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Tech and meta levels: Difference between revisions

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====Civilian Modules ====
====Civilian Modules ====
Civilian Modules are a special case and are only mentioned here for completeness. You should '''NEVER''' consider fitting a Civilian Module except in the Tutorial Missions and on your trusty Rookie Ship. Those modules are useless except for educational purposes.
Civilian Modules are a special case and are only mentioned here for completeness. You should '''NEVER''' consider fitting a Civilian Module except in the Tutorial Missions and on your trusty Rookie Ship. Those modules are useless except for educational purposes.
====Tech 1 Meta 0====
====Tech 1 Meta 0====
These are the basic modules that can be dropped by NPC ships or manufactured by players from blueprints seeded on the market by NPCs. Meta 0 modules have no Meta level attribute visible in their attributes. They have generic names based on their type such as "1MN Afterburner I".
These are the basic modules that can be dropped by NPC ships or manufactured by players from blueprints seeded on the market by NPCs. Meta 0 modules have no Meta level attribute visible in their attributes. They have generic names based on their type such as "1MN Afterburner I".
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====Faction====
====Faction====
Faction modules are equal or superior to Tech 2 modules and are purchased from Loyalty Point stores either as items or blueprint copies. These items will have a meta level of 5 or higher in their item attributes. They have names based on their faction such as "Caldari Navy Ballistic Control System".
Faction modules are equal or superior to Tech 2 modules and are purchased from Loyalty Point stores either as items or blueprint copies. These items will have a meta level of 5 or higher in their item attributes. They have names based on their faction such as "Caldari Navy Ballistic Control System". These modules are not listed on the general market, but can be bought in contracts.


====Deadspace and Officer====
====Deadspace and Officer====
Deadspace and Officer modules are dropped in deadspace complexes and from rare named enemies. These are the best modules and as such are very expensive. These items typically have a meta level of 9 or higher in their attributes. Deadspace modules have names based on their faction and quality such as "Pithi B-Type Large Shield Booster". Officer modules are named after the NPC they drop from, such as "Estamel's Modified Invulnerability Field". While officer modules are usually better than deadspace modules, this is not always the case; always check the attributes before you buy.
Deadspace and Officer modules are dropped in deadspace complexes and from rare named enemies. These are the best modules and as such are very expensive. These items typically have a meta level of 9 or higher in their attributes. Deadspace modules have names based on their faction and quality such as "Pithi B-Type Large Shield Booster". Officer modules are named after the NPC they drop from, such as "Estamel's Modified Invulnerability Field". While officer modules are usually better than deadspace modules, this is not always the case; always check the attributes before you buy. These modules are not listed on the general market, but can be bought in contracts.


====Video lesson on Meta Levels====
====Video lesson on Meta Levels====