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| Note that this Total Command Bonus from the Siege Warfare Links bonus is very significant. When applying the -32.34% bonus from the Tech 2 [http://wiki.eveonline.com/en/wiki/Siege_Warfare_Link_-_Shield_Harmonizing Shield Harmonizing] module, for example, the benefit is greater than adding an extra Invulnerability Field II to every member of the fleet! Since this resistance bonus is applied as if it were another module fit on each ship, normal stacking penalties apply -- so a savvy fleet commander may choose to ask his fleet to each eliminate one Invulnerability Field II and fit another module in its place. | | Note that this Total Command Bonus from the Siege Warfare Links bonus is very significant. When applying the -32.34% bonus from the Tech 2 [http://wiki.eveonline.com/en/wiki/Siege_Warfare_Link_-_Shield_Harmonizing Shield Harmonizing] module, for example, the benefit is greater than adding an extra Invulnerability Field II to every member of the fleet! Since this resistance bonus is applied as if it were another module fit on each ship, normal stacking penalties apply -- so a savvy fleet commander may choose to ask his fleet to each eliminate one Invulnerability Field II and fit another module in its place. |
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| == Section to Delete (Covered in another Guide) Options for Using Warfare Links within the Fleet Structure ==
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| The Booster role provides gang bonuses to the fleet. People with the Booster role are usually encouraged to bring gang modules suited to benefit certain types of ships, and are then made Booster for a Squad or Wing made up of those ship types.
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| The Boss role is exactly what it sounds like, the Boss. Even if the person with the Boss role is not the Fleet Commander, they still have all of the powers needed to manage the fleet, from inviting people into any Squad or Wing, moving people to and from Squads, promoting and demoting Commanders of any rank, The Boss.
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| I feel it's best if the actual op FC retains the Boss title, as they need that absolute control, but they do NOT have to be the Fleet Commander in game as well. If possible the Fleet Commander position should be given to someone with the Fleet Command skill and who is capable enough to manage invites, Commanders, and members and organize the fleet structure to make best use of the available bonuses. If this is simply not possible, then actual op leaders should only do this organization when well out of danger. It is simply not a priority if they are trying to plan the actions and movements of the fleet to also be answering every cry to be moved by Squad Members.
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| There are 3 types of Booster: Squad Booster, Wing Booster, and Fleet Booster, this is shown as a letter in brackets after the players name (S), (W), or (F). A Squad Booster can only give gang bonuses to other members of their own Squad. A Wing Booster can give bonuses to other pilots in their entire Wing. Of course the Fleet Booster provides gang bonuses across the entire fleet. Whether these bonuses are received by anyone depends on the fleet's chain of command being complete. What this refers to is that the people in the Squad, Wing, and Fleet Commander positions have the necessary skills for the fleet they are leading. Anyone can occupy any of these positions, but without the proper skills, no bonuses can be passed down through the fleet. The Boosters can have any place in the fleet structure; being a Booster simply means they are the source of the gang bonuses for part of the fleet, nothing more. Boosters do not even need to have Wing Command or Fleet Command skills -- even as a Squad Member they can be set as a Fleet Booster and provide the bonuses fleet wide.
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| ___________________________________________________________________________
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| | FC (skilled) |
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| |______________________________Fleet Bonuses________________________________|
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| | WC 1 (skilled) | WC 2 (unskilled) |
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| |____Fleet + Wing Bonuses____________|___________No Bonuses_________________|
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| | SC 1 (skilled) | SC 2 (unskilled) | SC 3 (skilled) | SC 4 (unskilled) |
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| |___All Bonuses___|____No Bonuses____|__Squad Bonuses_|_____No Bonuses______|
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| Having an FC with the Fleet Command skill means that some people can benefit from the bonuses of the Fleet Booster, as long as the other Commanders are also skilled. Wing 1 has a skilled Commander, so Squads below him may receive bonuses of both the Fleet Booster and Wing Booster (yes AND -- I'll get to that). Squad 1, having a skilled SC, can get bonuses from the Fleet, Wing, and Squad Boosters -- awesome. Squad 2, having an unskilled SC (or no SC at all, same effect) gets no bonuses from any Boosters. Due to Wing 2 having an unskilled WC, squads in this Wing cannot get either Fleet or Wing Booster bonuses -- they are cut off by the lack of command skills. Squad 3 is fortunate to have a skilled SC since they can at least get the Squad Booster's bonuses. Squad 4 is screwed.
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| Boosters can be anywhere in the fleet structure -- they do not have to occupy the Commander positions. In order for a Squad to get any bonuses, the '''SC''' of that squad must have Leadership at a high enough level to support the numbers in the Squad (10 members at level 5). To get Wing bonuses, the WC must have the Wing Command skill level high enough to support the number of Squads they have (5 Squads in a Wing at level 5). For Fleet bonuses to work, the FC must have Fleet Command trained to support the number of Wings they command (5 Wings in a fleet at level 5). The Commanders '''DO NOT''' have to have the skills or modules that provide the bonuses. Rather, they only need to have Leadership, Wing Command, or Fleet Command to ensure the bonuses of the Boosters are passed along. Likewise the Boosters DO NOT need to have Wing Command or Fleet Command to be a Booster for those ranks (they just cannot hold the Commander position). Of course, it is very convenient if you are 'the whole package'.
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| Now the best part: EVE will blend the best bonuses of all of the Boosters and give them ALL to the Squads. Assuming you have a completely skilled set of commanders, the members of a Squad will get the bonuses of the Fleet, Wing AND Squad Boosters. Note that if two Boosters are running the same module, only the best effect is given to the fleet, and the other is ignored.
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| What this means is while most fleets divvy up into Shield, Armour, and Speed Wings, you can still pump more bonuses into them at the Fleet and Squad levels.<br>
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