Difference between revisions of "User:Jeb hataska"
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[[Category:Missioning]] | [[Category:Missioning]] | ||
[[Category:Guides]] | [[Category:Guides]] | ||
+ | Each epic mission arc is a special series of missions tied together in a dramatic story. These are often more difficult than standard missions of "equivalent" level, but have better narative and often better rewards. The last mission in each arc gives a significant faction standing boost with no derived standings changes to other factions, and also awards a valuable item (with the exception of the Sisters of EVE arc). Each epic arc has at least one branch point where your decision of how to continue will affect both the story and your rewards. | ||
+ | |||
+ | The epic arcs can involve a lot of travel, but many of the missions can be accepted and/or completed remotely to reduce travel time. Epic arc missions do not expire, and each arc can be repeated every three months. | ||
+ | |||
<div style="margin:1em 0 1em 0;background-color:#080808;border:1px solid #582806;text-align:left;padding:1em 1em 1em 1em; overflow:hidden;color:#fff"> | <div style="margin:1em 0 1em 0;background-color:#080808;border:1px solid #582806;text-align:left;padding:1em 1em 1em 1em; overflow:hidden;color:#fff"> | ||
− | Epic Mission Arcs -- [[Amarr_Epic_Arc_-_Right_to_Rule|Amarr]] | [[Caldari_Epic_Arc_-_Penumbra|Caldari]] | [[Gallente_Epic_Arc_-_Syndication|Gallente]] | [[Minmatar_Epic_Arc_-_Wildfire|Minmatar]] | + | Epic Mission Arcs -- [[Amarr_Epic_Arc_-_Right_to_Rule|Amarr]] | [[Caldari_Epic_Arc_-_Penumbra|Caldari]] | [[Gallente_Epic_Arc_-_Syndication|Gallente]] | [[Minmatar_Epic_Arc_-_Wildfire|Minmatar]] | |
+ | [[Angel_Epic_Arc_Guide|Angels]] | | ||
+ | [[Guristas_Epic_Arc_-_Smash_and_Grab|Guristas]] | ||
</div> | </div> | ||
− | " | + | <blockquote> |
+ | ''"For over a century the mighty Amarr Empire has been at an uneasy peace with the enigmatic Sansha's Nation. But the Sansha are pushing further into Amarr space without warning or explanation. Ministry of Internal Order agent Kandus Sandar enlists you to be his primary investigator, to uncover plots and annihilate threats as only a capsuleer can."'' | ||
+ | </blockquote> | ||
+ | To start the Amarr Epic Arc you must have standings of 5.0 or higher with the Ministry of Internal Order corporation or the Amarr Empire faction. In addition to being comfortable with level 4 missions, you should have the Hacking skill trained for the mission "Longing Leman." | ||
− | * | + | During this Epic Mission Arc a choice is presented to you: To work for the Amarr Empire or for Sansha's Nation. The Amarr Empire will award you |
− | ** | + | *+10% (unmodified) Amarr Empire faction standing |
− | * | + | *1 x Imperial Navy Modified 'Noble' Implant |
− | + | Sansha's Nation will award you | |
+ | *+10% (unmodified) Sansha's Nation faction standing | ||
+ | *1 x Sansha Modified 'Gnome' Implant | ||
+ | The faction standing boosts are increased by your Social skill, up to 12.5% at Social V. | ||
− | + | =Enemies= | |
+ | You will face mostly Sansha's Nation and Amarr Empire ships, so you should tank your ship approximately equally against EM and Thermal damage, and ideally you would do EM damage (Thermal secondary). Some of the missiles fired by battleships do Kinetic damage, but this is relatively insignificant. In one mission you will encounter Mercenaries in Caldari ships and should refit for Kinetic/Thermal resistance and damage. | ||
− | + | Nearly every frigate you encounter is able to web and warp scramble, but this behavior is inconsistent. Many of the cruisers and battleships, and a few of the frigates, have turret disruption, and you should expect to encounter this in every combat mission. (Also, there is occational neuting, but anything serious should be mentioned in the mission summaries below.) | |
− | + | =Other Resources= | |
+ | Other resources here. Purpose of the guide described. | ||
− | + | In this guide I will provide tips and suggestions based on how I completed the missions - this is not 'the' way to do the mission, rather, it is merely one possible way that worked for me. For each mission the reward is listed in terms of basic reward, time bonus and bounty - these figures are based on my particular skills so individual mileage will vary; however, this still provides a good indication of what to expect. | |
− | + | =Plot (Spoilers!)= | |
+ | Plot summary here. | ||
+ | |||
+ | =The Missions= | ||
+ | {| | ||
+ | |- | ||
+ | | valign="top" | Right to Rule is started by speaking with Karde Romu at the MIO Agent beacon in the Kor-Azor Prime system, 1 jump out of Amarr. ("Beacons" and "Agents in Space" must be visible on the overview, as they are in E-UNI's "Missions" tab.) | ||
+ | | valign="top" | [[Image:Karde Romu.jpeg|thumb|right|128px]] | ||
+ | |} | ||
− | =Introduction= | + | ==Introduction== |
− | |||
{| | {| | ||
|- | |- | ||
− | | valign="top" | [[Image: | + | | valign="top" | [[Image:Kandus Sandar.jpeg|thumb|left|128px]] |
| valign="top" | <big>'''Aiding an Investigator'''</big> | | valign="top" | <big>'''Aiding an Investigator'''</big> | ||
− | + | Destination: Nahyeen (3 jumps) | |
− | |||
− | |||
Type: Courier | Type: Courier | ||
− | Reward: 1,000,000 + 976,000 (Bonus if completed in 6H | + | Reward: 1,000,000 + 976,000 (Bonus if completed in 6H) |
− | |||
− | |||
+ | Summary: Travel to the first mission hub. | ||
|} | |} | ||
− | =Chapter 1: Interference= | + | ==Chapter 1: Interference== |
− | In this chapter you bounce around the Nimedaz constellation. | + | In this chapter you bounce around the Nimedaz constellation. Remember that most missions can be completed--and the next accepted--remotely, minimizing travel time. |
{| | {| | ||
|- | |- | ||
− | | valign="top" | [[Image: | + | | valign="top" | [[Image:amarr_epic_02.jpeg|thumb|left|128px]] |
| valign="top" | <big>'''Late Reports'''</big> | | valign="top" | <big>'''Late Reports'''</big> | ||
− | + | Destination: Annad (2 jumps) | |
− | |||
− | |||
Type: Encounter (Sansha's Nation) | Type: Encounter (Sansha's Nation) | ||
Line 62: | Line 78: | ||
{| | {| | ||
|- | |- | ||
− | | valign="top" | [[Image: | + | | valign="top" | [[Image:amarr_epic_03.jpeg|thumb|left|128px]] |
| valign="top" | <big>'''The Outclassed Outpost'''</big> | | valign="top" | <big>'''The Outclassed Outpost'''</big> | ||
− | + | Destination: Polfaly (2 jumps) | |
− | |||
− | |||
Type: Encounter (Sansha's Nation) | Type: Encounter (Sansha's Nation) | ||
Line 79: | Line 93: | ||
{| | {| | ||
|- | |- | ||
− | | valign="top" | [[Image: | + | | valign="top" | [[Image:amarr_epic_04.jpeg|thumb|left|128px]] |
| valign="top" | <big>'''Raging Sansha'''</big> | | valign="top" | <big>'''Raging Sansha'''</big> | ||
− | + | Destination: Chaktaren (1 jump from Polfaly) | |
− | |||
− | |||
Type: Encounter (Sansha's Nation) | Type: Encounter (Sansha's Nation) | ||
Line 97: | Line 109: | ||
{| | {| | ||
|- | |- | ||
− | | valign="top" | [[Image: | + | | valign="top" | [[Image:amarr_epic_05.jpeg|thumb|left|128px]] |
| valign="top" | <big>'''Cowardly Commander'''</big> | | valign="top" | <big>'''Cowardly Commander'''</big> | ||
− | |||
− | |||
Location: Annad | Location: Annad | ||
Line 124: | Line 134: | ||
|} | |} | ||
− | =Chapter 2: Spiderweb Politics= | + | ==Chapter 2: Spiderweb Politics== |
{| | {| | ||
|- | |- | ||
− | | valign="top" | [[Image: | + | | valign="top" | [[Image:Aralin Jick.jpeg|thumb|left|128px]] |
| valign="top" | <big>'''Aralin Jick'''</big> | | valign="top" | <big>'''Aralin Jick'''</big> | ||
− | + | Destination: Nishah (4 jumps) | |
− | |||
− | |||
Type: Courier | Type: Courier | ||
Line 137: | Line 145: | ||
Reward: 1,000,000 + 1,110,000 (Bonus if completed in 6H) | Reward: 1,000,000 + 1,110,000 (Bonus if completed in 6H) | ||
− | Summary: Travel | + | Summary: Travel to Nishah the second mission hub. |
− | |||
|} | |} | ||
{| | {| | ||
|- | |- | ||
− | | valign="top" | [[Image: | + | | valign="top" | [[Image:amarr_epic_07.jpeg|thumb|left|128px]] |
| valign="top" | <big>'''Background Check'''</big> | | valign="top" | <big>'''Background Check'''</big> | ||
− | + | Destination: Nishah | |
− | |||
− | |||
Type: Encounter (Sansha's Nation) | Type: Encounter (Sansha's Nation) | ||
Line 156: | Line 161: | ||
*There are 8 waves, spawning when various other waves are damaged or destroyed. | *There are 8 waves, spawning when various other waves are damaged or destroyed. | ||
*''I recommend trying to destroy the waves in the order they spawn. If you form a fleet with yourself, you can tag waves of ships as they appear to keep track of them. If you do this the incoming damage isn't bad.'' | *''I recommend trying to destroy the waves in the order they spawn. If you form a fleet with yourself, you can tag waves of ships as they appear to keep track of them. If you do this the incoming damage isn't bad.'' | ||
− | |||
|} | |} | ||
{| | {| | ||
|- | |- | ||
− | | valign="top" | [[Image: | + | | valign="top" | [[Image:amarr_epic_08.jpeg|thumb|left|128px]] |
| valign="top" | <big>'''Longing Leman'''</big> | | valign="top" | <big>'''Longing Leman'''</big> | ||
− | + | Destination: Amdonen | |
− | |||
− | |||
Type: Encounter (Amarr Empire) | Type: Encounter (Amarr Empire) | ||
Line 174: | Line 176: | ||
*You need a Codebreaker module to hack the Encrypted Communications Array. | *You need a Codebreaker module to hack the Encrypted Communications Array. | ||
*Enemies are 90k away. Keep your distance and they won't attack. | *Enemies are 90k away. Keep your distance and they won't attack. | ||
− | |||
|} | |} | ||
{| | {| | ||
|- | |- | ||
− | | valign="top" | [[Image: | + | | valign="top" | [[Image:amarr_epic_09.jpeg|thumb|left|128px]] |
| valign="top" | <big>'''Languishing Lord'''</big> | | valign="top" | <big>'''Languishing Lord'''</big> | ||
Agent: Aralin Jick | Agent: Aralin Jick | ||
Line 185: | Line 186: | ||
Location: Nishah | Location: Nishah | ||
− | Type: Encounter | + | Type: Encounter (no combat) |
Reward: 1,000,000 + 577,000 (Bonus if completed in 2H 18M) | Reward: 1,000,000 + 577,000 (Bonus if completed in 2H 18M) | ||
Line 191: | Line 192: | ||
Summary: No combat. | Summary: No combat. | ||
*You'll be told to fly to a structure (about 20k away). Then you watch for a minute, and the mission completes. Do not engage any of the ships. | *You'll be told to fly to a structure (about 20k away). Then you watch for a minute, and the mission completes. Do not engage any of the ships. | ||
− | |||
|} | |} | ||
{| | {| | ||
|- | |- | ||
− | | valign="top" | [[Image: | + | | valign="top" | [[Image:amarr_epic_10.jpeg|thumb|left|128px]] |
| valign="top" | <big>'''Razing the Outpost'''</big> | | valign="top" | <big>'''Razing the Outpost'''</big> | ||
− | + | Destination: Nishah | |
− | |||
− | |||
− | Type: Encounter (Mercenaries) | + | Type: Encounter (Mercenaries - Caldari ships) |
Reward: 1,000,000 + 1,850,000 (Bonus if completed in 6H) | Reward: 1,000,000 + 1,850,000 (Bonus if completed in 6H) | ||
Line 216: | Line 214: | ||
**Destruction of both 800k-isk-bounty battleships from the first wave triggers a second reinforcement wave. | **Destruction of both 800k-isk-bounty battleships from the first wave triggers a second reinforcement wave. | ||
**Remember to destroy The Outpost. | **Remember to destroy The Outpost. | ||
− | |||
|} | |} | ||
{| | {| | ||
|- | |- | ||
− | | valign="top" | [[Image: | + | | valign="top" | [[Image:amarr_epic_11.jpeg|thumb|left|128px]] |
| valign="top" | <big>'''Ascending Nobles'''</big> | | valign="top" | <big>'''Ascending Nobles'''</big> | ||
− | + | Destination: Reteka (7 jumps) | |
− | + | Type: Encounter (Mercenaries - Amarr ships) | |
− | |||
− | Type: Encounter (Mercenaries - Amarr | ||
Reward: 1,000,000 + 1,820,000 (Bonus if completed in 6H) | Reward: 1,000,000 + 1,820,000 (Bonus if completed in 6H) | ||
Line 237: | Line 232: | ||
*Destroying the cruisers triggers a wave of Green-Crewed battleships. ''They may do heavy damage up close, but I destroyed them all before they got within 27k and didn't take any damage at all.'' | *Destroying the cruisers triggers a wave of Green-Crewed battleships. ''They may do heavy damage up close, but I destroyed them all before they got within 27k and didn't take any damage at all.'' | ||
*Destroying the Green-Crewed battleships triggers another wave of battleships. | *Destroying the Green-Crewed battleships triggers another wave of battleships. | ||
− | *Waiting around too long after looting Mina Darabi apparently triggers another wave with extreme damage. ''I came back and salvaged this mission in my Noctis before completing the mission, | + | *Waiting around too long after looting Mina Darabi apparently triggers another wave with extreme damage. ''I came back and salvaged this mission in my Noctis before completing the mission, but didn't see this wave.'' |
− | |||
|} | |} | ||
{| | {| | ||
|- | |- | ||
− | | valign="top" | [[Image: | + | | valign="top" | [[Image:amarr_epic_12.jpeg|thumb|left|128px]] |
| valign="top" | <big>'''Hunting the Hunter'''</big> | | valign="top" | <big>'''Hunting the Hunter'''</big> | ||
− | + | Destination: Sehmy (3 jumps) | |
− | |||
− | |||
Type: Encounter (Sansha's Nation) | Type: Encounter (Sansha's Nation) | ||
Line 254: | Line 246: | ||
Summary: | Summary: | ||
− | + | * | |
|} | |} | ||
Line 261: | Line 253: | ||
| valign="top" | [[Image:Aralin Jick.jpeg|thumb|left|128px]] | | valign="top" | [[Image:Aralin Jick.jpeg|thumb|left|128px]] | ||
| valign="top" | <big>'''Fate of a Madman'''</big> | | valign="top" | <big>'''Fate of a Madman'''</big> | ||
− | + | Type: Branch | |
− | |||
− | |||
− | |||
− | Type: | ||
Reward: 18,000 + 13,000 | Reward: 18,000 + 13,000 | ||
− | Summary: | + | Summary: You must choose your path. |
− | + | *Choose ''Interrogation: Catching the Scent'' to work for the Amarr Empire. | |
+ | *Choose ''Silence Rahsa: The Nation's Path'' to work for Sansha's Nation. | ||
|} | |} | ||
− | =Chapter 3: The Old Guard= | + | ==Chapter 3: The Old Guard== |
{| | {| | ||
|- | |- | ||
− | | valign="top" | [[Image: | + | | valign="top" | [[Image:amarr_epic_13.jpeg|thumb|left|128px]] |
| valign="top" | <big>'''Interrogation: Catching the Scent'''</big> | | valign="top" | <big>'''Interrogation: Catching the Scent'''</big> | ||
− | + | Destination: Amdonen (1 jump) | |
− | |||
− | |||
Type: Encounter (Sansha's Nation) | Type: Encounter (Sansha's Nation) | ||
Line 293: | Line 280: | ||
{| | {| | ||
|- | |- | ||
− | | valign="top" | [[Image: | + | | valign="top" | [[Image:amarr_epic_14.jpeg|thumb|left|128px]] |
| valign="top" | <big>'''Falling into Place'''</big> | | valign="top" | <big>'''Falling into Place'''</big> | ||
− | + | Destination: Shaha (13 jumps) | |
− | + | Type: Encounter (Mercenaries - Amarr ships) | |
− | |||
− | Type: Encounter (Mercenaries - Amarr | ||
Reward: 1,000,000 + 1,890,000 (Bonus if completed in 6H) | Reward: 1,000,000 + 1,890,000 (Bonus if completed in 6H) | ||
Summary: Place the Homemade Sansha Beacon (1.0 m3) in the Linked Broadcast Array Hub, and destroy the ships that spawn. | Summary: Place the Homemade Sansha Beacon (1.0 m3) in the Linked Broadcast Array Hub, and destroy the ships that spawn. | ||
− | |||
|} | |} | ||
{| | {| | ||
|- | |- | ||
− | | valign="top" | [[Image: | + | | valign="top" | [[Image:Terrus Harkan.jpeg|thumb|left|128px]] |
| valign="top" | <big>'''Making an Arrest'''</big> | | valign="top" | <big>'''Making an Arrest'''</big> | ||
− | + | Destination: Masanuh (13 jumps from Shaha) | |
− | |||
− | |||
Type: Courier | Type: Courier | ||
Line 320: | Line 302: | ||
Summary: Travel to destination, and watch the explosion. | Summary: Travel to destination, and watch the explosion. | ||
− | |||
|} | |} | ||
{| | {| | ||
|- | |- | ||
− | | valign="top" | [[Image: | + | | valign="top" | [[Image:Riff Hebian.jpeg|thumb|left|128px]] |
| valign="top" | <big>'''An Unfortunate End'''</big> | | valign="top" | <big>'''An Unfortunate End'''</big> | ||
− | + | Destination: Palas (6 jumps) | |
− | |||
− | |||
Type: Courier | Type: Courier | ||
Line 336: | Line 315: | ||
Summary: Travel 6 jumps--no cargo. | Summary: Travel 6 jumps--no cargo. | ||
− | |||
|} | |} | ||
{| | {| | ||
|- | |- | ||
− | | valign="top" | [[Image: | + | | valign="top" | [[Image:amarr_epic_17.jpeg|thumb|left|128px]] |
| valign="top" | <big>'''Panic Response'''</big> | | valign="top" | <big>'''Panic Response'''</big> | ||
− | + | Destination: Molea (2 jumps) | |
− | |||
− | |||
Type: Encounter (Sansha's Nation) | Type: Encounter (Sansha's Nation) | ||
Line 358: | Line 334: | ||
{| | {| | ||
|- | |- | ||
− | | valign="top" | [[Image: | + | | valign="top" | [[Image:amarr_epic_18.jpeg|thumb|left|128px]] |
| valign="top" | <big>'''The Right to Rule'''</big> | | valign="top" | <big>'''The Right to Rule'''</big> | ||
− | + | Destination: Choga (4 jumps) | |
− | |||
− | |||
Type: Encounter (Sansha's Nation) | Type: Encounter (Sansha's Nation) |
Revision as of 22:44, 6 January 2012
Each epic mission arc is a special series of missions tied together in a dramatic story. These are often more difficult than standard missions of "equivalent" level, but have better narative and often better rewards. The last mission in each arc gives a significant faction standing boost with no derived standings changes to other factions, and also awards a valuable item (with the exception of the Sisters of EVE arc). Each epic arc has at least one branch point where your decision of how to continue will affect both the story and your rewards.
The epic arcs can involve a lot of travel, but many of the missions can be accepted and/or completed remotely to reduce travel time. Epic arc missions do not expire, and each arc can be repeated every three months.
"For over a century the mighty Amarr Empire has been at an uneasy peace with the enigmatic Sansha's Nation. But the Sansha are pushing further into Amarr space without warning or explanation. Ministry of Internal Order agent Kandus Sandar enlists you to be his primary investigator, to uncover plots and annihilate threats as only a capsuleer can."
To start the Amarr Epic Arc you must have standings of 5.0 or higher with the Ministry of Internal Order corporation or the Amarr Empire faction. In addition to being comfortable with level 4 missions, you should have the Hacking skill trained for the mission "Longing Leman."
During this Epic Mission Arc a choice is presented to you: To work for the Amarr Empire or for Sansha's Nation. The Amarr Empire will award you
- +10% (unmodified) Amarr Empire faction standing
- 1 x Imperial Navy Modified 'Noble' Implant
Sansha's Nation will award you
- +10% (unmodified) Sansha's Nation faction standing
- 1 x Sansha Modified 'Gnome' Implant
The faction standing boosts are increased by your Social skill, up to 12.5% at Social V.
Enemies
You will face mostly Sansha's Nation and Amarr Empire ships, so you should tank your ship approximately equally against EM and Thermal damage, and ideally you would do EM damage (Thermal secondary). Some of the missiles fired by battleships do Kinetic damage, but this is relatively insignificant. In one mission you will encounter Mercenaries in Caldari ships and should refit for Kinetic/Thermal resistance and damage.
Nearly every frigate you encounter is able to web and warp scramble, but this behavior is inconsistent. Many of the cruisers and battleships, and a few of the frigates, have turret disruption, and you should expect to encounter this in every combat mission. (Also, there is occational neuting, but anything serious should be mentioned in the mission summaries below.)
Other Resources
Other resources here. Purpose of the guide described.
In this guide I will provide tips and suggestions based on how I completed the missions - this is not 'the' way to do the mission, rather, it is merely one possible way that worked for me. For each mission the reward is listed in terms of basic reward, time bonus and bounty - these figures are based on my particular skills so individual mileage will vary; however, this still provides a good indication of what to expect.
Plot (Spoilers!)
Plot summary here.
The Missions
Right to Rule is started by speaking with Karde Romu at the MIO Agent beacon in the Kor-Azor Prime system, 1 jump out of Amarr. ("Beacons" and "Agents in Space" must be visible on the overview, as they are in E-UNI's "Missions" tab.) |
Introduction
Aiding an Investigator
Destination: Nahyeen (3 jumps) Type: Courier Reward: 1,000,000 + 976,000 (Bonus if completed in 6H) Summary: Travel to the first mission hub. |
Chapter 1: Interference
In this chapter you bounce around the Nimedaz constellation. Remember that most missions can be completed--and the next accepted--remotely, minimizing travel time.
Late Reports
Destination: Annad (2 jumps) Type: Encounter (Sansha's Nation) Reward: 1,000,000 + 1,060,000 (Bonus if completed in 6H) Summary: Destroy all enemy ships and loot 1 Reports (0.1 m3).
|
The Outclassed Outpost
Destination: Polfaly (2 jumps) Type: Encounter (Sansha's Nation) Reward: 1,000,000 + 1,340,000 (Bonus if completed in 6H) Summary: Destroy all enemy ships.
|
Raging Sansha
Destination: Chaktaren (1 jump from Polfaly) Type: Encounter (Sansha's Nation) Reward: 1,000,000 + 1,330,000 (Bonus if completed in 6H) Summary: Destroy all enemy ships.
|
Cowardly Commander
Location: Annad Type: Encounter (Sansha's Nation, Amarr Empire) Reward: 1,000,000 + 1,290,000 (Bonus if completed in 6H) Summary: Destroy all enemy ships.
|
Chapter 2: Spiderweb Politics
Aralin Jick
Destination: Nishah (4 jumps) Type: Courier Reward: 1,000,000 + 1,110,000 (Bonus if completed in 6H) Summary: Travel to Nishah the second mission hub. |
Background Check
Destination: Nishah Type: Encounter (Sansha's Nation) Reward: 1,000,000 + 1,260,000 (Bonus if completed in 6H) Summary: Destroy all enemy ships.
|
Longing Leman
Destination: Amdonen Type: Encounter (Amarr Empire) Reward: 1,000,000 + 1,810,000 (Bonus if completed in 6H) Summary: Retrieve the Communications Logs (0.1 m3)
|
Languishing Lord
Agent: Aralin Jick Location: Nishah Type: Encounter (no combat) Reward: 1,000,000 + 577,000 (Bonus if completed in 2H 18M) Summary: No combat.
|
Razing the Outpost
Destination: Nishah Type: Encounter (Mercenaries - Caldari ships) Reward: 1,000,000 + 1,850,000 (Bonus if completed in 6H) Summary: Destroy all enemy ships and The Outpost.
|
Ascending Nobles
Destination: Reteka (7 jumps) Type: Encounter (Mercenaries - Amarr ships) Reward: 1,000,000 + 1,820,000 (Bonus if completed in 6H) Summary: Destroy enemy ships, then loot Mina Darabi near the Amarr Chapel.
|
Hunting the Hunter
Destination: Sehmy (3 jumps) Type: Encounter (Sansha's Nation) Reward: 1,000,000 + 1,910,000 (Bonus if completed in 6H) Summary: |
Fate of a Madman
Type: Branch Reward: 18,000 + 13,000 Summary: You must choose your path.
|
Chapter 3: The Old Guard
Interrogation: Catching the Scent
Destination: Amdonen (1 jump) Type: Encounter (Sansha's Nation) Reward: 1,000,000 + 1,610,000 (Bonus if completed in 6H) Summary: Destroy all enemy ships and loot 1 Sansha Command Signal Receiver (1.0 m3)
|
Falling into Place
Destination: Shaha (13 jumps) Type: Encounter (Mercenaries - Amarr ships) Reward: 1,000,000 + 1,890,000 (Bonus if completed in 6H) Summary: Place the Homemade Sansha Beacon (1.0 m3) in the Linked Broadcast Array Hub, and destroy the ships that spawn. |
Making an Arrest
Destination: Masanuh (13 jumps from Shaha) Type: Courier Reward: 1,000,000 + 838,000 (Bonus if completed in 2H 54M) Summary: Travel to destination, and watch the explosion. |
An Unfortunate End
Destination: Palas (6 jumps) Type: Courier Reward: 1,000,000 + 668,000 (Bonus if completed in 2H 28M) Summary: Travel 6 jumps--no cargo. |
Panic Response
Destination: Molea (2 jumps) Type: Encounter (Sansha's Nation) Reward: 1,000,000 + 1,000,000 (Bonus if completed in 4H 10M) Summary: Destroy the Amarr Energy Neutralizer Sentry III.
|
The Right to Rule
Destination: Choga (4 jumps) Type: Encounter (Sansha's Nation) Reward: 1x Imperial Navy Modified 'Noble' Implant + 1,720,000 (Bonus if completed in 6H) Summary: Progress through the rooms, and destroy Harkan's Behemoth.
|