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Command Bursts: Difference between revisions

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It contains 14 skills total. Five of them I refer to as 'Tier 1' are:
It contains 14 skills total. Five of them I refer to as 'Tier 1' are:
* Armoured
*Armoured Warfare(2),  
Warfare(2),  
*Information Warfare(2),  
*Information Warfare(2),  
*Siege Warfare(2),  
*Siege Warfare(2),  
*Skirmish Warfare(2), and
*Skirmish Warfare(2), and
*Mining Foreman(2). Another five I refer to as 'Tier 2' are Armoured Warfare
*Mining Foreman(2).  
Specialist(5), Information Warfare Specialist(5), Siege Warfare Specialist(5),
 
Skirmish Warfare Specialist(5), and Mining Director(5). Three of the skills
Another five I refer to as 'Tier 2' are:
are related to the fleet command structure, they are Leadership(1), Wing
* Armoured Warfare Specialist(5),  
Command(8), and Fleet Command(12). The last skill is Warfare Link
*Information Warfare Specialist(5),  
Specialist(6) and is solely for increasing the bonuses of all gang modules.
*Siege Warfare Specialist(5),
*Skirmish Warfare Specialist(5), and  
*Mining Director(5).  
 
Three of the skills are related to the fleet command structure:
*Leadership(1),  
*Wing Command(8), and
*Fleet Command(12).  
The last skill is:
*Warfare Link Specialist(6)  
and is solely for increasing the bonuses of all gang modules.
 
Note: the Leadership skill could also belong with tier 1 skills, as it has a
Note: the Leadership skill could also belong with tier 1 skills, as it has a
similar bonus attached to it, but I feel it's place is with the fleet
similar bonus attached to it, but I feel its place is with the fleet
structure skills. Descriptions are quoted from actual game text.
structure skills. Descriptions are quoted from actual game text.


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only active in a fleet, and only if you have the role of Booster.
only active in a fleet, and only if you have the role of Booster.


Armoured Warfare(2)
*Armoured Warfare(2) -- Grants a 2% bonus to gang members' armour hit points per skill level.
- Grants a 2% bonus to gang members' armour hit points per skill level.
*Information Warfare(2) -- Grants a 2% bonus to gang members' targeting range per skill level.
Information Warfare(2)
*Siege Warfare(2) -- Grants a 2% bonus to gang members' shield capacity per skill level.
- Grants a 2% bonus to gang members' targeting range per skill level.
*Skirmish Warfare(2) -- Grants a 2% bonus to gang members' maximum velocity per skill level.
Siege Warfare(2)
*Mining Foreman(2) -- Grants a 2% bonus to gang members' mining yield per level.
- Grants a 2% bonus to gang members' shield capacity per skill level.
*Leadership(1) -- Grants a 2% bonus to gang members' targeting speed per skill level.
Skirmish Warfare(2)
- Grants a 2% bonus to gang members' maximum velocity per skill level.
Mining Foreman(2)
- Grants a 2% bonus to gang members' mining yield per level.
*Leadership(1)
- Grants a 2% bonus to gang members' targeting speed per skill level.


===II. Tier 2 [T2]===
===II. Tier 2 [T2]===
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a fleet if you have the Booster role.
a fleet if you have the Booster role.


Armoured Warfare Specialist(5)
*Armoured Warfare Specialist(5) -- 100% bonus to effectiveness of armoured warfare link modules per level.
- 100% bonus to effectiveness of armoured warfare link modules per level.
*Information Warfare Specialist(5) -- 100% bonus to effectiveness of information warfare link modules per level.
Information Warfare Specialist(5)
*Siege Warfare Specialist(5) -- 100% bonus to effectiveness of siege warfare link modules per level.
- 100% bonus to effectiveness of information warfare link modules per level.
*Skirmish Warfare Specialist(5) -- 100% bonus to effectiveness of skirmish warfare link modules per level.
Siege Warfare Specialist(5)
*Mining Director(5) -- 100% bonus to effectiveness of Mining Foreman link modules per level.
- 100% bonus to effectiveness of siege warfare link modules per level.
Skirmish Warfare Specialist(5)
- 100% bonus to effectiveness of skirmish warfare link modules per level.
Mining Director(5)
- 100% bonus to effectiveness of Mining Foreman link modules per level.


===III. Fleet [FLT]===
===III. Fleet [FLT]===
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ensure the bonuses from Boosters are available to everyone.
ensure the bonuses from Boosters are available to everyone.


*Leadership(1)
*Leadership(1) -- Allows command of a squadron. Increases maximum squadron size by 2 members per skill level, up to a maximum of 10 members. (This is the same skill as in [I] above.  It carries both bonuses, so I placed it on both lists for easier reference.)
- Allows command of a squadron. Increases maximum squadron size by 2 members
*Wing Command(8) -- Allows command of a Wing. Grants the Wing Commander the ability to operate a
per skill level, up to a maximum of 10 members.
Wing Command(8)
- Allows command of a Wing. Grants the Wing Commander the ability to operate a
new Squadron per skill level, up to a maximum of 5 Squadrons.
new Squadron per skill level, up to a maximum of 5 Squadrons.
Fleet Command(12)
*Fleet Command(12) -- Allows command of a Fleet. Grants the Fleet Commander the ability to command a new Wing per skill level, up to a maximum of 5 Wings.
- Allows command of a Fleet. Grants the Fleet Commander the ability to command
a new Wing per skill level, up to a maximum of 5 Wings.


Warfare Link Specialist - Boosts effectiveness of all warfare link modules by
===IV. Warfare Link Specialist===
Boosts effectiveness of all warfare link modules by
10% per level.
10% per level.
*These are the same skill. It carries both bonuses and I placed it on both
lists for easier reference.


==3. Gang Assist Modules [MODS]==
==3. Gang Assist Modules [MODS]==