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Spider tanking: Difference between revisions

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* ECM, plus lock-time-increasing sensor dampening.  Widely spread ECM is the best way to mess up a remote repair operation -- but you need to spread the ECM out over the whole RR fleet for best effect.  A barrel of Griffins is perfect for this kind of thing.
* ECM, plus lock-time-increasing sensor dampening.  Widely spread ECM is the best way to mess up a remote repair operation -- but you need to spread the ECM out over the whole RR fleet for best effect.  A barrel of Griffins is perfect for this kind of thing.


* Anti-battleship tactics -- since these groups are mostly battleships, fly small ships fast and close, make them re-lock your ship, and destroy their light drones.
* Neuts -- Heavy energy neutralizers on the non-primary target can shut down their remote repair.  If they use cap boosters, you'll force them to use up their booster charges.
 
* Anti-battleship tactics -- since these groups are mostly battleships, fly small ships fast and close, make them re-lock your ship, and destroy their light drones for safety.


* Massive firepower -- If you can do enough damage to a ship before its friends can target it, you're pretty much done.
* Massive firepower -- If you can do enough damage to a ship before its friends can target it, you're pretty much done.
* Persistence -- since many fits of this nature rely on cap boosters, force them to use up those boosters.