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Command Bursts: Difference between revisions

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I love Leadership and Fleet structure, but even I'm not going to lie. Properly
I love Leadership and Fleet structure, but even I'm not going to lie. Properly
organizing a fleet can be a huge pain in the ass. Speaking from experience, I
organizing a fleet can be a huge pain in the ass.  
find this most often comes from the fact that whoever the op FC is feels the
 
need to also hold the in game Fleet Commander title as well as Boss. This
Speaking from experience, I find this most often comes from the fact that whoever the op FC is feels the need to also hold the in game Fleet Commander title as well as Boss. This
either makes their life hell, or means some things don't get done because they
either makes their life hell, or means some things don't get done because they
have bigger fish to fry. Organizing a fleet structure cannot be done on the
have bigger fish to fry.  
 
Organizing a fleet structure cannot be done on the
fly, it must be done in advance of battle or just agreed to be ignored for the
fly, it must be done in advance of battle or just agreed to be ignored for the
moment. Again, as much as I love this area of EVE, DO NOT be that annoying guy
moment. Again, as much as I love this area of EVE, DO NOT be that annoying guy
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The two options I want to point out here are 'Self Invite' and 'Self Move'.
The two options I want to point out here are 'Self Invite' and 'Self Move'.


Self Invite - This comes in two flavors Self Invite(Corporation) and Self
'''Self Invite''' - This comes in two flavors: Self Invite(Corporation) and Self
Invite(Alliance). When you enable either of these, any member of the fleet can
Invite(Alliance). When you enable either of these, any member of the fleet can
post invite links into a chat channel, and any member of their corporation or
post invite links into a chat channel, and any member of their corporation or
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in the fleet can click the chat link and get themselves in.
in the fleet can click the chat link and get themselves in.


Self Move - When the Boss enables self move, fleet members may move themselves
'''Self Move''' - When the Boss enables self move, fleet members may move themselves
from squad to squad, or make them selves Squad Commander if the squad does not
from squad to squad, or make them selves Squad Commander if the squad does not
already have one. Once enabled a fleet member only needs to right click
already have one. Once enabled a fleet member only needs to right click
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hierarchy is as follows:
hierarchy is as follows:


Squad Member
*Squad Member - You are the soldiers, highly trained and motivated; you act on your commander's orders precisely, and not before
- You are the soldiers, highly trained and motivated, you act on your
*Squad Commander(SC) - With Leadership 5 you can Command a Squad of up to 10 pilots (this includes yourself). You may invite people only into your Squad.
Commanders orders precisely, and not before
*Wing Commander(WC) - With Wing Command 5 you may Command a Wing of up to 5 Squads (each with their own SC). You may invite or move people in any Squad in your Wing. You can promote or demote SC's in the squads of your Wing.
Squad Commander(SC)
*Fleet Commander(FC) - With Fleet Command 5 you may lead a fleet of up to 5 Wings (each with their own WC's and SC's). You may invite or move people in any part of the fleet. You may promote or demote WC's and SC's in any part of the fleet.
- With Leadership 5 you can Command a Squad of up to 10 pilots (this includes
yourself) you may invite people only into your Squad.
Wing Commander(WC)
- With Wing Command 5 you may Command a Wing of up to 5 Squads (each with
their own SC) you may invite or move people in any Squad in your Wing. You can
promote or demote SC's in the squads of your Wing.
Fleet Commander(FC)
- With Fleet Command 5 you may lead a fleet of up to 5 Wings (each with their
own WC's and SC's) you may invite or move people in any part of the fleet. You
may promote or demote WC's and SC's in any part of the fleet.


Also, any member of the fleet can also be a Scout, Booster, or the Boss. Scout
Also, any member of the fleet can also be a Scout, Booster, or the Boss. Scout
is simply a way to designate which players are scouting for the fleet. Scouts
is simply a way to designate which players are scouting for the fleet.  
move around up to several systems away from the main fleet to be eyes and ears
 
for the fleet. The Booster is why I started this guide; they provide gang
Scouts move around up to several systems away from the main fleet to be eyes and ears
for the fleet.  
 
The Booster role is why I started this guide; boosters provide gang
bonuses to the fleet. People with the Booster role are usually encouraged to
bonuses to the fleet. People with the Booster role are usually encouraged to
bring gang modules suited to benefit certain types of ships, and are then made
bring gang modules suited to benefit certain types of ships, and are then made
Booster for a Squad or Wing made up of those ship types. The Boss role is
Booster for a Squad or Wing made up of those ship types.  
exactly what it sounds like, the Boss. Even if the person with the Boss role
 
The Boss role is exactly what it sounds like, the Boss. Even if the person with the Boss role
is not the Fleet Commander, they still have all of the powers needed to manage
is not the Fleet Commander, they still have all of the powers needed to manage
the fleet, from inviting people into any Squad or Wing, moving people to and
the fleet, from inviting people into any Squad or Wing, moving people to and
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Commanders, and members and organize the fleet structure to make best use of
Commanders, and members and organize the fleet structure to make best use of
the available bonuses. If this is simply not possible, then actual op leaders
the available bonuses. If this is simply not possible, then actual op leaders
should only do this organization well out of danger. It is simply not a
should only do this organization when well out of danger. It is simply not a
priority if they are trying to plan the actions and movements of the fleet to
priority if they are trying to plan the actions and movements of the fleet to
also be answering every cry to be moved by Squad Members.
also be answering every cry to be moved by Squad Members.


There are 3 types of Booster, Squad Booster, Wing Booster, and Fleet Booster,
There are 3 types of Booster: Squad Booster, Wing Booster, and Fleet Booster,
this is shown as a letter in brackets after the players name (S), (W), or (F).
this is shown as a letter in brackets after the players name (S), (W), or (F).
A Squad Booster can only give gang bonuses to other members of their own
A Squad Booster can only give gang bonuses to other members of their own
Squad. A Wing Booster can give bonuses to other pilots in their entire Wing.
Squad. A Wing Booster can give bonuses to other pilots in their entire Wing.
Of course the Fleet Booster provides gang bonuses across the entire fleet.
Of course the Fleet Booster provides gang bonuses across the entire fleet.
Whether these bonuses are received by anyone depends on the fleets chain of
Whether these bonuses are received by anyone depends on the fleet's chain of
command being complete. What this refers to is that the people in the Squad,
command being complete. What this refers to is that the people in the Squad,
Wing, and Fleet Commander positions have the necessary skills for the fleet
Wing, and Fleet Commander positions have the necessary skills for the fleet
they are leading. Anyone can occupy any of these positions, but without the
they are leading. Anyone can occupy any of these positions, but without the
proper skills, no bonuses can be passed down through the fleet. The Boosters
proper skills, no bonuses can be passed down through the fleet. The Boosters
can have any place in the fleet structure, being a Booster simply means they
can have any place in the fleet structure; being a Booster simply means they
are the source of the gang bonuses for part of the fleet, nothing more.
are the source of the gang bonuses for part of the fleet, nothing more.
Boosters do not even need to have Wing Command or Fleet Command skills, even
Boosters do not even need to have Wing Command or Fleet Command skills -- even
as a Squad Member they can be set as a Fleet Booster and provide the bonuses
as a Squad Member they can be set as a Fleet Booster and provide the bonuses
fleet wide.
fleet wide.
___________________________________________________________________________
  ___________________________________________________________________________
|                              FC (skilled)                                |
|                              FC (skilled)                                |
|______________________________Fleet Bonuses________________________________|
|______________________________Fleet Bonuses________________________________|
|      WC 1 (skilled)              |        WC 2 (unskilled)              |
|      WC 1 (skilled)              |        WC 2 (unskilled)              |
|____Fleet + Wing Bonuses____________|___________No Bonuses_________________|
|____Fleet + Wing Bonuses____________|___________No Bonuses_________________|
|  SC 1 (skilled) | SC 2 (unskilled) | SC 3 (skilled) |  SC 4 (unskilled)  |
|  SC 1 (skilled) | SC 2 (unskilled) | SC 3 (skilled) |  SC 4 (unskilled)  |
|___All Bonuses___|____No Bonuses____|__Squad Bonuses_|_____No Bonuses______|
|___All Bonuses___|____No Bonuses____|__Squad Bonuses_|_____No Bonuses______|


Having an FC with the Fleet Command skill means that some people can benefit
Having an FC with the Fleet Command skill means that some people can benefit
from the bonuses of the Fleet Booster, as long as the other Commanders are
from the bonuses of the Fleet Booster, as long as the other Commanders are
also skilled. Wing 1 has a skilled Commander, so Squads below him may receive
also skilled. Wing 1 has a skilled Commander, so Squads below him may receive
bonuses of both the Fleet Booster and Wing Booster (yes AND, I'll get to
bonuses of both the Fleet Booster and Wing Booster (yes AND -- I'll get to
that). Squad 1 having a skilled SC can get bonuses from the Fleet, Wing, and
that). Squad 1, having a skilled SC, can get bonuses from the Fleet, Wing, and
Squad Boosters, awesome. Squad 2 having an unskilled SC (or no SC at all, same
Squad Boosters -- awesome. Squad 2, having an unskilled SC (or no SC at all, same
effect) gets no bonuses from any Boosters. Due to Wing 2 having an unskilled
effect) gets no bonuses from any Boosters. Due to Wing 2 having an unskilled
WC Squads in this Wing cannot get either Fleet or Wing Boosters bonuses, they
WC, squads in this Wing cannot get either Fleet or Wing Booster bonuses -- they
are cut off by the lack of command skills. Squad 3 is fortunate to have a
are cut off by the lack of command skills. Squad 3 is fortunate to have a
skilled SC since they can at least get the Squad Boosters bonuses. Squad 4 is
skilled SC since they can at least get the Squad Booster's bonuses. Squad 4 is
screwed.
screwed.


As previously stated the Boosters can be anywhere in the fleet structure, they
As previously stated the Boosters can be anywhere in the fleet structure -- they
do not have to occupy the Commander positions. In order for a Squad to get any
do not have to occupy the Commander positions. In order for a Squad to get any
bonuses the SC of that squad must have Leadership at a high enough level to
bonuses, the '''SC''' of that squad must have Leadership at a high enough level to
support the numbers in the Squad (10 members at level 5). To get Wing bonuses,
support the numbers in the Squad (10 members at level 5). To get Wing bonuses,
the WC must have the Wing Command skill level high enough to support the
the WC must have the Wing Command skill level high enough to support the
number of Squads they have (5 Squads in a Wing at level 5). For Fleet bonuses
number of Squads they have (5 Squads in a Wing at level 5). For Fleet bonuses
to work, the FC must have Fleet Command trained to support the number of Wings
to work, the FC must have Fleet Command trained to support the number of Wings
they command (5 Wings in a fleet at level 5). The Commanders DO NOT have to
they command (5 Wings in a fleet at level 5). The Commanders '''DO NOT''' have to
have the skills or modules that provide the bonuses, rather they only need to
have the skills or modules that provide the bonuses. Rather, they only need to
have Leadership, Wing Command, or Fleet Command to ensure the bonuses of the
have Leadership, Wing Command, or Fleet Command to ensure the bonuses of the
Boosters are passed along. Likewise the Boosters DO NOT need to have Wing
Boosters are passed along. Likewise the Boosters DO NOT need to have Wing
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give them ALL to the Squads. Assuming you have a completely skilled set of
give them ALL to the Squads. Assuming you have a completely skilled set of
commanders, the members of a Squad will get the bonuses of the Fleet, Wing AND
commanders, the members of a Squad will get the bonuses of the Fleet, Wing AND
Squad Boosters. If two Boosters are running the same module, only the best
Squad Boosters. Note that if two Boosters are running the same module, only the best
effect is given to the fleet, the other is ignored.
effect is given to the fleet, and the other is ignored.


What this means is while most fleets divvy up into Shield, Armour, and Speed
What this means is while most fleets divvy up into Shield, Armour, and Speed