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User:Jeb hataska: Difference between revisions

329 editsJoined 21 November 2010
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*Initial agro can be as low as a single frigate.
*Initial agro can be as low as a single frigate.
*Consider destroying cruisers first, then battleships (except the commander) and leaving frigates until everything else is cleared.
*To minimize incoming damage, prioritize cruisers, then battleships (except the commander), and leave frigates for last.
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*Deadspace entry point
*Deadspace entry point
**The Loyal Raveners and Scavengers may web and warp scramble.
**A single reinforcement wave is triggered by destroying all initial ships.
**A single reinforcement wave is triggered by destroying all initial ships.
**Consistent web/scram from frigates
*Deadspace stage 1
*Deadspace stage 1
**Two neutralizer towers
**A single reinforcement wave is triggered by destroying all initial ships.
**A single reinforcement wave is triggered by destroying all initial ships.
**50k to acceleration gate
*Deadspace stage 2
*Deadspace stage 2
**The Loyal Servants and Minions frigates may web and warp scramble.
**One neutralizer tower
**Two reinforcement waves are triggered: One by destroying all initial cruisers, the other by destroying all initial battlecruisers.
**Two reinforcement waves are triggered: One by destroying all initial cruisers, the other by destroying all initial battlecruisers.
**Initial DPS here is heaviest so far in the arc, and you may get some scramming.
*Deadspace stage 3 (Amarr Empire)
*Deadspace stage 3 (Amarr Empire)
**The Divine Imperial Sixtus frigates may web and warp scramble.
**Two reinforcement waves are triggered: One by destroying any Imperial Dominator, the other by destroying any Imperial Templar Dominator.  
**Two reinforcement waves are triggered: One by destroying any Imperial Dominator, the other by destroying any Imperial Templar Dominator.  
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