Difference between revisions of "List of Skill Hardwiring Implants"
From EVE University Wiki
(→WIP) |
(Undo revision 32825 by Aenarael thelathos (talk)) |
||
Line 1: | Line 1: | ||
− | == WIP == | + | ==WIP== |
− | |||
This is a work in process. | This is a work in process. | ||
To-do: | To-do: | ||
− | 1. Add color to Slot and Skill | + | 1. Add color to Slot and Skill |
− | 2. Check existence | + | 2. Check existence |
− | 3. Check descriptions, find a better way of writing them | + | 3. Check descriptions, find a better way of writing them |
− | |||
− | {| class="wikitable sortable" | + | {|class="wikitable sortable" |
− | + | !align="center" |Slot!!Skill!!Implant!!class="unsortable"|Description | |
− | ! align="center" | Slot | ||
− | ! Skill | ||
− | ! Implant | ||
− | ! class="unsortable" | Description | ||
|- | |- | ||
− | | 6 | + | ||6||???||Faction Omega||Boost secondary effects of other faction implants |
− | | ??? | ||
− | | Faction Omega | ||
− | | Boost secondary effects of other faction implants | ||
|- | |- | ||
− | | 6 | + | ||6||Armor||'Noble' ZET#||Reduce Repair Cycle Duration (-1%/-3%/-5%) |
− | | Armor | ||
− | | 'Noble' ZET# | ||
− | | Reduce Repair Cycle Duration (-1%/-3%/-5%) | ||
|- | |- | ||
− | | 6 | + | ||6||Electronics||'Gypsy' KLB-#||Decrease CPU Need (-1%/+3%/-5%) |
− | | Electronics | ||
− | | 'Gypsy' KLB-# | ||
− | | Decrease CPU Need (-1%/+3%/-5%) | ||
|- | |- | ||
− | | 6 | + | ||6||Electronics||'Gypsy' KMB-#||Increase Ship CPU (+1%/+3%/+5%) |
− | | Electronics | ||
− | | 'Gypsy' KMB-# | ||
− | | Increase Ship CPU (+1%/+3%/+5%) | ||
|- | |- | ||
− | | 6 | + | ||6||Engineering||'Squire' CR#||Reduce Capacitor Recharge Time (-1%/-3%-5%) |
− | | Engineering | ||
− | | 'Squire' CR# | ||
− | | Reduce Capacitor Recharge Time (-1%/-3%-5%) | ||
|- | |- | ||
− | | 6 | + | ||6||Engineering||'Squire' PG#||Increase Power Grid (PG)(+1%/+3%/+5%) |
− | | Engineering | ||
− | | 'Squire' PG# | ||
− | | Increase Power Grid (PG)(+1%/+3%/+5%) | ||
|- | |- | ||
− | | 6 | + | ||6||Gunnery||'Lancer' G#-Alpha||Increase Small Energy Turret Damage (+1%/+3%/+5%) |
− | | Gunnery | ||
− | | 'Lancer' G#-Alpha | ||
− | | Increase Small Energy Turret Damage (+1%/+3%/+5%) | ||
|- | |- | ||
− | | 6 | + | ||6||Gunnery||'Deadeye' ZGS#||Increase Small Hybrid Turret Damage (+1%/+3%/+5%) |
− | | Gunnery | ||
− | | 'Deadeye' ZGS# | ||
− | | Increase Small Hybrid Turret Damage (+1%/+3%/+5%) | ||
|- | |- | ||
− | | 6 | + | ||6||Gunnery||'Gunslinger' SX-#||Increase Small Projectile Turret Damage (+1%/+3%/+5%) |
− | | Gunnery | ||
− | | 'Gunslinger' SX-# | ||
− | | Increase Small Projectile Turret Damage (+1%/+3%/+5%) | ||
|- | |- | ||
− | | 6 | + | ||6||Missile||'Gnome' KTA#||Reduce Launcher CPU Needs (-1%/-3%/-5%) |
− | | Missile | ||
− | | 'Gnome' KTA# | ||
− | | Reduce Launcher CPU Needs (-1%/-3%/-5%) | ||
|- | |- | ||
− | | 6 | + | ||6||Missile||'Snapshot' ZMT#||Increase Torpedo Damage (+1%/+3%/+5%) |
− | | Missile | ||
− | | 'Snapshot' ZMT# | ||
− | | Increase Torpedo Damage (+1%/+3%/+5%) | ||
|- | |- | ||
− | | 6 | + | ||6||Missile||'Snapshot' ZMU#||Increase Cruise Missile Damage (+1%/+3%/+5%) |
− | | Missile | ||
− | | 'Snapshot' ZMU# | ||
− | | Increase Cruise Missile Damage (+1%/+3%/+5%) | ||
|- | |- | ||
− | | 6 | + | ||6||Navigation||'Rogue' CY-#||Increase Ship Velocity (+1%/+3%/+5%) |
− | | Navigation | ||
− | | 'Rogue' CY-# | ||
− | | Increase Ship Velocity (+1%/+3%/+5%) | ||
|- | |- | ||
− | | 6 | + | ||6||Navigation||'Rogue' EY-#||Increase Afterburner Duration (+2%/+6%/+10%) |
− | | Navigation | ||
− | | 'Rogue' EY-# | ||
− | | Increase Afterburner Duration (+2%/+6%/+10%) | ||
|- | |- | ||
− | | 6 | + | ||6||Navigation||'Rogue' FY-#||Reduce Warp Drive Operation Capacitor Usage (-2%/-6%/-10%) |
− | | Navigation | ||
− | | 'Rogue' FY-# | ||
− | | Reduce Warp Drive Operation Capacitor Usage (-2%/-6%/-10%) | ||
|- | |- | ||
− | | 6 | + | ||6||Navigation||'Rogue' HY-#||Increase Warp Speed (+5%/10%/15%) |
− | | Navigation | ||
− | | 'Rogue' HY-# | ||
− | | Increase Warp Speed (+5%/10%/15%) | ||
|- | |- | ||
− | | 6 | + | ||6||Navigation||'Rogue' MY-#||Increase Afterburner / MWD Speed (+1%/+3%/+5%) |
− | | Navigation | ||
− | | 'Rogue' MY-# | ||
− | | Increase Afterburner / MWD Speed (+1%/+3%/+5%) | ||
|- | |- | ||
− | | 6 | + | ||6||Science||'Prospector' PPF-#||Reduce Maximum Scan Deviation (-2%/-6%/-10%) |
− | | Science | ||
− | | 'Prospector' PPF-# | ||
− | | Reduce Maximum Scan Deviation (-2%/-6%/-10%) | ||
|- | |- | ||
− | | 6 | + | ||6||Science||'Beancounter' I#||Reduce Blueprint Manufacturing Time Research(-1%/-3%/-5%) |
− | | Science | ||
− | | 'Beancounter' I# | ||
− | | Reduce Blueprint Manufacturing Time Research(-1%/-3%/-5%) | ||
|- | |- | ||
− | | 6 | + | ||6||Shield||'Gnome' KUA#||Reduce Shield Upgrade Power Grid Needs (-1%/-3%/-5%) |
− | | Shield | ||
− | | 'Gnome' KUA# | ||
− | | Reduce Shield Upgrade Power Grid Needs (-1%/-3%/-5%) | ||
|- | |- | ||
− | | 7 | + | |7||Armor||'Noble' ZET2#||Reduce Capacitor Need for Remote Repair (-1%/-3%/-5%) |
− | | Armor | ||
− | | 'Noble' ZET2# | ||
− | | Reduce Capacitor Need for Remote Repair (-1%/-3%/-5%) | ||
|- | |- | ||
− | | 7 | + | |7||Electronics||'Gypsy' KNB-#||Increase Scan Resolution (+1%/+3%/+5%) |
− | | Electronics | ||
− | | 'Gypsy' KNB-# | ||
− | | Increase Scan Resolution (+1%/+3%/+5%) | ||
|- | |- | ||
− | | 7 | + | |7||Engineering||'Squire' EE#||Reduce Capacitor Need for Energy Emissions (-1%/-3%/-5%) |
− | | Engineering | ||
− | | 'Squire' EE# | ||
− | | Reduce Capacitor Need for Energy Emissions (-1%/-3%/-5%) | ||
|- | |- | ||
− | | 7 | + | |7||Engineering||'Squire' EP#||Reduce Duration for Energy Pulse Weapons (-1%/-3%/-5%) |
− | | Engineering | ||
− | | 'Squire' EP# | ||
− | | Reduce Duration for Energy Pulse Weapons (-1%/-3%/-5%) | ||
|- | |- | ||
− | | 7 | + | |7||Engineering||'Squire' GU#||Reduce CPU for Energy Grid Upgrades (-1%/-3%/-5%) |
− | | Engineering | ||
− | | 'Squire' GU# | ||
− | | Reduce CPU for Energy Grid Upgrades (-1%/-3%/-5%) | ||
|- | |- | ||
− | | 7 | + | |7||Gunnery||'Gunslinger' AX-#||Increase Turret Tracking Speed (+1%/+3%/+5%) |
− | | Gunnery | ||
− | | 'Gunslinger' AX-# | ||
− | | Increase Turret Tracking Speed (+1%/+3%/+5%) | ||
|- | |- | ||
− | | 7 | + | |7||Gunnery||'Lancer' G#-Beta||Reduce Turret Capacitor Usage (-1%/-3%/-5%) |
− | | Gunnery | ||
− | | 'Lancer' G#-Beta | ||
− | | Reduce Turret Capacitor Usage (-1%/-3%/-5%) | ||
|- | |- | ||
− | | 7 | + | |7||Gunnery||'Deadeye' ZGC#||Increase Turret Falloff (+1%/+3%/+5%) |
− | | Gunnery | ||
− | | 'Deadeye' ZGC# | ||
− | | Increase Turret Falloff (+1%/+3%/+5%) | ||
|- | |- | ||
− | | 7 | + | |7||Missile||'Deadeye' ZMC#||Increase Flight Range (+1%/+3%/+5%) |
− | | Missile | ||
− | | 'Deadeye' ZMC# | ||
− | | Increase Flight Range (+1%/+3%/+5%) | ||
|- | |- | ||
− | | 7 | + | |7||Missile||'Deadeye' ZML#||Increase Maximum Velocity (+1%/+3%/+5%) |
− | | Missile | ||
− | | 'Deadeye' ZML# | ||
− | | Increase Maximum Velocity (+1%/+3%/+5%) | ||
|- | |- | ||
− | | 7 | + | |7||Missile||'Snapshot' ZME#||Increase Heavy Assault Missile Damage (+1%/+3%/+5%) |
− | | Missile | ||
− | | 'Snapshot' ZME# | ||
− | | Increase Heavy Assault Missile Damage (+1%/+3%/+5%) | ||
|- | |- | ||
− | | 7 | + | |7||Missile||'Snapshot' ZMH#||Increase Heavy Missile Damage (+1%/+3%/+5%) |
− | | Missile | ||
− | | 'Snapshot' ZMH# | ||
− | | Increase Heavy Missile Damage (+1%/+3%/+5%) | ||
|- | |- | ||
− | | 7 | + | |7||Navigation||'Rogue' AY-#||Increase Ship Agility (+1%/+3%/+5%) |
− | | Navigation | ||
− | | 'Rogue' AY-# | ||
− | | Increase Ship Agility (+1%/+3%/+5%) | ||
|- | |- | ||
− | | 7 | + | |7||Navigation||Zor's Custom Navigation Link||Increase Afterburner Duration (+10%) |
− | | Navigation | ||
− | | Zor's Custom Navigation Link | ||
− | | Increase Afterburner Duration (+10%) | ||
|- | |- | ||
− | | 7 | + | |7||Science||'Prospector' PPG-#||Reduce Probe Scanning Time (-2%/-6%/-10%) |
− | | Science | ||
− | | 'Prospector' PPG-# | ||
− | | Reduce Probe Scanning Time (-2%/-6%/-10%) | ||
|- | |- | ||
− | | 7 | + | |7||Science||'Beancounter' J#||Reduce Material Efficiency Research Time (-1%/-3%/-5%) |
− | | Science | ||
− | | 'Beancounter' J# | ||
− | | Reduce Material Efficiency Research Time (-1%/-3%/-5%) | ||
|- | |- | ||
− | | 7 | + | |7||Shield||'Gnome' KVA#||Increase Shield Capacity (+1%/+3%/+5%) |
− | | Shield | ||
− | | 'Gnome' KVA# | ||
− | | Increase Shield Capacity (+1%/+3%/+5%) | ||
|- | |- | ||
− | | 10 | + | ||10||Armor||'Noble' ZET3#||Increase Hull Hit Points (+1%/+3%/+5%) |
− | | Armor | ||
− | | 'Noble' ZET3# | ||
− | | Increase Hull Hit Points (+1%/+3%/+5%) | ||
|- | |- | ||
− | | 10 | + | ||10||Electronics||'Gypsy' KPB-#||Increase Targeting Range (+1%/+3%/+5%) |
− | | Electronics | ||
− | | 'Gypsy' KPB-# | ||
− | | Increase Targeting Range (+1%/+3%/+5%) | ||
|- | |- | ||
− | | 10 | + | ||10||Electronics||'Gypsy' KQB-#||Reduce Propulsion Jamming Modules Capacitor Usage (+1%/+3%/+5%) |
− | | Electronics | ||
− | | 'Gypsy' KQB-# | ||
− | | Reduce Propulsion Jamming Modules Capacitor Usage (+1%/+3%/+5%) | ||
|- | |- | ||
− | | 10 | + | ||10||Engineering||'Squire' CC#||Increase Capacitor (+1%/+3%/+5%) |
− | | Engineering | ||
− | | 'Squire' CC# | ||
− | | Increase Capacitor (+1%/+3%/+5%) | ||
|- | |- | ||
− | | 10 | + | ||10||Gunnery||'Lancer' G#-Gamma||Increase Medium Energy Turret Damage (+1%/+3%/+5%) |
− | | Gunnery | ||
− | | 'Lancer' G#-Gamma | ||
− | | Increase Medium Energy Turret Damage (+1%/+3%/+5%) | ||
|- | |- | ||
− | | 10 | + | ||10||Gunnery||'Deadeye' ZGM#||Increase Medium Hybrid Turret Damage (+1%/+3%/+5%) |
− | | Gunnery | ||
− | | 'Deadeye' ZGM# | ||
− | | Increase Medium Hybrid Turret Damage (+1%/+3%/+5%) | ||
|- | |- | ||
− | | 10 | + | ||10||Gunnery||'Gunslinger' MX-#||Increase Medium Projectile Turret Damage (+1%/+3%/+5%) |
− | | Gunnery | ||
− | | 'Gunslinger' MX-# | ||
− | | Increase Medium Projectile Turret Damage (+1%/+3%/+5%) | ||
|- | |- | ||
− | | 10 | + | ||10||Industry||'Alchemist' ZA-#||Reduce Gas Harvester Cycle Time (-1%/-3%/-5%) |
− | | Industry | ||
− | | 'Alchemist' ZA-# | ||
− | | Reduce Gas Harvester Cycle Time (-1%/-3%/-5%) | ||
|- | |- | ||
− | | 10 | + | ||10||Industry||'Beancounter' F#||Reduce Manufacturing Time (-1%/-2%/-4%) |
− | | Industry | ||
− | | 'Beancounter' F# | ||
− | | Reduce Manufacturing Time (-1%/-2%/-4%) | ||
|- | |- | ||
− | | 10 | + | ||10||Industry||'Beancounter' H#||Reduce Refinery Waste (-1%/-2%/-4%) |
− | | Industry | ||
− | | 'Beancounter' H# | ||
− | | Reduce Refinery Waste (-1%/-2%/-4%) | ||
|- | |- | ||
− | | 10 | + | ||10||Missile||'Deadeye' ZMA#||Reduce Signature Radius Factor (-1%/-3%/-5%) |
− | | Missile | ||
− | | 'Deadeye' ZMA# | ||
− | | Reduce Signature Radius Factor (-1%/-3%/-5%) | ||
|- | |- | ||
− | | 10 | + | ||10||Missile||'Snapshot' ZMD#||Increase Defender Missile Velocity (+1%/+3%/+5%) |
− | | Missile | ||
− | | 'Snapshot' ZMD# | ||
− | | Increase Defender Missile Velocity (+1%/+3%/+5%) | ||
|- | |- | ||
− | | 10 | + | ||10||Navigation||'Rogue' DY-#||Reduce Afterburner Capacitor Usage (-1%/-3%/-5%) |
− | | Navigation | ||
− | | 'Rogue' DY-# | ||
− | | Reduce Afterburner Capacitor Usage (-1%/-3%/-5%) | ||
|- | |- | ||
− | | 10 | + | ||10||Science||'Alchemist' WA-#||Increase Booster Duration (+5%/+10%) |
− | | Science | ||
− | | 'Alchemist' WA-# | ||
− | | Increase Booster Duration (+5%/+10%) | ||
|- | |- | ||
− | | 10 | + | ||10||Science||'Prospector' PPH-#||Increase Scan Probe Strength (+2%/+6%/+10%) |
− | | Science | ||
− | | 'Prospector' PPH-# | ||
− | | Increase Scan Probe Strength (+2%/+6%/+10%) | ||
|- | |- | ||
− | | 10 | + | ||10||Science||'Beancounter' K#||Reduce Blueprint Copy Time (-1%/-3%/-5%) |
− | | Science | ||
− | | 'Beancounter' K# | ||
− | | Reduce Blueprint Copy Time (-1%/-3%/-5%) | ||
|- | |- | ||
− | | 10 | + | ||10||Shield||'Gnome' KXA#||Reduce Shield Emission Capacitor Usage (-1%/-3%/-5%) |
− | | Shield | ||
− | | 'Gnome' KXA# | ||
− | | Reduce Shield Emission Capacitor Usage (-1%/-3%/-5%) | ||
|- | |- | ||
− | | 9 | + | ||9||Armor||'Noble' ZET4#||Increase Armor Repair Amount (+1%/+3%/+5%) |
− | | Armor | ||
− | | 'Noble' ZET4# | ||
− | | Increase Armor Repair Amount (+1%/+3%/+5%) | ||
|- | |- | ||
− | | 9 | + | ||9||Electronics||'Gypsy' KOB-#||Reduce Electronic Warfare Capacitor Usage (-1%/-3%/-5%) |
− | | Electronics | ||
− | | 'Gypsy' KOB-# | ||
− | | Reduce Electronic Warfare Capacitor Usage (-1%/-3%/-5%) | ||
|- | |- | ||
− | | 9 | + | ||9||Electronics||'Gypsy' KRB-#||Reduce Sensor Linking Capacitor Usage (-1%/-3%/-5%) |
− | | Electronics | ||
− | | 'Gypsy' KRB-# | ||
− | | Reduce Sensor Linking Capacitor Usage (-1%/-3%/-5%) | ||
|- | |- | ||
− | | 9 | + | ||9||Electronics||'Gypsy' KSB-#||Reduce Weapon Disruption Capacitor Usage (-1%/-3%/-5%) |
− | | Electronics | ||
− | | 'Gypsy' KSB-# | ||
− | | Reduce Weapon Disruption Capacitor Usage (-1%/-3%/-5%) | ||
|- | |- | ||
− | | 9 | + | ||9||Electronics||'Gypsy' KTB-#||Reduce Target Painting Capacitor Usage (-1%/-3%/-5%) |
− | | Electronics | ||
− | | 'Gypsy' KTB-# | ||
− | | Reduce Target Painting Capacitor Usage (-1%/-3%/-5%) | ||
|- | |- | ||
− | | 9 | + | ||9||Gunnery||'Gunslinger' CX-#||Increase All Turret Damage (+1%/+3%/+5%) |
− | | Gunnery | ||
− | | 'Gunslinger' CX-# | ||
− | | Increase All Turret Damage (+1%/+3%/+5%) | ||
|- | |- | ||
− | | 9 | + | ||9||Gunnery||'Lancer' G#-Delta||Increase Turret Rate of Fire (+1%/+3%/+5%) |
− | | Gunnery | ||
− | | 'Lancer' G#-Delta | ||
− | | Increase Turret Rate of Fire (+1%/+3%/+5%) | ||
|- | |- | ||
− | | 9 | + | ||9||Gunnery||'Deadeye' ZGA#||Increase Turret Optimal Range (+1%/+3%/+5%) |
− | | Gunnery | ||
− | | 'Deadeye' ZGA# | ||
− | | Increase Turret Optimal Range (+1%/+3%/+5%) | ||
|- | |- | ||
− | | 9 | + | ||9||Missile||'Deadeye' ZMS#||Reduce Target Velocity Factor (-1%/-3%/-5%) |
− | | Missile | ||
− | | 'Deadeye' ZMS# | ||
− | | Reduce Target Velocity Factor (-1%/-3%/-5%) | ||
|- | |- | ||
− | | 9 | + | ||9||Missile||'Snapshot' ZMN#||Increase Standard Missile Damage (+1%/+3%/+5%) |
− | | Missile | ||
− | | 'Snapshot' ZMN# | ||
− | | Increase Standard Missile Damage (+1%/+3%/+5%) | ||
|- | |- | ||
− | | 9 | + | ||9||Missile||'Snapshot' ZMR#||Increase Rockets Damage (+1%/+3%/+5%) |
− | | Missile | ||
− | | 'Snapshot' ZMR# | ||
− | | Increase Rockets Damage (+1%/+3%/+5%) | ||
|- | |- | ||
− | | 9 | + | ||9||Navigation||'Rogue' GY-#||Reduce MWD Capacitor Usage (-1%/-3%/-5%) |
− | | Navigation | ||
− | | 'Rogue' GY-# | ||
− | | Reduce MWD Capacitor Usage (-1%/-3%/-5%) | ||
|- | |- | ||
− | | 9 | + | ||9||Science||'Alchemist' YA-#||Reduce Booster Side Effects (-3%/-5%) |
− | | Science | ||
− | | 'Alchemist' YA-# | ||
− | | Reduce Booster Side Effects (-3%/-5%) | ||
|- | |- | ||
− | | 9 | + | ||9||Science||'Prospector' PPW-1||Increase Chance of Archaeological find (+5%) |
− | | Science | ||
− | | 'Prospector' PPW-1 | ||
− | | Increase Chance of Archaeological find (+5%) | ||
|- | |- | ||
− | | 9 | + | ||9||Science||'Prospector' PPX-1||Increase Chance of Data Retrieval (+5%) |
− | | Science | ||
− | | 'Prospector' PPX-1 | ||
− | | Increase Chance of Data Retrieval (+5%) | ||
|- | |- | ||
− | | 9 | + | ||9||Science||'Prospector' PPY-1||Increase Chance of Salvage Retrieval (+5%) |
− | | Science | ||
− | | 'Prospector' PPY-1 | ||
− | | Increase Chance of Salvage Retrieval (+5%) | ||
|- | |- | ||
− | | 9 | + | ||9||Shield||'Gnome' KYA#||Reduce Shield Recharge Time (-1%/-3%-5%) |
− | | Shield | ||
− | | 'Gnome' KYA# | ||
− | | Reduce Shield Recharge Time (-1%/-3%-5%) | ||
|- | |- | ||
− | | 10 | + | ||10||Armor||'Noble' ZET5#||Increase Armor Hit Points (+1%/+3%/+5%) |
− | | Armor | ||
− | | 'Noble' ZET5# | ||
− | | Increase Armor Hit Points (+1%/+3%/+5%) | ||
|- | |- | ||
− | | 10 | + | ||10||Gunnery||'Lancer' G#-Epsilon||Increase Large Energy Turret Damage (+1%/+3%/+5%) |
− | | Gunnery | ||
− | | 'Lancer' G#-Epsilon | ||
− | | Increase Large Energy Turret Damage (+1%/+3%/+5%) | ||
|- | |- | ||
− | | 10 | + | ||10||Gunnery||'Deadeye' ZGL#||Increase Large Hybrid Turret Damage (+1%/+3%/+5%) |
− | | Gunnery | ||
− | | 'Deadeye' ZGL# | ||
− | | Increase Large Hybrid Turret Damage (+1%/+3%/+5%) | ||
|- | |- | ||
− | | 10 | + | ||10||Gunnery||'Gunslinger' LX-#||Increase Large Projectile Turret Damage (+1%/+3%/+5%) |
− | | Gunnery | ||
− | | 'Gunslinger' LX-# | ||
− | | Increase Large Projectile Turret Damage (+1%/+3%/+5%) | ||
|- | |- | ||
− | | 10 | + | ||10||Gunnery||'Gnome' KZA#||Reduce Turret CPU Needs (-1%/-3%/-5%) |
− | | Gunnery | ||
− | | 'Gnome' KZA# | ||
− | | Reduce Turret CPU Needs (-1%/-3%/-5%) | ||
|- | |- | ||
− | | 10 | + | ||10||Industry||'Highwall' HX-#||Increase Mining Yield (+1%/+3%/+5%) |
− | | Industry | ||
− | | 'Highwall' HX-# | ||
− | | Increase Mining Yield (+1%/+3%/+5%) | ||
|- | |- | ||
− | | 10 | + | ||10||Industry||'Highwall' HY-#||Reduce Mining Upgrade CPU Needs (-1%/-3%/-5%) |
− | | Industry | ||
− | | 'Highwall' HY-# | ||
− | | Reduce Mining Upgrade CPU Needs (-1%/-3%/-5%) | ||
|- | |- | ||
− | | 10 | + | ||10||Industry||'Yeti' BX-#||Reduce Ice Harvester Cycle Time (-1%/-3%/-5%) |
− | | Industry | ||
− | | 'Yeti' BX-# | ||
− | | Reduce Ice Harvester Cycle Time (-1%/-3%/-5%) | ||
|- | |- | ||
− | | 10 | + | ||10||Leadership||Armored Warfare Mindlink |
− | | Leadership | ||
− | | Armored Warfare Mindlink | ||
|- | |- | ||
− | | 10 | + | ||10||Leadership||Information Warfare Mindlink |
− | | Leadership | ||
− | | Information Warfare Mindlink | ||
|- | |- | ||
− | | 10 | + | ||10||Leadership||Siege Warfare Mindlink |
− | | Leadership | ||
− | | Siege Warfare Mindlink | ||
|- | |- | ||
− | | 10 | + | ||10||Leadership||Skirmish Warfare Mindlink |
− | | Leadership | ||
− | | Skirmish Warfare Mindlink | ||
|- | |- | ||
− | | 10 | + | ||10||Leadership||Mining Foreman Mindlink |
− | | Leadership | ||
− | | Mining Foreman Mindlink | ||
|- | |- | ||
− | | 10 | + | ||10||Missile||'Deadeye' ZMM#||Increase Launcher Rate of Fire (+1%/+3%/+5%) |
− | | Missile | ||
− | | 'Deadeye' ZMM# | ||
− | | Increase Launcher Rate of Fire (+1%/+3%/+5%) | ||
|- | |- | ||
− | | 10 | + | ||10||Missile||'Snapshot' ZMF#||Reduce Explosion Radius of F.o.F. Missiles (-1%/-3%/-5%) |
− | | Missile | ||
− | | 'Snapshot' ZMF# | ||
− | | Reduce Explosion Radius of F.o.F. Missiles (-1%/-3%/-5%) | ||
|- | |- | ||
− | | 10 | + | ||10||Science||'Alchemist' XA-#||Reduce Booster Chance of Negative Side Effects (-3%/-5%) |
− | | Science | ||
− | | 'Alchemist' XA-# | ||
− | | Reduce Booster Chance of Negative Side Effects (-3%/-5%) | ||
|- | |- | ||
− | | 10 | + | ||10||Science||'Prospector' PPZ-1||Reduce Cycle Time of Salvage, Hacking and Archaeology Modules (-5%) |
− | | Science | ||
− | | 'Prospector' PPZ-1 | ||
− | | Reduce Cycle Time of Salvage, Hacking and Archaeology Modules (-5%) | ||
|} | |} |
Revision as of 08:06, 13 January 2012
WIP
This is a work in process.
To-do:
1. Add color to Slot and Skill
2. Check existence
3. Check descriptions, find a better way of writing them
Slot | Skill | Implant | Description |
---|---|---|---|
6 | ??? | Faction Omega | Boost secondary effects of other faction implants |
6 | Armor | 'Noble' ZET# | Reduce Repair Cycle Duration (-1%/-3%/-5%) |
6 | Electronics | 'Gypsy' KLB-# | Decrease CPU Need (-1%/+3%/-5%) |
6 | Electronics | 'Gypsy' KMB-# | Increase Ship CPU (+1%/+3%/+5%) |
6 | Engineering | 'Squire' CR# | Reduce Capacitor Recharge Time (-1%/-3%-5%) |
6 | Engineering | 'Squire' PG# | Increase Power Grid (PG)(+1%/+3%/+5%) |
6 | Gunnery | 'Lancer' G#-Alpha | Increase Small Energy Turret Damage (+1%/+3%/+5%) |
6 | Gunnery | 'Deadeye' ZGS# | Increase Small Hybrid Turret Damage (+1%/+3%/+5%) |
6 | Gunnery | 'Gunslinger' SX-# | Increase Small Projectile Turret Damage (+1%/+3%/+5%) |
6 | Missile | 'Gnome' KTA# | Reduce Launcher CPU Needs (-1%/-3%/-5%) |
6 | Missile | 'Snapshot' ZMT# | Increase Torpedo Damage (+1%/+3%/+5%) |
6 | Missile | 'Snapshot' ZMU# | Increase Cruise Missile Damage (+1%/+3%/+5%) |
6 | Navigation | 'Rogue' CY-# | Increase Ship Velocity (+1%/+3%/+5%) |
6 | Navigation | 'Rogue' EY-# | Increase Afterburner Duration (+2%/+6%/+10%) |
6 | Navigation | 'Rogue' FY-# | Reduce Warp Drive Operation Capacitor Usage (-2%/-6%/-10%) |
6 | Navigation | 'Rogue' HY-# | Increase Warp Speed (+5%/10%/15%) |
6 | Navigation | 'Rogue' MY-# | Increase Afterburner / MWD Speed (+1%/+3%/+5%) |
6 | Science | 'Prospector' PPF-# | Reduce Maximum Scan Deviation (-2%/-6%/-10%) |
6 | Science | 'Beancounter' I# | Reduce Blueprint Manufacturing Time Research(-1%/-3%/-5%) |
6 | Shield | 'Gnome' KUA# | Reduce Shield Upgrade Power Grid Needs (-1%/-3%/-5%) |
7 | Armor | 'Noble' ZET2# | Reduce Capacitor Need for Remote Repair (-1%/-3%/-5%) |
7 | Electronics | 'Gypsy' KNB-# | Increase Scan Resolution (+1%/+3%/+5%) |
7 | Engineering | 'Squire' EE# | Reduce Capacitor Need for Energy Emissions (-1%/-3%/-5%) |
7 | Engineering | 'Squire' EP# | Reduce Duration for Energy Pulse Weapons (-1%/-3%/-5%) |
7 | Engineering | 'Squire' GU# | Reduce CPU for Energy Grid Upgrades (-1%/-3%/-5%) |
7 | Gunnery | 'Gunslinger' AX-# | Increase Turret Tracking Speed (+1%/+3%/+5%) |
7 | Gunnery | 'Lancer' G#-Beta | Reduce Turret Capacitor Usage (-1%/-3%/-5%) |
7 | Gunnery | 'Deadeye' ZGC# | Increase Turret Falloff (+1%/+3%/+5%) |
7 | Missile | 'Deadeye' ZMC# | Increase Flight Range (+1%/+3%/+5%) |
7 | Missile | 'Deadeye' ZML# | Increase Maximum Velocity (+1%/+3%/+5%) |
7 | Missile | 'Snapshot' ZME# | Increase Heavy Assault Missile Damage (+1%/+3%/+5%) |
7 | Missile | 'Snapshot' ZMH# | Increase Heavy Missile Damage (+1%/+3%/+5%) |
7 | Navigation | 'Rogue' AY-# | Increase Ship Agility (+1%/+3%/+5%) |
7 | Navigation | Zor's Custom Navigation Link | Increase Afterburner Duration (+10%) |
7 | Science | 'Prospector' PPG-# | Reduce Probe Scanning Time (-2%/-6%/-10%) |
7 | Science | 'Beancounter' J# | Reduce Material Efficiency Research Time (-1%/-3%/-5%) |
7 | Shield | 'Gnome' KVA# | Increase Shield Capacity (+1%/+3%/+5%) |
10 | Armor | 'Noble' ZET3# | Increase Hull Hit Points (+1%/+3%/+5%) |
10 | Electronics | 'Gypsy' KPB-# | Increase Targeting Range (+1%/+3%/+5%) |
10 | Electronics | 'Gypsy' KQB-# | Reduce Propulsion Jamming Modules Capacitor Usage (+1%/+3%/+5%) |
10 | Engineering | 'Squire' CC# | Increase Capacitor (+1%/+3%/+5%) |
10 | Gunnery | 'Lancer' G#-Gamma | Increase Medium Energy Turret Damage (+1%/+3%/+5%) |
10 | Gunnery | 'Deadeye' ZGM# | Increase Medium Hybrid Turret Damage (+1%/+3%/+5%) |
10 | Gunnery | 'Gunslinger' MX-# | Increase Medium Projectile Turret Damage (+1%/+3%/+5%) |
10 | Industry | 'Alchemist' ZA-# | Reduce Gas Harvester Cycle Time (-1%/-3%/-5%) |
10 | Industry | 'Beancounter' F# | Reduce Manufacturing Time (-1%/-2%/-4%) |
10 | Industry | 'Beancounter' H# | Reduce Refinery Waste (-1%/-2%/-4%) |
10 | Missile | 'Deadeye' ZMA# | Reduce Signature Radius Factor (-1%/-3%/-5%) |
10 | Missile | 'Snapshot' ZMD# | Increase Defender Missile Velocity (+1%/+3%/+5%) |
10 | Navigation | 'Rogue' DY-# | Reduce Afterburner Capacitor Usage (-1%/-3%/-5%) |
10 | Science | 'Alchemist' WA-# | Increase Booster Duration (+5%/+10%) |
10 | Science | 'Prospector' PPH-# | Increase Scan Probe Strength (+2%/+6%/+10%) |
10 | Science | 'Beancounter' K# | Reduce Blueprint Copy Time (-1%/-3%/-5%) |
10 | Shield | 'Gnome' KXA# | Reduce Shield Emission Capacitor Usage (-1%/-3%/-5%) |
9 | Armor | 'Noble' ZET4# | Increase Armor Repair Amount (+1%/+3%/+5%) |
9 | Electronics | 'Gypsy' KOB-# | Reduce Electronic Warfare Capacitor Usage (-1%/-3%/-5%) |
9 | Electronics | 'Gypsy' KRB-# | Reduce Sensor Linking Capacitor Usage (-1%/-3%/-5%) |
9 | Electronics | 'Gypsy' KSB-# | Reduce Weapon Disruption Capacitor Usage (-1%/-3%/-5%) |
9 | Electronics | 'Gypsy' KTB-# | Reduce Target Painting Capacitor Usage (-1%/-3%/-5%) |
9 | Gunnery | 'Gunslinger' CX-# | Increase All Turret Damage (+1%/+3%/+5%) |
9 | Gunnery | 'Lancer' G#-Delta | Increase Turret Rate of Fire (+1%/+3%/+5%) |
9 | Gunnery | 'Deadeye' ZGA# | Increase Turret Optimal Range (+1%/+3%/+5%) |
9 | Missile | 'Deadeye' ZMS# | Reduce Target Velocity Factor (-1%/-3%/-5%) |
9 | Missile | 'Snapshot' ZMN# | Increase Standard Missile Damage (+1%/+3%/+5%) |
9 | Missile | 'Snapshot' ZMR# | Increase Rockets Damage (+1%/+3%/+5%) |
9 | Navigation | 'Rogue' GY-# | Reduce MWD Capacitor Usage (-1%/-3%/-5%) |
9 | Science | 'Alchemist' YA-# | Reduce Booster Side Effects (-3%/-5%) |
9 | Science | 'Prospector' PPW-1 | Increase Chance of Archaeological find (+5%) |
9 | Science | 'Prospector' PPX-1 | Increase Chance of Data Retrieval (+5%) |
9 | Science | 'Prospector' PPY-1 | Increase Chance of Salvage Retrieval (+5%) |
9 | Shield | 'Gnome' KYA# | Reduce Shield Recharge Time (-1%/-3%-5%) |
10 | Armor | 'Noble' ZET5# | Increase Armor Hit Points (+1%/+3%/+5%) |
10 | Gunnery | 'Lancer' G#-Epsilon | Increase Large Energy Turret Damage (+1%/+3%/+5%) |
10 | Gunnery | 'Deadeye' ZGL# | Increase Large Hybrid Turret Damage (+1%/+3%/+5%) |
10 | Gunnery | 'Gunslinger' LX-# | Increase Large Projectile Turret Damage (+1%/+3%/+5%) |
10 | Gunnery | 'Gnome' KZA# | Reduce Turret CPU Needs (-1%/-3%/-5%) |
10 | Industry | 'Highwall' HX-# | Increase Mining Yield (+1%/+3%/+5%) |
10 | Industry | 'Highwall' HY-# | Reduce Mining Upgrade CPU Needs (-1%/-3%/-5%) |
10 | Industry | 'Yeti' BX-# | Reduce Ice Harvester Cycle Time (-1%/-3%/-5%) |
10 | Leadership | Armored Warfare Mindlink | |
10 | Leadership | Information Warfare Mindlink | |
10 | Leadership | Siege Warfare Mindlink | |
10 | Leadership | Skirmish Warfare Mindlink | |
10 | Leadership | Mining Foreman Mindlink | |
10 | Missile | 'Deadeye' ZMM# | Increase Launcher Rate of Fire (+1%/+3%/+5%) |
10 | Missile | 'Snapshot' ZMF# | Reduce Explosion Radius of F.o.F. Missiles (-1%/-3%/-5%) |
10 | Science | 'Alchemist' XA-# | Reduce Booster Chance of Negative Side Effects (-3%/-5%) |
10 | Science | 'Prospector' PPZ-1 | Reduce Cycle Time of Salvage, Hacking and Archaeology Modules (-5%) |