select "General Settings" and check the "Show Session-Change timer" in the upper left corner of the menu. The SCT will now be displayed in the top left corner of your screen. The exact time remaining will be displayed upon mouse-over. | ||
[[ | [[Image:Sctm.jpg]] >>> [[Image:Sct.jpg]] | ||
''Example: You are in a fleet and get moved to another Squad, the SCT triggered prevents you from docking up or using stargates for the next 30 seconds.'' | ''Example: You are in a fleet and get moved to another Squad, the SCT triggered prevents you from docking up or using stargates for the next 30 seconds.'' | ||
==== SCT and invulnerability ==== | ==== SCT and invulnerability ==== | ||
The game grants you a protection after undocking. If you do not activate any modules, or target anyone, or move your ship in any direction after undocking you cannot be locked/fired upon for 30 seconds. This can be used to wait out your SCT and redock. | The game grants you a protection after undocking. If you do not activate any modules, or target anyone, or move your ship in any direction after undocking you cannot be locked/fired upon for 30 seconds. This can be used to wait out your SCT and redock. | ||
''Example: You undock and spot hostiles around the station, you hit "ctrl-space" to stop your ship and prevent it from drifting outsdide of docking range of the station. You wait out your SCT while being invulnerable. You dock up again.'' | ''Example: You undock and spot hostiles around the station, you hit "ctrl-space" to stop your ship and prevent it from drifting outsdide of docking range of the station. You wait out your SCT while being invulnerable. You dock up again.'' | ||
'''Important note:''' There are certain stations that will eject you (kickout) outside of docking range and prevent you from using this tactic without reaproaching the stations docking radius. A prominent model would be the EVE-University HQ at Aldrat IX – Pator Tech School. | '''Important note:''' There are certain stations that will eject you (kickout) outside of docking range and prevent you from using this tactic without reaproaching the stations docking radius. A prominent model would be the EVE-University HQ at Aldrat IX – Pator Tech School. | ||
[[ | [[Image:Hq75.jpg]] | ||
==== SCT and cloak ==== | ==== SCT and cloak ==== | ||
The other form of protection granted is the cloak after using a stargate. When jumping through you will stay cloaked for 60 seconds unless you move or activate any modules. Once again allowing to wait out your SCT and reapproach the gate to jump back through it. However, you will be several (up to 15) kilometers away from the gate when you enter the system, and since you instantly de-cloak the moment you begin moving, you need to have a VERY fast ship to be able to jump back through the gate before anyone can webify or destroy your ship. | The other form of protection granted is the cloak after using a stargate. When jumping through you will stay cloaked for 60 seconds unless you move or activate any modules. Once again allowing to wait out your SCT and reapproach the gate to jump back through it. However, you will be several (up to 15) kilometers away from the gate when you enter the system, and since you instantly de-cloak the moment you begin moving, you need to have a VERY fast ship to be able to jump back through the gate before anyone can webify or destroy your ship. | ||
<br> ''Example: You jump through a gate and spot hostiles upon system entry. You stay cloaked and let your SCT expire, and then reapproach the gate as fast as you can and try to jump back through before being fired on.'' | |||
''Example: You jump through a gate and spot hostiles upon system entry. You stay cloaked and let your SCT expire, and then reapproach the gate as fast as you can and try to jump back through before being fired on.'' | |||
=== Aggression Timer (AT)=== | === Aggression Timer (AT)=== | ||