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John Haldane (talk | contribs) Initial page. |
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* ECM, plus lock-time-increasing sensor dampening. Widely spread ECM is the best way to mess up a remote repair operation -- but you need to spread the ECM out over the whole RR fleet for best effect. A barrel of Griffins is perfect for this kind of thing. | * ECM, plus lock-time-increasing sensor dampening. Widely spread ECM is the best way to mess up a remote repair operation -- but you need to spread the ECM out over the whole RR fleet for best effect. A barrel of Griffins is perfect for this kind of thing. | ||
* Anti-battleship tactics -- since these groups are mostly battleships, fly small ships fast and close, make them re-lock your ship, and destroy their light drones. | * Neuts -- Heavy energy neutralizers on the non-primary target can shut down their remote repair. If they use cap boosters, you'll force them to use up their booster charges. | ||
* Anti-battleship tactics -- since these groups are mostly battleships, fly small ships fast and close, make them re-lock your ship, and destroy their light drones for safety. | |||
* Massive firepower -- If you can do enough damage to a ship before its friends can target it, you're pretty much done. | * Massive firepower -- If you can do enough damage to a ship before its friends can target it, you're pretty much done. | ||
* Persistence -- since many fits of this nature rely on cap boosters, force them to use up those boosters. | |||