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| The final skill to cover in the Leadership section is [[Skills:Leadership#Warfare_Link_Specialist|Warfare Link Specialist]], which increases the effectiveness of all warfare link and mining foreman modules by 10% per level. Note that it does affect the mining modules as well, despite its name. This skill is also a prerequisite for flying [[Command Ships|Command Ships]].<br> | | The final skill to cover in the Leadership section is [[Skills:Leadership#Warfare_Link_Specialist|Warfare Link Specialist]], which increases the effectiveness of all warfare link and mining foreman modules by 10% per level. Note that it does affect the mining modules as well, despite its name. This skill is also a prerequisite for flying [[Command Ships|Command Ships]].<br> |
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| You might be thinking; why bother to use these modules when the prerequisite skills are so high and the bonuses so low? The numbers listed above are only the base bonuses from the modules; they are increased by various skills, ships and implants.<br>
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| *The trained level of the [Type] Warfare Specialist skill works as a straight multiplier for the base boost of your specific Warfare Link module e.g. training this skill to II will give you x2 bonus (or x3 for III, x4 for IV, x5 for V) to the base % boost of your respective Warfare Link module<br>
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| *The Warfare Link Specialist skill increases the benefit by 10% per level.<br>
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| *Being in a Fleet Command Ship increases the benefit of certain* warfare links by 3% per level of the [[Skills:Spaceship Command#Command_Ships|Command Ships]] skill.
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| *Being in a an Orca increases the benefit of mining foreman links by 3% per level of the [[Skills:Spaceship Command#Industrial_Command_Ships|Industrial Command Ships]] skill, and being in a Rorqual increases the benefit by 5% per level of the [[Skills:Spaceship Command#Capital_Industrial_Ships|Capital Industrial Ships]] skill.<br>
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| *Using a warfare or mining foreman mindlink in your implant slot 10, increases the benefit of the associated modules by 50%.<br>
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| These bonuses are combined multiplicatively, not additively. That is to say, total bonus = skills x ship x mindlink. Let's stay you were using a Skirmish Warfare Link - Interdiction Maneuvers, which has 3% benefit. You also have Skirmish Warfare Specialist at V (+400%, i.e. x5), and Warfare Link specialist at III (+30%, i.e. x1.3), Total added bonus = 3% x 5 x 1.3 = 19.5%. Already this is starting to look like a nice benefit. Lets say you are also flying a Claymore (Minmatar Fleet Command Ship) and have that skill trained to IV (+12%, i.e. x1.12) Total added bonus = 3% x 5 x 1.3 x 1.12 = 21.84%. Finally you decide to implant a Skirmish Warfare Mindlink, which adds +50% (i.e. x1.5). Final benefit = 3% x 4 x 1.3 x 1.12 x 1.5 = 32.76% added range on the entire fleet's warp disruptors, warp scrams and stasis webs. Tasty.<br>
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| These warfare modules can only be fitted on certain ships, and each ship can only active a certain number of link modules:
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| *[[Battlecruiser|Battlecruisers]]''- 1 active module''
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| *[[Battlecruiser#Command_Ships|Command Ships]]''- field command ship: 1 active module, fleet command ship: 3 active modules''
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| *Capital Industrial Ships - ''[[Orca Guide|Orca]], [[Capital Ship#Capital_Industrial_Ship:_The_Rorqual|Rorqual]]: 3 active modules''
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| *[[Capital Ship#Carriers|Carriers]]''- 1 active module, plus 1 per level of the Carrier skill''
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| *[[Capital Ship#Titans|Titans]]''- 1 active module, plus 1 per level of the Titan skill''
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| *[[Strategic Cruiser|Strategic Cruisers]]''- 1 active module, using the correct defensive subsystem''
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| Fitting [http://wiki.eveonline.com/en/wiki/Command_Processor_I Command Processor I]s will allow you to activate extra link modules at once.<br>
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| ''<br>''
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| ''* Fleet Command Ships: the Amarr [http://wiki.eveonline.com/en/wiki/Damnation Damnation] gives bonuses to armored warfare links, the Caldari [http://wiki.eveonline.com/en/wiki/Vulture Vulture] gives bonuses to siege warfare links, the Gallente [http://wiki.eveonline.com/en/wiki/Eos Eos] gives bonuses to information warfare links, and the Minmatar [http://wiki.eveonline.com/en/wiki/Claymore Claymore] gives bonuses to skirmish warfare links.''<br>
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| == Related Information == | | == Related Information == |