More actions
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Blowing up your own wrecks stops the ninja from profiting from them. It also hopefully indicates that you don't value your wrecks ''that'' much, and might not be easily baited into fighting them. Watching someone blowing up wrecks and refusing to respond to your smacktalk can be quite boring, and this may persuade them to find another victim. | Blowing up your own wrecks stops the ninja from profiting from them. It also hopefully indicates that you don't value your wrecks ''that'' much, and might not be easily baited into fighting them. Watching someone blowing up wrecks and refusing to respond to your smacktalk can be quite boring, and this may persuade them to find another victim. | ||
=== | ===Leave the Site=== | ||
Warp out of the site and leave them to it. | |||
When you warp out, it's likely the rats in the pocket will switch to attacking the ninja. Normally this isn't much use as any half-awake player will notice that you've gone and realise what's going to happen. In some missions with well-defined orders of waves which are triggered when you destroy particular ships in previous waves -- such as The Blockade and Gone Berserk -- you have a slightly better chance because you can stimulate the arrival of more rats, especially if you can spawn a wave of warp scrambling frigates on them. To do this, you should | |||
#Identify a trigger ship. | #Identify a trigger ship. | ||
#Check that no rats are tackling you. | #Check that no rats are tackling you. | ||
#Align to a celestial so that you're ready to warp near-instantly. | #Align to a celestial so that you're ready to warp near-instantly. | ||
#Blow up the trigger ship. | #Blow up the trigger ship. | ||
#Warp out. | #Warp out. Provided you pre-aligned this should happen instantly, meaning the next wave won't have a chance to lock you, so if it has warp scramblers they won't be able to pin you. | ||
This seems to work best on inexperienced ninjas (but remember that some ninjas who are new characters are experienced players' alts) who don't have a firm grasp of aggression mechanics or the speed-tanking abilities of their small ships. | This seems to work best on inexperienced ninjas (but remember that some ninjas who are new characters are experienced players' alts) who don't have a firm grasp of aggression mechanics or the speed-tanking abilities of their small ships. | ||
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Some missions have a complex combination of warp-in, trigger and proximity aggro (some rooms in Worlds Collide, for example) and it's possible for ninjas to be attacked by rats in these. These missions are harder to control than ones which consist of sequentially triggered waves. | Some missions have a complex combination of warp-in, trigger and proximity aggro (some rooms in Worlds Collide, for example) and it's possible for ninjas to be attacked by rats in these. These missions are harder to control than ones which consist of sequentially triggered waves. | ||
At the end of the day this tactic is not that likely to | At the end of the day this tactic is not that likely to blow up their ship, but it's still quite safe and considerably more satisfying than doing nothing. If the rats do kill your ninja, remember that they own their own wreck and looting it will flag you to them (just as they would want!). Even if the rats don't kill the ninja, they will probably force him to leave and prevent him from stealing any more loot or salvage, which will defeat a profit oriented ninja. It also clearly shows that you're not going to attack him, which will cause a griefing ninja to move on as well. Do a different mission or just leave it a few minutes and come back and you'll probably find your site clear again, most likely with the wrecks still there. | ||
===Fight Back=== | ===Fight Back=== | ||