Difference between revisions of "List of Skill Hardwiring Implants"

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Line 375: Line 375:
 
| Reduce Shield Recharge Time (-1%/-3%-5%)
 
| Reduce Shield Recharge Time (-1%/-3%-5%)
 
|-
 
|-
! style="background-color:black;color:white" | 10
+
! style="background-color:#111111;color:white" | 10
 
! style="background-color:maroon;color:white" | Armor
 
! style="background-color:maroon;color:white" | Armor
 
| 'Noble' ZET5#
 
| 'Noble' ZET5#
 
| Increase Armor Hit Points (+1%/+3%/+5%)
 
| Increase Armor Hit Points (+1%/+3%/+5%)
 
|-
 
|-
! style="background-color:black;color:white" | 10
+
! style="background-color:#111111;color:white" | 10
 
! style="background-color:red;color:white;" | Gunnery
 
! style="background-color:red;color:white;" | Gunnery
 
| 'Lancer' G#-Epsilon
 
| 'Lancer' G#-Epsilon
 
| Increase Large Energy Turret Damage (+1%/+3%/+5%)
 
| Increase Large Energy Turret Damage (+1%/+3%/+5%)
 
|-
 
|-
! style="background-color:black;color:white" | 10
+
! style="background-color:#111111;color:white" | 10
 
! style="background-color:red;color:white" | Gunnery
 
! style="background-color:red;color:white" | Gunnery
 
| 'Deadeye' ZGL#
 
| 'Deadeye' ZGL#
 
| Increase Large Hybrid Turret Damage (+1%/+3%/+5%)
 
| Increase Large Hybrid Turret Damage (+1%/+3%/+5%)
 
|-
 
|-
! style="background-color:black;color:white" | 10
+
! style="background-color:#111111;color:white" | 10
 
! style="background-color:red;color:white" | Gunnery
 
! style="background-color:red;color:white" | Gunnery
 
| 'Gunslinger' LX-#
 
| 'Gunslinger' LX-#
 
| Increase Large Projectile Turret Damage (+1%/+3%/+5%)
 
| Increase Large Projectile Turret Damage (+1%/+3%/+5%)
 
|-
 
|-
! style="background-color:black;color:white" | 10
+
! style="background-color:#111111;color:white" | 10
 
! style="background-color:red;color:white" | Gunnery
 
! style="background-color:red;color:white" | Gunnery
 
| 'Gnome' KZA#
 
| 'Gnome' KZA#
 
| Reduce Turret CPU Needs (-1%/-3%/-5%)
 
| Reduce Turret CPU Needs (-1%/-3%/-5%)
 
|-
 
|-
! style="background-color:black;color:white" | 10
+
! style="background-color:#111111;color:white" | 10
 
! style="background-color:yellow;color:black" | Industry
 
! style="background-color:yellow;color:black" | Industry
 
| 'Highwall' HX-#
 
| 'Highwall' HX-#
 
| Increase Mining Yield (+1%/+3%/+5%)
 
| Increase Mining Yield (+1%/+3%/+5%)
 
|-
 
|-
! style="background-color:black;color:white" | 10
+
! style="background-color:#111111;color:white" | 10
 
! style="background-color:yellow;color:black" | Industry
 
! style="background-color:yellow;color:black" | Industry
 
| 'Highwall' HY-#
 
| 'Highwall' HY-#
 
| Reduce Mining Upgrade CPU Needs (-1%/-3%/-5%)
 
| Reduce Mining Upgrade CPU Needs (-1%/-3%/-5%)
 
|-
 
|-
! style="background-color:black;color:white" | 10
+
! style="background-color:#111111;color:white" | 10
 
! style="background-color:yellow;color:black" | Industry
 
! style="background-color:yellow;color:black" | Industry
 
| 'Yeti' BX-#
 
| 'Yeti' BX-#
 
| Reduce Ice Harvester Cycle Time (-1%/-3%/-5%)
 
| Reduce Ice Harvester Cycle Time (-1%/-3%/-5%)
 
|-
 
|-
! style="background-color:black;color:white" | 10
+
! style="background-color:#111111;color:white" | 10
 
! style="background-color:purple;color:white" | Leadership
 
! style="background-color:purple;color:white" | Leadership
 
| Armored Warfare Mindlink
 
| Armored Warfare Mindlink
 
|-
 
|-
! style="background-color:black;color:white" | 10
+
! style="background-color:#111111;color:white" | 10
 
! style="background-color:purple;color:white" | Leadership
 
! style="background-color:purple;color:white" | Leadership
 
| Information Warfare Mindlink
 
| Information Warfare Mindlink
 
|-
 
|-
! style="background-color:black;color:white" | 10
+
! style="background-color:#111111;color:white" | 10
 
! style="background-color:purple;color:white" | Leadership
 
! style="background-color:purple;color:white" | Leadership
 
| Siege Warfare Mindlink
 
| Siege Warfare Mindlink
 
|-
 
|-
! style="background-color:black;color:white" | 10
+
! style="background-color:#111111;color:white" | 10
 
! style="background-color:purple;color:white" | Leadership
 
! style="background-color:purple;color:white" | Leadership
 
| Skirmish Warfare Mindlink
 
| Skirmish Warfare Mindlink
 
|-
 
|-
! style="background-color:black;color:white" | 10
+
! style="background-color:#111111;color:white" | 10
 
! style="background-color:purple;color:white" | Leadership
 
! style="background-color:purple;color:white" | Leadership
 
| Mining Foreman Mindlink
 
| Mining Foreman Mindlink
 
|-
 
|-
! style="background-color:black;color:white" | 10
+
! style="background-color:#111111;color:white" | 10
 
! style="background-color:orange;color:white" | Missile
 
! style="background-color:orange;color:white" | Missile
 
| 'Deadeye' ZMM#
 
| 'Deadeye' ZMM#
 
| Increase Launcher Rate of Fire (+1%/+3%/+5%)
 
| Increase Launcher Rate of Fire (+1%/+3%/+5%)
 
|-
 
|-
! style="background-color:black;color:white" | 10
+
! style="background-color:#111111;color:white" | 10
 
! style="background-color:orange;color:white" | Missile
 
! style="background-color:orange;color:white" | Missile
 
| 'Snapshot' ZMF#
 
| 'Snapshot' ZMF#
 
| Reduce Explosion Radius of F.o.F. Missiles (-1%/-3%/-5%)
 
| Reduce Explosion Radius of F.o.F. Missiles (-1%/-3%/-5%)
 
|-
 
|-
! style="background-color:black;color:white" | 10
+
! style="background-color:#111111;color:white" | 10
 
! style="background-color:green;color:white" | Science
 
! style="background-color:green;color:white" | Science
 
| 'Alchemist' XA-#
 
| 'Alchemist' XA-#
 
| Reduce Booster Chance of Negative Side Effects (-3%/-5%)
 
| Reduce Booster Chance of Negative Side Effects (-3%/-5%)
 
|-
 
|-
! style="background-color:black;color:white" | 10
+
! style="background-color:#111111;color:white" | 10
 
! style="background-color:green;color:white" | Science
 
! style="background-color:green;color:white" | Science
 
| 'Prospector' PPZ-1
 
| 'Prospector' PPZ-1
 
| Reduce Cycle Time of Salvage, Hacking and Archaeology Modules (-5%)
 
| Reduce Cycle Time of Salvage, Hacking and Archaeology Modules (-5%)
 
|}
 
|}

Revision as of 09:11, 13 January 2012

WIP

This is a work in process.

To-do:

1. Add color to Slot and Skill Done

2. Check existence

3. Check descriptions, find a better way of writing them


Slot Skill Implant Description
6 ??? Faction Omega Boost secondary effects of other faction implants
6 Armor 'Noble' ZET# Reduce Repair Cycle Duration (-1%/-3%/-5%)
6 Electronics 'Gypsy' KLB-# Decrease CPU Need (-1%/+3%/-5%)
6 Electronics 'Gypsy' KMB-# Increase Ship CPU (+1%/+3%/+5%)
6 Engineering 'Squire' CR# Reduce Capacitor Recharge Time (-1%/-3%-5%)
6 Engineering 'Squire' PG# Increase Power Grid (PG)(+1%/+3%/+5%)
6 Gunnery 'Lancer' G#-Alpha Increase Small Energy Turret Damage (+1%/+3%/+5%)
6 Gunnery 'Deadeye' ZGS# Increase Small Hybrid Turret Damage (+1%/+3%/+5%)
6 Gunnery 'Gunslinger' SX-# Increase Small Projectile Turret Damage (+1%/+3%/+5%)
6 Missile 'Gnome' KTA# Reduce Launcher CPU Needs (-1%/-3%/-5%)
6 Missile 'Snapshot' ZMT# Increase Torpedo Damage (+1%/+3%/+5%)
6 Missile 'Snapshot' ZMU# Increase Cruise Missile Damage (+1%/+3%/+5%)
6 Navigation 'Rogue' CY-# Increase Ship Velocity (+1%/+3%/+5%)
6 Navigation 'Rogue' EY-# Increase Afterburner Duration (+2%/+6%/+10%)
6 Navigation 'Rogue' FY-# Reduce Warp Drive Operation Capacitor Usage (-2%/-6%/-10%)
6 Navigation 'Rogue' HY-# Increase Warp Speed (+5%/10%/15%)
6 Navigation 'Rogue' MY-# Increase Afterburner / MWD Speed (+1%/+3%/+5%)
6 Science 'Prospector' PPF-# Reduce Maximum Scan Deviation (-2%/-6%/-10%)
6 Science 'Beancounter' I# Reduce Blueprint Manufacturing Time Research(-1%/-3%/-5%)
6 Shield 'Gnome' KUA# Reduce Shield Upgrade Power Grid Needs (-1%/-3%/-5%)
7 Armor 'Noble' ZET2# Reduce Capacitor Need for Remote Repair (-1%/-3%/-5%)
7 Electronics 'Gypsy' KNB-# Increase Scan Resolution (+1%/+3%/+5%)
7 Engineering 'Squire' EE# Reduce Capacitor Need for Energy Emissions (-1%/-3%/-5%)
7 Engineering 'Squire' EP# Reduce Duration for Energy Pulse Weapons (-1%/-3%/-5%)
7 Engineering 'Squire' GU# Reduce CPU for Energy Grid Upgrades (-1%/-3%/-5%)
7 Gunnery 'Gunslinger' AX-# Increase Turret Tracking Speed (+1%/+3%/+5%)
7 Gunnery 'Lancer' G#-Beta Reduce Turret Capacitor Usage (-1%/-3%/-5%)
7 Gunnery 'Deadeye' ZGC# Increase Turret Falloff (+1%/+3%/+5%)
7 Missile 'Deadeye' ZMC# Increase Flight Range (+1%/+3%/+5%)
7 Missile 'Deadeye' ZML# Increase Maximum Velocity (+1%/+3%/+5%)
7 Missile 'Snapshot' ZME# Increase Heavy Assault Missile Damage (+1%/+3%/+5%)
7 Missile 'Snapshot' ZMH# Increase Heavy Missile Damage (+1%/+3%/+5%)
7 Navigation 'Rogue' AY-# Increase Ship Agility (+1%/+3%/+5%)
7 Navigation Zor's Custom Navigation Link Increase Afterburner Duration (+10%)
7 Science 'Prospector' PPG-# Reduce Probe Scanning Time (-2%/-6%/-10%)
7 Science 'Beancounter' J# Reduce Material Efficiency Research Time (-1%/-3%/-5%)
7 Shield 'Gnome' KVA# Increase Shield Capacity (+1%/+3%/+5%)
8 Armor 'Noble' ZET3# Increase Hull Hit Points (+1%/+3%/+5%)
8 Electronics 'Gypsy' KPB-# Increase Targeting Range (+1%/+3%/+5%)
8 Electronics 'Gypsy' KQB-# Reduce Propulsion Jamming Modules Capacitor Usage (+1%/+3%/+5%)
8 Engineering 'Squire' CC# Increase Capacitor (+1%/+3%/+5%)
8 Gunnery 'Lancer' G#-Gamma Increase Medium Energy Turret Damage (+1%/+3%/+5%)
8 Gunnery 'Deadeye' ZGM# Increase Medium Hybrid Turret Damage (+1%/+3%/+5%)
8 Gunnery 'Gunslinger' MX-# Increase Medium Projectile Turret Damage (+1%/+3%/+5%)
8 Industry 'Alchemist' ZA-# Reduce Gas Harvester Cycle Time (-1%/-3%/-5%)
8 Industry 'Beancounter' F# Reduce Manufacturing Time (-1%/-2%/-4%)
8 Industry 'Beancounter' H# Reduce Refinery Waste (-1%/-2%/-4%)
8 Missile 'Deadeye' ZMA# Reduce Signature Radius Factor (-1%/-3%/-5%)
8 Missile 'Snapshot' ZMD# Increase Defender Missile Velocity (+1%/+3%/+5%)
8 Navigation 'Rogue' DY-# Reduce Afterburner Capacitor Usage (-1%/-3%/-5%)
8 Science 'Alchemist' WA-# Increase Booster Duration (+5%/+10%)
8 Science 'Prospector' PPH-# Increase Scan Probe Strength (+2%/+6%/+10%)
8 Science 'Beancounter' K# Reduce Blueprint Copy Time (-1%/-3%/-5%)
8 Shield 'Gnome' KXA# Reduce Shield Emission Capacitor Usage (-1%/-3%/-5%)
9 Armor 'Noble' ZET4# Increase Armor Repair Amount (+1%/+3%/+5%)
9 Electronics 'Gypsy' KOB-# Reduce Electronic Warfare Capacitor Usage (-1%/-3%/-5%)
9 Electronics 'Gypsy' KRB-# Reduce Sensor Linking Capacitor Usage (-1%/-3%/-5%)
9 Electronics 'Gypsy' KSB-# Reduce Weapon Disruption Capacitor Usage (-1%/-3%/-5%)
9 Electronics 'Gypsy' KTB-# Reduce Target Painting Capacitor Usage (-1%/-3%/-5%)
9 Gunnery 'Gunslinger' CX-# Increase All Turret Damage (+1%/+3%/+5%)
9 Gunnery 'Lancer' G#-Delta Increase Turret Rate of Fire (+1%/+3%/+5%)
9 Gunnery 'Deadeye' ZGA# Increase Turret Optimal Range (+1%/+3%/+5%)
9 Missile 'Deadeye' ZMS# Reduce Target Velocity Factor (-1%/-3%/-5%)
9 Missile 'Snapshot' ZMN# Increase Standard Missile Damage (+1%/+3%/+5%)
9 Missile 'Snapshot' ZMR# Increase Rockets Damage (+1%/+3%/+5%)
9 Navigation 'Rogue' GY-# Reduce MWD Capacitor Usage (-1%/-3%/-5%)
9 Science 'Alchemist' YA-# Reduce Booster Side Effects (-3%/-5%)
9 Science 'Prospector' PPW-1 Increase Chance of Archaeological find (+5%)
9 Science 'Prospector' PPX-1 Increase Chance of Data Retrieval (+5%)
9 Science 'Prospector' PPY-1 Increase Chance of Salvage Retrieval (+5%)
9 Shield 'Gnome' KYA# Reduce Shield Recharge Time (-1%/-3%-5%)
10 Armor 'Noble' ZET5# Increase Armor Hit Points (+1%/+3%/+5%)
10 Gunnery 'Lancer' G#-Epsilon Increase Large Energy Turret Damage (+1%/+3%/+5%)
10 Gunnery 'Deadeye' ZGL# Increase Large Hybrid Turret Damage (+1%/+3%/+5%)
10 Gunnery 'Gunslinger' LX-# Increase Large Projectile Turret Damage (+1%/+3%/+5%)
10 Gunnery 'Gnome' KZA# Reduce Turret CPU Needs (-1%/-3%/-5%)
10 Industry 'Highwall' HX-# Increase Mining Yield (+1%/+3%/+5%)
10 Industry 'Highwall' HY-# Reduce Mining Upgrade CPU Needs (-1%/-3%/-5%)
10 Industry 'Yeti' BX-# Reduce Ice Harvester Cycle Time (-1%/-3%/-5%)
10 Leadership Armored Warfare Mindlink
10 Leadership Information Warfare Mindlink
10 Leadership Siege Warfare Mindlink
10 Leadership Skirmish Warfare Mindlink
10 Leadership Mining Foreman Mindlink
10 Missile 'Deadeye' ZMM# Increase Launcher Rate of Fire (+1%/+3%/+5%)
10 Missile 'Snapshot' ZMF# Reduce Explosion Radius of F.o.F. Missiles (-1%/-3%/-5%)
10 Science 'Alchemist' XA-# Reduce Booster Chance of Negative Side Effects (-3%/-5%)
10 Science 'Prospector' PPZ-1 Reduce Cycle Time of Salvage, Hacking and Archaeology Modules (-5%)