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Interceptors: Difference between revisions

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A combat interceptor's job is to establish dominance of the frigates on the battlefield, including the enemy's tackle/interceptors, by counter-tackling and killing them. Combat interceptors are also better at tackling MWD-fit cruisers and battlecruisers than fleet interceptors - they have a scram to shut off the MWD so the fleet can catch up; and a bit more tank so that they can survive while the fleet finishes it off. Combat interceptors fly like assault frigates in many ways. They will often have their own important targets independent of the fleet's primary.
A combat interceptor's job is to establish dominance of the frigates on the battlefield, including the enemy's tackle/interceptors, by counter-tackling and killing them. Combat interceptors are also better at tackling MWD-fit cruisers and battlecruisers than fleet interceptors - they have a scram to shut off the MWD so the fleet can catch up; and a bit more tank so that they can survive while the fleet finishes it off. Combat interceptors fly like assault frigates in many ways. They will often have their own important targets independent of the fleet's primary.


==Ships and Fitting==
== Ships and Fitting ==
This section will list some generic fits for different interceptors. As above, these can be modified depending on personal preference. Some discussion of these fits, and variations, is available at [http://forum.eveuniversity.org//viewtopic.php?f=129&t=27229 glepp's class thread].
 
This section will list some generic fits for different interceptors. As above, these can be modified depending on personal preference. Some discussion of these fits, and variations, is available at [http://forum.eveuniversity.org//viewtopic.php?f=129&t=27229 glepp's class thread].  


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|notes=This fit is pretty fragile, can't really tank anything with decent guns. Good for gatecamps or other fleets where quick locking is important and other tackle will be available soon.
|notes=This fit is pretty fragile, can't really tank anything with decent guns. Good for gatecamps or other fleets where quick locking is important and other tackle will be available soon.
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|notes=This is the fit I've been flying until I (glepp) got my cap skills up. The Cap power relay ensures  cap stability, and the SB+Sig amp allows me to catch cloakies quite often. Some will laugh at the defender missiles, but they are very useful when holding Drakes and the likes.  
|notes=This is the fit I've been flying until I (glepp) got my cap skills up. The Cap power relay ensures  cap stability, and the SB+Sig amp allows me to catch cloakies quite often. Some will laugh at the defender missiles, but they are very useful when holding Drakes and the likes.  
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|name=Stiletto
|name=Stiletto
|high=
|high=
200mm AutoCannon II<br>
125mm AutoCannon II<br>
200mm AutoCannon II<br>
125mm AutoCannon II<br>
Rocket Launcher II<br>
Rocket Launcher II<br>
|mid=
|mid=
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Sensor Booster II<br>
Sensor Booster II<br>
Warp Disruptor II<br>
Warp Disruptor II<br>
Warp Scrambler II<br>
Medium Shield Extender II<br>
|low=
|low=
Overdrive Injector System II<br>
Micro Auxiliary Power Core I<br>
Nanofiber Internal Structure II<br>
Nanofiber Internal Structure II<br>
Damage Control II<br>
Damage Control II<br>
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|recommended2=
|recommended3=
|recommended3=
|notes=A standard Stiletto fit. The scrambler can be swapped for something else if running ahead or behind the main fleet; possibly a cap booster to deal with neuts.
|notes=A standard Stiletto fit with a good tank. Use Defenders in the rocket launcher when tackling missile boats.
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