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Wormholes: Difference between revisions

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{{Example|War SOP and references to D6 need to be cleared.}}
{{Example|War SOP and references to D6 need to be cleared.}}


A '''wormhole''' is a transient portal that allows for travel across vast distances of space. They can be found in every solar system and can lead anywhere from null space to high security space. The term '''wormhole space''' (alternatively '''w-space''') describes the unmapped and often dangerous null solar systems accessible through wormholes. Wormholes were introduced with the Apocrypha expansion and gave pilots an extra 2500 solar systems to explore and exploit.
= Wormhole information =


=== Wormholes - General Information ===
A '''wormhole''' is a transient portal that allows for travel across vast distances of space. They can be found in every solar system and can lead anywhere from null-sec space to high-sec space. The term '''wormhole space''' (alternatively '''w-space''') describes the unmapped and often dangerous null solar systems accessible through wormholes. Wormholes were introduced with the Apocrypha expansion and gave pilots an extra 2500 solar systems to explore and exploit.
 
== Wormholes - General Information ==
You can scan down Wormholes from anywhere within New Eden by using the System Scanner (found in the same menu as the Directional Scanner). This is done by fitting a Scan Probe Lancher and loading it with Probes.  The results of the probes' findings are read on the System Scanner.
You can scan down Wormholes from anywhere within New Eden by using the System Scanner (found in the same menu as the Directional Scanner). This is done by fitting a Scan Probe Lancher and loading it with Probes.  The results of the probes' findings are read on the System Scanner.


Wormholes link Known Space (k-space) with Wormhole Space (w-space). K-space includes all the solarsytems contained in the Star Map.  If you can set a destination to it, a system is k-space, even if it is deep within nullspace (0.0).
Wormholes link Known Space (k-space) with Wormhole Space (w-space). K-space includes all the solarsytems contained in the Star Map.  If you can set a destination to it, a system is k-space, even if it is deep within null-sec space (0.0).  Wormholes also link separate w-space solarsystems (or pockets).  ALL wormholes are randomly placed and are temporary.  A given wormhole allows only a certain amount of mass to go through it before it will destabilize and close forever.


Wormholes also link separate w-space solarsystems (or pockets). 
== Wormhole Space - General Information ==
 
There are no Stargates in w-space.  Once inside w-space, wormholes are the only way to get from one system to another.  If a wormhole closes and you are inside a pocket, there are only two ways to get out:
ALL wormholes are randomly placed and are temporary.  A given wormhole allows only a certain amount of mass to go through it before it will destabilize and close forever.
*Find another WH
 
*Self-destruct your pod.   
=== Wormhole Space - General Information ===
The good news is, there's always another wormhole.  The moral is, never go into w-space without a scan probe launcher and probes.
There are no Stargates in w-space.  Once inside w-space, wormholes are the only way to get from one system to another.  If a wormhole closes and you are inside a pocket, there are only two ways to get out - find another WH or self-destruct your pod.  The good news is, there's always another wormhole.  The moral is, never go into w-space without a scan probe launcher and probes.


Wormhole pockets often contain [[Exploration]] sites that can be exploited.  The sites are almost always guarded by [[Sleepers]]
Wormhole pockets often contain [[Exploration]] sites that can be exploited.  The sites are almost always guarded by [[Sleepers]]


=== Wormhole Tactical Information ===
== Wormhole Tactical Information ==
Any new wormhole you find in WH space may lead to ANYWHERE (even deep 0.0) in Eve. It may also lead to another pocket deeper into w-space ([[Division 6|D6]] calls this "going deeper down the rabbit hole").  There are often several wormholes into and out of the same w-space solar system, which may be a combination of low-sec, high-sec, 0.0, and other wormhole spaces.  If you're lucky, you can occasionally find a wormhole pairing that will let you go between two interesting systems in a couple of jumps.   
Any new wormhole you find in WH space may lead to ANYWHERE (even deep 0.0) in Eve. It may also lead to another pocket deeper into w-space, also known as "going deeper down the rabbit hole").  There are often several wormholes into and out of the same w-space solar system, which may be a combination of low-sec, high-sec, 0.0, and other wormhole spaces.  If you're lucky, you can occasionally find a wormhole pairing that will let you go between two interesting systems in a couple of jumps.   


A wormhole's state will be determined by two factors: Time and Mass. When it spawns, it will be open for a given time, determined by the type of the wormhole, and allow a set amount of mass through. When either variable reaches zero, the wormhole collapses forever.
A wormhole's state will be determined by two factors: Time and Mass. When it spawns, it will be open for a given time, determined by the type of the wormhole, and allow a set amount of mass through. When either variable reaches zero, the wormhole collapses forever.
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It's important to note that traditional gatecamps are less effective on a wormhole gate.  When jumping through a wormhole gate players will land within jump range (5000m for wormholes) upon reaching the other side.  This allows explorers to decloak and bug out of a system after the session change timer should any hostiles appear on d-scan or grid.
It's important to note that traditional gatecamps are less effective on a wormhole gate.  When jumping through a wormhole gate players will land within jump range (5000m for wormholes) upon reaching the other side.  This allows explorers to decloak and bug out of a system after the session change timer should any hostiles appear on d-scan or grid.


=== Wormhole Space Tactical Information ===
== Wormhole Space Tactical Information ==


All W-Space solar systems are null sec (0.0), even the ones you enter from empire.  This means anyone can shoot at you at any time with no response from Concord. You're on your own. PvP is only one cloaky ship away whether you want it or not. Prepare accordingly.
All W-Space solar systems are null sec (0.0), even the ones you enter from empire.  This means anyone can shoot at you at any time with no response from Concord. You're on your own. PvP is only one cloaky ship away whether you want it or not. Prepare accordingly.
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*Radar - Radar Sites will contain locked containers, containing items like datacores, which can be unlocked through [[Hacking]]. Sometimes there will be a Talocan ship wreck, which can be salvaged and will drop ancient hull sections for Tech 3 Ships. The sites are heavily guarded.
*Radar - Radar Sites will contain locked containers, containing items like datacores, which can be unlocked through [[Hacking]]. Sometimes there will be a Talocan ship wreck, which can be salvaged and will drop ancient hull sections for Tech 3 Ships. The sites are heavily guarded.
*Magnetometric - Those sites will contain ancient relics in containers, which have to be opened through an Analyzer (see [[Archaeology]]). Mag Sites are heavily guarded.  Ancient relics are needed to generate T3 blueprints through [http://wiki.eveonline.com/wiki/Reverse_Engineering reverse engineering].
*Magnetometric - Those sites will contain ancient relics in containers, which have to be opened through an Analyzer (see [[Archaeology]]). Mag Sites are heavily guarded.  Ancient relics are needed to generate T3 blueprints through [http://wiki.eveonline.com/wiki/Reverse_Engineering reverse engineering].
*Gravimetric - A grav site contains asteroids which can be mined. In higher class Wormholes the sites can contain enough ore to keep a dozen Hulks busy for days. A grav site can contain every known ore (even Mercoxit) and is lightly guarded. (''Huge, huge rocks: Once, D6 worked one asteroid in shifts for 3 days.  Ask any of us about the Spud of Doom.'')
*Gravimetric - A grav site contains asteroids which can be mined. In higher class Wormholes the sites can contain enough ore to keep a dozen Hulks busy for days. A grav site can contain every known ore (even Mercoxit) and is lightly guarded. (''Huge, huge rocks.'')
*Unknown - A unknown site is always another Wormhole and is not guarded by [[Sleepers]], though it maybe by players. It is worth noting that while Unknown sites always indicate a Wormhole location, said wormhole will not spawn in its destination system until a player warps to it. While it is by no means a guarantee, avoiding wormhole sites significantly reduces the chance that you will find yourself sharing the system with other players.
*Unknown - A unknown site is always another Wormhole and is not guarded by [[Sleepers]], though it maybe by players. It is worth noting that while Unknown sites always indicate a Wormhole location, said wormhole will not spawn in its destination system until a player warps to it. While it is by no means a guarantee, avoiding wormhole sites significantly reduces the chance that you will find yourself sharing the system with other players.


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Bringing a Carrier or Dreadnought to a combat site in a Class 4, 5 or 6 Wspace will spawn 6 additional battleships per capital ship. Assigning Fighters to someone who then goes to certain sites will also cause 6 additional battleships to spawn.
Bringing a Carrier or Dreadnought to a combat site in a Class 4, 5 or 6 Wspace will spawn 6 additional battleships per capital ship. Assigning Fighters to someone who then goes to certain sites will also cause 6 additional battleships to spawn.
==[[Exploring/Exploiting Wormholes]]==


== Wormhole, Wormhole Size and Stability Information ==
== Wormhole, Wormhole Size and Stability Information ==
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=== Classifications of Wormholes ===
== Classifications of Wormholes ==
{|
{|
|Class 1, 2 and 3
|Class 1, 2 and 3
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=== Wormhole Space Designation ===
== Wormhole Space Designation ==


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= Wormholes and EVE-University =
Due to the nature of the Uni there are some rules regarding exploration of wormholes, wich can be found in the Wartime Standard Operating Procedures and the EVE University Rules.
== During war ==
Please refer to the WSOP
[[Wartime_Standard_Operating_Procedures|...run_Wormhole_Operations]]
== During peace ==
Please refer to the EVE University rules


[[EVE_University_Rules|Wormhole_Space]]


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