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John Haldane (talk | contribs) →2. Leadership Skills Category [SKILL]: cleanup of formatting |
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It contains 14 skills total. Five of them I refer to as 'Tier 1' are: | It contains 14 skills total. Five of them I refer to as 'Tier 1' are: | ||
* Armoured | *Armoured Warfare(2), | ||
Warfare(2), | |||
*Information Warfare(2), | *Information Warfare(2), | ||
*Siege Warfare(2), | *Siege Warfare(2), | ||
*Skirmish Warfare(2), and | *Skirmish Warfare(2), and | ||
*Mining Foreman(2). Another five I refer to as 'Tier 2' are Armoured Warfare | *Mining Foreman(2). | ||
Specialist(5), Information Warfare Specialist(5), Siege Warfare Specialist(5), | |||
Skirmish Warfare Specialist(5), and Mining Director(5). Three of the skills | Another five I refer to as 'Tier 2' are: | ||
are related to the fleet command structure | * Armoured Warfare Specialist(5), | ||
Command(8), and Fleet Command(12). The last skill is Warfare Link | *Information Warfare Specialist(5), | ||
Specialist(6) and is solely for increasing the bonuses of all gang modules. | *Siege Warfare Specialist(5), | ||
*Skirmish Warfare Specialist(5), and | |||
*Mining Director(5). | |||
Three of the skills are related to the fleet command structure: | |||
*Leadership(1), | |||
*Wing Command(8), and | |||
*Fleet Command(12). | |||
The last skill is: | |||
*Warfare Link Specialist(6) | |||
and is solely for increasing the bonuses of all gang modules. | |||
Note: the Leadership skill could also belong with tier 1 skills, as it has a | Note: the Leadership skill could also belong with tier 1 skills, as it has a | ||
similar bonus attached to it, but I feel | similar bonus attached to it, but I feel its place is with the fleet | ||
structure skills. Descriptions are quoted from actual game text. | structure skills. Descriptions are quoted from actual game text. | ||
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only active in a fleet, and only if you have the role of Booster. | only active in a fleet, and only if you have the role of Booster. | ||
Armoured Warfare(2) | *Armoured Warfare(2) -- Grants a 2% bonus to gang members' armour hit points per skill level. | ||
- Grants a 2% bonus to gang members' armour hit points per skill level. | *Information Warfare(2) -- Grants a 2% bonus to gang members' targeting range per skill level. | ||
Information Warfare(2) | *Siege Warfare(2) -- Grants a 2% bonus to gang members' shield capacity per skill level. | ||
- Grants a 2% bonus to gang members' targeting range per skill level. | *Skirmish Warfare(2) -- Grants a 2% bonus to gang members' maximum velocity per skill level. | ||
Siege Warfare(2) | *Mining Foreman(2) -- Grants a 2% bonus to gang members' mining yield per level. | ||
- Grants a 2% bonus to gang members' shield capacity per skill level. | *Leadership(1) -- Grants a 2% bonus to gang members' targeting speed per skill level. | ||
Skirmish Warfare(2) | |||
- Grants a 2% bonus to gang members' maximum velocity per skill level. | |||
Mining Foreman(2) | |||
- Grants a 2% bonus to gang members' mining yield per level. | |||
*Leadership(1) | |||
- Grants a 2% bonus to gang members' targeting speed per skill level. | |||
===II. Tier 2 [T2]=== | ===II. Tier 2 [T2]=== | ||
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a fleet if you have the Booster role. | a fleet if you have the Booster role. | ||
Armoured Warfare Specialist(5) | *Armoured Warfare Specialist(5) -- 100% bonus to effectiveness of armoured warfare link modules per level. | ||
- 100% bonus to effectiveness of armoured warfare link modules per level. | *Information Warfare Specialist(5) -- 100% bonus to effectiveness of information warfare link modules per level. | ||
Information Warfare Specialist(5) | *Siege Warfare Specialist(5) -- 100% bonus to effectiveness of siege warfare link modules per level. | ||
- 100% bonus to effectiveness of information warfare link modules per level. | *Skirmish Warfare Specialist(5) -- 100% bonus to effectiveness of skirmish warfare link modules per level. | ||
Siege Warfare Specialist(5) | *Mining Director(5) -- 100% bonus to effectiveness of Mining Foreman link modules per level. | ||
- 100% bonus to effectiveness of siege warfare link modules per level. | |||
Skirmish Warfare Specialist(5) | |||
- 100% bonus to effectiveness of skirmish warfare link modules per level. | |||
Mining Director(5) | |||
- 100% bonus to effectiveness of Mining Foreman link modules per level. | |||
===III. Fleet [FLT]=== | ===III. Fleet [FLT]=== | ||
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ensure the bonuses from Boosters are available to everyone. | ensure the bonuses from Boosters are available to everyone. | ||
*Leadership(1) | *Leadership(1) -- Allows command of a squadron. Increases maximum squadron size by 2 members per skill level, up to a maximum of 10 members. (This is the same skill as in [I] above. It carries both bonuses, so I placed it on both lists for easier reference.) | ||
- Allows command of a squadron. Increases maximum squadron size by 2 members | *Wing Command(8) -- Allows command of a Wing. Grants the Wing Commander the ability to operate a | ||
per skill level, up to a maximum of 10 members. | |||
Wing Command(8) | |||
- Allows command of a Wing. Grants the Wing Commander the ability to operate a | |||
new Squadron per skill level, up to a maximum of 5 Squadrons. | new Squadron per skill level, up to a maximum of 5 Squadrons. | ||
Fleet Command(12) | *Fleet Command(12) -- Allows command of a Fleet. Grants the Fleet Commander the ability to command a new Wing per skill level, up to a maximum of 5 Wings. | ||
- Allows command of a Fleet. Grants the Fleet Commander the ability to command | |||
a new Wing per skill level, up to a maximum of 5 Wings. | |||
Warfare Link Specialist | ===IV. Warfare Link Specialist=== | ||
Boosts effectiveness of all warfare link modules by | |||
10% per level. | 10% per level. | ||
==3. Gang Assist Modules [MODS]== | ==3. Gang Assist Modules [MODS]== | ||