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4. the pilot providing boosts is not in warp (Warfare Links do not operate while the ship is in warp).<br><br> | 4. the pilot providing boosts is not in warp (Warfare Links do not operate while the ship is in warp).<br><br> | ||
Warfare Links are classified by the five leadership skill categories required to operate them. The actual Warfare Link module names all begin with "X Warfare Link," as shown below. A module's base bonus level is referred to as its Command Bonus. While the Command Bonus of any warfare link appears to be rather small, these are significantly multiplied by skills, select ships, and Slot 10 implants known as "Mindlinks." | Warfare Links are classified by the five leadership skill categories required to operate them. The actual Warfare Link module names all begin with "X Warfare Link," as shown below. A module's base bonus level is referred to as its Command Bonus. While the Command Bonus of any warfare link appears to be rather small, these are significantly multiplied by skills, select ships, and Slot 10 implants known as "Mindlinks." See [[Warfare links#Command Bonus Multipliers]] for additional information on how Command Bonuses work in practice. | ||
As of January 2012, Warfare Links became available in both Tech 1 and Tech 2 versions. The key skill prerequisite for the Tech 2 links is {Type of Link} Warfare Specialist V (e.g., Armored Warfare Specialist V) as opposed to lower levels of training for that skill. Tech 2 Warfare Links provide greater Command Bonuses but require additional power grid and CPU for fitting purposes.<br><br> | As of January 2012, Warfare Links became available in both Tech 1 and Tech 2 versions. The key skill prerequisite for the Tech 2 links is {Type of Link} Warfare Specialist V (e.g., Armored Warfare Specialist V) as opposed to lower levels of training for that skill. Tech 2 Warfare Links provide greater Command Bonuses but require additional power grid and CPU for fitting purposes.<br><br> | ||