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Command Bursts: Difference between revisions

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Jackie no (talk | contribs)
Jackie no (talk | contribs)
Line 172: Line 172:
*Rorqual - 5% bonus to effectiveness of Mining Foreman Links per level when in deployed mode  
*Rorqual - 5% bonus to effectiveness of Mining Foreman Links per level when in deployed mode  


Continuing my example from 15%: my Command Ships level is 4, meaning my Vulture gives its own 12% bonus to just siege modules. That's 12% of the 15% so, 15% * 1.12 = '''16.8%'''. The small extended bonus given by Command Ships is not really their strength, but these are the ships that can run 3 gang modules at once as a role bonus, with no additional help, good stuff.
===== Ship Bonus Example =====
 
We can see from the example above that the Actual Command bonus from Siege Warfare Links due to max pilot skills is -18.75%.  Adding the ship bonus, which is multiplicative, is straightforward.  The fleet command ship that provides bonuses to Siege Warfare Links is a Vulture, which boosts by 3% per level.  The updated bonus formula now becomes:
 
Actual Bonus = Total Bonus Due to Skills * (1+Ship Bonus), which in this example equals:
 
Bonus = -18.75% * 1.15 or -21.5625%
 
==== Mindlink Bonus ====


The final increase we can apply to this bonus is by plugging in a Mindlink. There are 5 possible Mindlinks, one for each category of Gang modules (Armour, Information, Siege, Skirmish, and Mining). A Mindlink will do two really great things, they increase the effect of the related tier 1 skill 50% and they increase their related gang modules Command Bonuses by 50%. The effect on the tier 1 skill means if you have Mining Foreman 5 (+10% yield) the mindlink would add 50% to that effect (+15% yield). Sadly all of the mindlinks are implant slot 10, so you can only plug in a single one per clone.  
The final increase we can apply to this bonus is by plugging in a Mindlink. There are 5 possible Mindlinks, one for each category of Gang modules (Armour, Information, Siege, Skirmish, and Mining). A Mindlink will do two really great things, they increase the effect of the related tier 1 skill 50% and they increase their related gang modules Command Bonuses by 50%. The effect on the tier 1 skill means if you have Mining Foreman 5 (+10% yield) the mindlink would add 50% to that effect (+15% yield). Sadly all of the mindlinks are implant slot 10, so you can only plug in a single one per clone.