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Economics: Difference between revisions

From EVE University Wiki
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The wide availability of meta-0 through meta-4 modules is viewed by many as a major economic problem in EvE, since any of these are equivalent or superior substitutes to T1 manufacture, which produces meta-0 items.  Indeed, many meta-4 modules are superior to the T2 variants of the same item.  Since lots of people run missions and sell the loot, the inferior manufactured T1 item price plummets.  Eventually, it's more profitable to reprocess the item into its component parts -- which means missioning is now a substitute for mining.
The wide availability of meta-0 through meta-4 modules is viewed by many as a major economic problem in EvE, since any of these are equivalent or superior substitutes to T1 manufacture, which produces meta-0 items.  Indeed, many meta-4 modules are superior to the T2 variants of the same item.  Since lots of people run missions and sell the loot, the inferior manufactured T1 item price plummets.  Eventually, it's more profitable to reprocess the item into its component parts -- which means missioning is now a substitute for mining.


'''By analogy, imagine you could manufacture an 8GB iPod, but everyone in your city could dig in a city park and mine an iPod, up to 20GB, in a few minutes.  Manufacturing iPods might become totally impractical -- and people might start mining them and breaking them down to get batteries and touchscreens. '''
'''By analogy, imagine you could manufacture an 8GB iPod, but everyone in your city could dig in a city park and mine an iPod, up to 20GB, in a few minutes.  Manufacturing iPods might become totally impractical -- and people might start breaking iPods down to get plastic and batteries.'''


Which is what happens in EvE, roughly speaking.   
Which is what happens in EvE, roughly speaking.