More actions
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*Rorqual - 5% bonus to effectiveness of Mining Foreman Links per level when in deployed mode | *Rorqual - 5% bonus to effectiveness of Mining Foreman Links per level when in deployed mode | ||
===== Ship Bonus Example ===== | |||
We can see from the example above that the Actual Command bonus from Siege Warfare Links due to max pilot skills is -18.75%. Adding the ship bonus, which is multiplicative, is straightforward. The fleet command ship that provides bonuses to Siege Warfare Links is a Vulture, which boosts by 3% per level. The updated bonus formula now becomes: | |||
Actual Bonus = Total Bonus Due to Skills * (1+Ship Bonus), which in this example equals: | |||
Bonus = -18.75% * 1.15 or -21.5625% | |||
==== Mindlink Bonus ==== | |||
The final increase we can apply to this bonus is by plugging in a Mindlink. There are 5 possible Mindlinks, one for each category of Gang modules (Armour, Information, Siege, Skirmish, and Mining). A Mindlink will do two really great things, they increase the effect of the related tier 1 skill 50% and they increase their related gang modules Command Bonuses by 50%. The effect on the tier 1 skill means if you have Mining Foreman 5 (+10% yield) the mindlink would add 50% to that effect (+15% yield). Sadly all of the mindlinks are implant slot 10, so you can only plug in a single one per clone. | The final increase we can apply to this bonus is by plugging in a Mindlink. There are 5 possible Mindlinks, one for each category of Gang modules (Armour, Information, Siege, Skirmish, and Mining). A Mindlink will do two really great things, they increase the effect of the related tier 1 skill 50% and they increase their related gang modules Command Bonuses by 50%. The effect on the tier 1 skill means if you have Mining Foreman 5 (+10% yield) the mindlink would add 50% to that effect (+15% yield). Sadly all of the mindlinks are implant slot 10, so you can only plug in a single one per clone. | ||