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==Skills== | ==Skills== | ||
There are a few skills which will improve your abilities as an ECM pilot: | |||
Caldari Cruiser - Skills for the specific types of ship you are flying will give you the greatest improvement in ECM effectiveness. Suggest that this skill is trained to V for maximum effectiveness. | |||
Signal Dispersion - Increases your jam strength by 5% per level. This skill requires Electronics 5 but is very powerful. Level V is a bit of a long train, but IV is very important to train. | |||
Long Distance Jamming - Increases the optimal range of your ECM modules by 10% per level. Requires Electronics 4. Another great skill to work towards if you enjoy EWAR. Since the tank of your ship is mainly in its range from the fight training this to at least IV is high on your priority list. | |||
Electronic Warfare - Required to use ECM mods, reduces their cap usage by 5% per level. You are more then likely to warp away from the battle before your cap runs out. Suggest to train this to IV for safety reasons. | |||
Frequency Modulation - Increases the falloff distance (this will be explained later) of your ECM mods. Jamming within your falloff is not optimal. Train this skill after Long Distance jamming! | |||
Electronic Superiority Rigging - This will allow you to use the ECM rigs. | |||
Source: http://wiki.eveuniversity.org/ECM_Guide#Skills_to_improve_ECM | |||
==Fitting== | ==Fitting== | ||