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John Haldane (talk | contribs) First add -- Jen Loo delivers a nice summary of leadership and warfare links from the forums. |
John Haldane (talk | contribs) Added section notations for TOC |
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This is the way it should work on paper. | This is the way it should work on paper. | ||
1. Introduction [INTRO] | ==1. Introduction [INTRO]== | ||
This is a guide to the Leadership skill category, gang modules, and fleet | This is a guide to the Leadership skill category, gang modules, and fleet | ||
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name, mostly a habit from EVEMon, but it is good to see at a glance. | name, mostly a habit from EVEMon, but it is good to see at a glance. | ||
2. Leadership Skills Category [SKILL] | ==2. Leadership Skills Category [SKILL]== | ||
It contains 14 skills total. Five of them I refer to as 'Tier 1' are Armoured | It contains 14 skills total. Five of them I refer to as 'Tier 1' are: | ||
Warfare(2), Information Warfare(2), Siege Warfare(2), Skirmish Warfare(2), and | * Armoured | ||
Mining Foreman(2). Another five I refer to as 'Tier 2' are Armoured Warfare | Warfare(2), | ||
*Information Warfare(2), | |||
*Siege Warfare(2), | |||
*Skirmish Warfare(2), and | |||
*Mining Foreman(2). Another five I refer to as 'Tier 2' are Armoured Warfare | |||
Specialist(5), Information Warfare Specialist(5), Siege Warfare Specialist(5), | Specialist(5), Information Warfare Specialist(5), Siege Warfare Specialist(5), | ||
Skirmish Warfare Specialist(5), and Mining Director(5). Three of the skills | Skirmish Warfare Specialist(5), and Mining Director(5). Three of the skills | ||
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structure skills. Descriptions are quoted from actual game text. | structure skills. Descriptions are quoted from actual game text. | ||
I. Tier 1 [T1] | ===I. Tier 1 [T1]=== | ||
Grant immediate, tangible benefits to those in your fleet. These bonuses are | Grant immediate, tangible benefits to those in your fleet. These bonuses are | ||
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- Grants a 2% bonus to gang members' targeting speed per skill level. | - Grants a 2% bonus to gang members' targeting speed per skill level. | ||
II. Tier 2 [T2] | ===II. Tier 2 [T2]=== | ||
Increase the bonus output of active gang modules. Again, bonuses only apply in | Increase the bonus output of active gang modules. Again, bonuses only apply in | ||
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- 100% bonus to effectiveness of Mining Foreman link modules per level. | - 100% bonus to effectiveness of Mining Foreman link modules per level. | ||
III. Fleet [FLT] | ===III. Fleet [FLT]=== | ||
These skills allow you to maintain command as part of a fleet structure and | These skills allow you to maintain command as part of a fleet structure and | ||
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3. Gang Assist Modules [MODS] | ==3. Gang Assist Modules [MODS]== | ||
The effects of gang modules do not make or break battles, they do not turn the | The effects of gang modules do not make or break battles, they do not turn the | ||
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referred to as it's Command Bonus. | referred to as it's Command Bonus. | ||
I. Armoured Warfare Links [ARMD] | ===I. Armoured Warfare Links [ARMD]=== | ||
Provide bonuses to support armour based activity. They all require Leadership | Provide bonuses to support armour based activity. They all require Leadership | ||
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systems. (2%) | systems. (2%) | ||
II. Information Warfare Links [INFO] | ===II. Information Warfare Links [INFO]=== | ||
Provide bonuses to support electronic warfare and ship sensors. They all | Provide bonuses to support electronic warfare and ship sensors. They all | ||
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- Boosts sensor strengths for all of the gang's ships. (3%) | - Boosts sensor strengths for all of the gang's ships. (3%) | ||
III. Siege Warfare Links [SIEG] | ===III. Siege Warfare Links [SIEG]=== | ||
Provide bonuses to shield based activity. They all require Leadership 5 and at | Provide bonuses to shield based activity. They all require Leadership 5 and at | ||
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- Boosts all shield resistances for the gang's ships. (2%) | - Boosts all shield resistances for the gang's ships. (2%) | ||
IV. Skirmish Warfare Links [SKRM] | ===IV. Skirmish Warfare Links [SKRM]=== | ||
Provide bonuses to speed based activity. They all require Leadership 5 and at | Provide bonuses to speed based activity. They all require Leadership 5 and at | ||
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(3%) | (3%) | ||
V. Mining Foreman Links [MINE] | ===V. Mining Foreman Links [MINE]=== | ||
Provide bonuses to mining activity. They all require Leadership 5 and at least | Provide bonuses to mining activity. They all require Leadership 5 and at least | ||
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harvesters. (4.5%) | harvesters. (4.5%) | ||
VI. Fitting [FIT] | ===VI. Fitting [FIT]=== | ||
These modules can only be fit on Battlecruisers, Command Ships, Industrial | These modules can only be fit on Battlecruisers, Command Ships, Industrial | ||
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Link Specialist 5. | Link Specialist 5. | ||
VII. Bonuses [BONUS] | ===VII. Bonuses [BONUS]=== | ||
The Command Bonuses provided by gang modules only come into play if the person | The Command Bonuses provided by gang modules only come into play if the person | ||
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fleet. That may sound like a very narrow field of use, but when we cover fleet | fleet. That may sound like a very narrow field of use, but when we cover fleet | ||
structure later I hope you'll see how easy it really is. | structure later I hope you'll see how easy it really is. | ||
==The Math!, or Lots of Small Bonuses Make Big Numbers== | |||
Now on to the numbers! If you've never dealt with them before, at first, that | Now on to the numbers! If you've never dealt with them before, at first, that | ||
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* This line also applies to the Orca with level 5 Industrial Command Ships. | * This line also applies to the Orca with level 5 Industrial Command Ships. | ||
4. Fleet Structure [FLEET] | ==4. Fleet Structure [FLEET]== | ||
I love Leadership and Fleet structure, but even I'm not going to lie. Properly | I love Leadership and Fleet structure, but even I'm not going to lie. Properly | ||