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Timers: Difference between revisions

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[[Image:Sct.jpg]]  
[[Image:Sct.jpg]]  


The SCT is a 30 second timer the game starts after performing one of the following things ingame:  
The SCT is a 15 second timer the game starts after performing one of the following things ingame:  


*jumping through a stargate  
*jumping through a stargate or wormhole<br>
*docking/undocking  
*docking/undocking  
*joining a fleet or getting moved to a different position within that fleet  
*joining a fleet or getting moved to a different position within that fleet  
*upon booster/role changes applied to you in that fleet  
*upon booster/role changes applied to you in that fleet  
*cyno-jumping  
*cyno-jumping  
*ejecting from your ship  
*leaving your ship, either through ejecting or having it destroyed
*performing a clone jump  
*performing a clone jump  
*getting podded  
*being podded
*when your ship is destroyed in combat
*changing corp wallet divisions (yes, really)
*changing corp wallet divisions (yes, really)


While the SCT is active it prevents you from using stargates, docking or doing anything of the above.  
While the SCT is active it prevents you from doing anything of the things that cause a session change timer (i.e. anything on the list above).


[[Image:Scotty.jpg]]  
[[Image:Scotty.jpg]]  
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[[Image:Sctm.jpg]] &gt;&gt;&gt; [[Image:Sct.jpg]]  
[[Image:Sctm.jpg]] &gt;&gt;&gt; [[Image:Sct.jpg]]  


''Example: You are in a fleet and get moved to another Squad, the SCT triggered prevents you from docking up or using stargates for the next 30 seconds.''  
''Example: You are in a fleet and get moved to another Squad, the SCT triggered prevents you from docking up or using stargates for the next 15 seconds.''  


==== SCT and invulnerability  ====
==== SCT and invulnerability  ====