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Command Bursts: Difference between revisions

From EVE University Wiki
First add -- Jen Loo delivers a nice summary of leadership and warfare links from the forums.
 
Added section notations for TOC
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This is the way it should work on paper.
This is the way it should work on paper.


1. Introduction [INTRO]
==1. Introduction [INTRO]==


This is a guide to the Leadership skill category, gang modules, and fleet
This is a guide to the Leadership skill category, gang modules, and fleet
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name, mostly a habit from EVEMon, but it is good to see at a glance.
name, mostly a habit from EVEMon, but it is good to see at a glance.


2. Leadership Skills Category [SKILL]
==2. Leadership Skills Category [SKILL]==


It contains 14 skills total. Five of them I refer to as 'Tier 1' are Armoured
It contains 14 skills total. Five of them I refer to as 'Tier 1' are:
Warfare(2), Information Warfare(2), Siege Warfare(2), Skirmish Warfare(2), and
* Armoured
Mining Foreman(2). Another five I refer to as 'Tier 2' are Armoured Warfare
Warfare(2),  
*Information Warfare(2),  
*Siege Warfare(2),  
*Skirmish Warfare(2), and
*Mining Foreman(2). Another five I refer to as 'Tier 2' are Armoured Warfare
Specialist(5), Information Warfare Specialist(5), Siege Warfare Specialist(5),
Specialist(5), Information Warfare Specialist(5), Siege Warfare Specialist(5),
Skirmish Warfare Specialist(5), and Mining Director(5). Three of the skills
Skirmish Warfare Specialist(5), and Mining Director(5). Three of the skills
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structure skills. Descriptions are quoted from actual game text.
structure skills. Descriptions are quoted from actual game text.


I. Tier 1 [T1]
===I. Tier 1 [T1]===


Grant immediate, tangible benefits to those in your fleet. These bonuses are
Grant immediate, tangible benefits to those in your fleet. These bonuses are
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- Grants a 2% bonus to gang members' targeting speed per skill level.
- Grants a 2% bonus to gang members' targeting speed per skill level.


II. Tier 2 [T2]
===II. Tier 2 [T2]===


Increase the bonus output of active gang modules. Again, bonuses only apply in
Increase the bonus output of active gang modules. Again, bonuses only apply in
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- 100% bonus to effectiveness of Mining Foreman link modules per level.
- 100% bonus to effectiveness of Mining Foreman link modules per level.


III. Fleet [FLT]
===III. Fleet [FLT]===


These skills allow you to maintain command as part of a fleet structure and
These skills allow you to maintain command as part of a fleet structure and
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3. Gang Assist Modules [MODS]
==3. Gang Assist Modules [MODS]==


The effects of gang modules do not make or break battles, they do not turn the
The effects of gang modules do not make or break battles, they do not turn the
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referred to as it's Command Bonus.
referred to as it's Command Bonus.


I. Armoured Warfare Links [ARMD]
===I. Armoured Warfare Links [ARMD]===


Provide bonuses to support armour based activity. They all require Leadership
Provide bonuses to support armour based activity. They all require Leadership
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systems. (2%)
systems. (2%)


II. Information Warfare Links [INFO]
===II. Information Warfare Links [INFO]===


Provide bonuses to support electronic warfare and ship sensors. They all
Provide bonuses to support electronic warfare and ship sensors. They all
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- Boosts sensor strengths for all of the gang's ships. (3%)
- Boosts sensor strengths for all of the gang's ships. (3%)


III. Siege Warfare Links [SIEG]
===III. Siege Warfare Links [SIEG]===


Provide bonuses to shield based activity. They all require Leadership 5 and at
Provide bonuses to shield based activity. They all require Leadership 5 and at
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- Boosts all shield resistances for the gang's ships. (2%)
- Boosts all shield resistances for the gang's ships. (2%)


IV. Skirmish Warfare Links [SKRM]
===IV. Skirmish Warfare Links [SKRM]===


Provide bonuses to speed based activity. They all require Leadership 5 and at
Provide bonuses to speed based activity. They all require Leadership 5 and at
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(3%)
(3%)


V. Mining Foreman Links [MINE]
===V. Mining Foreman Links [MINE]===


Provide bonuses to mining activity. They all require Leadership 5 and at least
Provide bonuses to mining activity. They all require Leadership 5 and at least
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harvesters. (4.5%)
harvesters. (4.5%)


VI. Fitting [FIT]
===VI. Fitting [FIT]===


These modules can only be fit on Battlecruisers, Command Ships, Industrial
These modules can only be fit on Battlecruisers, Command Ships, Industrial
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Link Specialist 5.
Link Specialist 5.


VII. Bonuses [BONUS]
===VII. Bonuses [BONUS]===


The Command Bonuses provided by gang modules only come into play if the person
The Command Bonuses provided by gang modules only come into play if the person
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fleet. That may sound like a very narrow field of use, but when we cover fleet
fleet. That may sound like a very narrow field of use, but when we cover fleet
structure later I hope you'll see how easy it really is.
structure later I hope you'll see how easy it really is.
==The Math!, or Lots of Small Bonuses Make Big Numbers==


Now on to the numbers! If you've never dealt with them before, at first, that
Now on to the numbers! If you've never dealt with them before, at first, that
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*  This line also applies to the Orca with level 5 Industrial Command Ships.
*  This line also applies to the Orca with level 5 Industrial Command Ships.


4. Fleet Structure [FLEET]
==4. Fleet Structure [FLEET]==


I love Leadership and Fleet structure, but even I'm not going to lie. Properly
I love Leadership and Fleet structure, but even I'm not going to lie. Properly