The Celestis cruiser is a versatile ship which can be employed in a myriad of roles, making it handy for small corporations with a limited number of ships. True to Gallente style the Celestis is especially deadly in close quarters combat due to its advanced targeting systems.
SHIP BONUSES
Gallente Cruiser Skill Bonus: 5% bonus to Medium Hybrid Turret Damage and Remote Sensor Dampener effectiveness per skill level.
Required Skills
Gallente Cruiser II3h 55m
Spaceship Command III4h 26m
Gallente Frigate IV2d 2h 17m
Training Time what's this?
2d 10h 39m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
40 m³
Drone Bandwidth
40 Mbit/sec
Targeting
Max Tgt. Range
65 km
Max Locked Targets
6
Magnetometric Sensor
18 points
Sig. Radius
135 m
Scan Res.
288 mm
Structure
Structure Hitpoints
1,289 HP
Mass
12,070,000 kg
Volume
116,000 m³
Cargo Capacity
320 m³
Armor
Armor Hitpoints
1,289 HP
Armor Resistances
EM
50
THR
35
KIN
35
EXP
10
Shields
Shield Capacity
1,173 HP
Shield Resistances
EM
0
THR
20
KIN
40
EXP
50
Summary
The Celestis is the gallente EWAR cruiser. With 3 low slots and 5 mids it is usually armor tanked to free up mid slots for sensor damps. The Celestis has a 40m3 drone bay, which can be put to excellent use carrying ECM drones - the ECM drones break the target's locks and the sensor damps cause it to take a long time to reacquire them.
Skills
Further information about additional or recommended skills to pilot Celestis for a specific or it's common role(s) can be written here.