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Caldari Basic Ship and Skill Overview: Difference between revisions

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Thabink (talk | contribs)
Thabink (talk | contribs)
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The Merlin is the most capable Caldari frigate for PvP but still falls behind the Rifter in effectiveness. Its unique selling point is the possession of four midslots which are very useful for tacklers. The merlin's one flaw is its mixed 2 turret and 2 launcher high slot layout, which limits its effectiveness at dealing damage.
The Merlin is the most capable Caldari frigate for PvP but still falls behind the Rifter in effectiveness. Its unique selling point is the possession of four midslots which are very useful for tacklers. The merlin's one flaw is its mixed 2 turret and 2 launcher high slot layout, which limits its effectiveness at dealing damage.


{{ShipGuideFittings
{{:Merlin/Fittings/Basic|guide=true}}
|name=Merlin, PvP Basic Skills Merlin
|high=Standard Missile Launcher I <br> Standard Missile Launcher I
|mid=1MN MicroWarpdrive I <br> Sensor Booster I <br> Stasis Webifier I <br> Warp Disruptor I
|low=Nanofiber Internal Structure I <br> Overdrive Injector System I
|charges=Bloodclaw Light Missile <br> Scan Resolution
|drones=
|rigs= [empty rig slot] <br> [empty rig slot] <br> [empty rig slot]
|recommended1=Caldari Frigate III <br> Missile Launcher Operation I <br> Standard Missiles I
|recommended2=High Speed Maneuvering I <br> Long Range Targeting I <br> Propulsion Jamming I
|recommended3=Shield Upgrades I <br> Hull Upgrades I
|notes=*This is a cheap, fast initial tackler for fleets. It dies easily, so be prepared to run away fast.
}}
 
{{ShipGuideFittings
|name=Merlin, PvP Tanky Merlin
|high=Rocket Launcher I<br>Rocket Launcher I<br>150mm Light Autocannon I<br>150mm Light Autocannon I
|mid=1MN Afterburner I<br>Medium Shield Extender I<br>Stasis Webifier I<br>Warp Scramber I
|low=Damage Control I<br>Micro Auxiliary Power Core
|charges=Foxfire Rocket<br>Phased Plasma S
|drones=
|rigs= [empty rig slot] <br> [empty rig slot] <br> [empty rig slot]
 
|recommended1=
Caldari Frigate III<br>
Missile Launcher Operation I<br>
Rockets I<br>
High Speed Maneuvering I<br>
|recommended2=
Shield Upgrades I<br>
Hull Upgrades I<br>
Afterburner I<br>
Engineering IV<br>
|recommended3=
Propulsion Jamming I<br>
Energy Management II<br>
Small Projectile Turret I<br>
Shield Upgrades III<br>
 
|notes=This heavier but slower tackler makes use of the Merlin's excellent shield tank, with over 3000 EHP against the weakest EMP resistance.  The "recommended" skillset allows fitting of a microwarpdrive in place of the afterburner, if the guns are downgraded to 125mm.  Weapon range is less than 4km without range-boosting skills, so you need to orbit close (watch out for smartbomb battleships).  Choose ammo type to match your target.<br>
Improving your fitting skills further or replacing meta-0 with named modules will free up even more powergrid for better weapons or T2 systems.
}}  


=Destroyer=
=Destroyer=