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The Velator can be used to go through the first tutorial missions, although upgrading to a frigate in the Military tutorial as soon as it is offered is recommended. A civilian shield booster will suffice for the first missions, although beyond the first few missions in the tutorial, civilian modules should never be used. | The Velator can be used to go through the first tutorial missions, although upgrading to a frigate in the Military tutorial as soon as it is offered is recommended. A civilian shield booster will suffice for the first missions, although beyond the first few missions in the tutorial, civilian modules should never be used. | ||
'''[Velator, Basic Skills | '''[Velator, PVE Basic Skills Velator]'''<br> | ||
Damage Control I | Damage Control I | ||
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The Atron is the Gallente fast frigate, although only having two mid slots makes it unloved for tackling in pvp despite its speed and high scan resolution. | The Atron is the Gallente fast frigate, although only having two mid slots makes it unloved for tackling in pvp despite its speed and high scan resolution. | ||
'''[Atron, Basic Skills | '''[Atron, PVE Basic Skills Atron]'''<br> | ||
Damage Control I<br> | Damage Control I<br> | ||
Small Armor Repairer I | Small Armor Repairer I | ||
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[empty rig slot] | [empty rig slot] | ||
'''[Atron, Basic Skills | '''[Atron, PVE Basic Skills Atron] Required skills'''<br> | ||
Afterburner I<br> | Afterburner I<br> | ||
Energy Grid Upgrades II<br> | Energy Grid Upgrades II<br> | ||
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The Imicus is the Gallente scanning frigate, and it boasts a 15 m3 drone bay, enough for 3 light drones. Some players who train drone skills early will use if for level 1 missions instead of the incursus or catalyst. | The Imicus is the Gallente scanning frigate, and it boasts a 15 m3 drone bay, enough for 3 light drones. Some players who train drone skills early will use if for level 1 missions instead of the incursus or catalyst. | ||
'''[Imicus, Basic Skills | '''[Imicus, PVE Basic Skills Imicus]'''<br> | ||
Damage Control I<br> | Damage Control I<br> | ||
Small Armor Repairer I | Small Armor Repairer I | ||
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Hobgoblin I x3 | Hobgoblin I x3 | ||
'''[Imicus, Basic Skills | '''[Imicus, PVE Basic Skills Imicus] Required skills'''<br> | ||
Afterburner I<br> | Afterburner I<br> | ||
Drones III<br> | Drones III<br> | ||
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The Incursus is the typical pve and pvp frigate for Gallente players. It is faster and has a better scan resolution than the tristan, which makes it better for tackling in pvp. | The Incursus is the typical pve and pvp frigate for Gallente players. It is faster and has a better scan resolution than the tristan, which makes it better for tackling in pvp. | ||
'''[Incursus, Basic Skills | '''[Incursus, PVE Basic Skills Incursus]'''<br> | ||
Damage Control I<br> | Damage Control I<br> | ||
Small Armor Repairer I | Small Armor Repairer I | ||
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Hobgoblin I x1 | Hobgoblin I x1 | ||
'''[Incursus, Basic Skills | '''[Incursus, PVE Basic Skills Incursus] Required skills'''<br> | ||
Afterburner I<br> | Afterburner I<br> | ||
Drones I<br> | Drones I<br> | ||
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Scout Drone Operation I | Scout Drone Operation I | ||
'''[Incursus, Basic Skills | '''[Incursus, PVP Basic Skills Incursus]'''<br> | ||
Damage Control I<br> | Damage Control I<br> | ||
Overdrive Injector System I | Overdrive Injector System I | ||
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Hobgoblin I x1 | Hobgoblin I x1 | ||
'''[Incursus, Basic Skills | '''[Incursus, PVP Basic Skills Incursus] Required skills'''<br> | ||
Afterburner III<br> | Afterburner III<br> | ||
Drones I<br> | Drones I<br> | ||
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* Electronics IV is required to fit the third 75mm railgun with listed fitting. With Electronics III two 75mm rails will do. | * Electronics IV is required to fit the third 75mm railgun with listed fitting. With Electronics III two 75mm rails will do. | ||
* For Uni fleets, ammo that gives an optimal range of approximately 7,500m is ideal to orbit battleships at this distance to avoid smartbomb range. This may vary according to skills. Although dealing damage is not a tackler's priority, and cap should not be wasted on guns if it is needed to | * For Uni fleets, ammo that gives an optimal range of approximately 7,500m is ideal to orbit battleships at this distance to avoid smartbomb range. This may vary according to skills. Although dealing damage is not a tackler's priority, and cap should not be wasted on guns if it is needed to maintain tackle in prolonged encounters. | ||
===Maulus=== | ===Maulus=== | ||
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The Maulus is an electronic warfare frigate, specialized in dampening. Its low locking range makes it ineffecitve at range damping snipers. However, it can resolution damp effectively with the help of ECM in the fleet. | The Maulus is an electronic warfare frigate, specialized in dampening. Its low locking range makes it ineffecitve at range damping snipers. However, it can resolution damp effectively with the help of ECM in the fleet. | ||
'''[Maulus, Basic Skills | '''[Maulus, PVP Basic Skills Maulus]'''<br> | ||
Damage Control I<br> | Damage Control I<br> | ||
Capacitor Power Relay I | Capacitor Power Relay I | ||
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* Like other frigates, the Maulus is at risk of being popped quickly by smartbomb fitted battleships. Range should be maintained over 7,500m from battleships unless they are seen shooting from gun ports. For this reason, the Nosferatu should usually not be used on battleships due to its short range. | * Like other frigates, the Maulus is at risk of being popped quickly by smartbomb fitted battleships. Range should be maintained over 7,500m from battleships unless they are seen shooting from gun ports. For this reason, the Nosferatu should usually not be used on battleships due to its short range. | ||
'''[Maulus, Basic Skills | '''[Maulus, PVP Basic Skills Maulus] Required skills'''<br> | ||
Afterburner I<br> | Afterburner I<br> | ||
Drones II<br> | Drones II<br> | ||
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The tristan is an excellent pvp frigate, but requires missile skills to use effectively, which many Gallente players will not train early in their career. It is also slower and has less scan resolution than the Incursus, making it a worse tackler for typical Uni fleets. | The tristan is an excellent pvp frigate, but requires missile skills to use effectively, which many Gallente players will not train early in their career. It is also slower and has less scan resolution than the Incursus, making it a worse tackler for typical Uni fleets. | ||
'''[Tristan, Recon | '''[Tristan, PVE Recon Tristan]'''<br> | ||
Damage Control I<br> | Damage Control I<br> | ||
Overdrive Injector System I<br> | Overdrive Injector System I<br> | ||
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* This fitting is made specifically for the Recon missions (level 2). Since they require no fighting, a quick frigate with moderate tank will perform best to complete the missions quickly with minimal risk. | * This fitting is made specifically for the Recon missions (level 2). Since they require no fighting, a quick frigate with moderate tank will perform best to complete the missions quickly with minimal risk. | ||
'''[Tristan, Recon | '''[Tristan, PVE Recon Tristan] Required Skills'''<br> | ||
Afterburner I<br> | Afterburner I<br> | ||
Gallente Frigate III<br> | Gallente Frigate III<br> | ||
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It is also used as a suicide gank ship by outlaws who participate in the Hulkageddon event. | It is also used as a suicide gank ship by outlaws who participate in the Hulkageddon event. | ||
'''[Catalyst, Basic Skills | '''[Catalyst, PVE Basic Skills Catalyst]'''<br> | ||
Damage Control I<br> | Damage Control I<br> | ||
Small Armor Repairer I<br> | Small Armor Repairer I<br> | ||
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* Fit three Small Capacitor Control Circuit I rigs if you can afford it (requires Jury Rigging I and Mechanic III). | * Fit three Small Capacitor Control Circuit I rigs if you can afford it (requires Jury Rigging I and Mechanic III). | ||
'''[Catalyst, Basic Skills | '''[Catalyst, PVE Basic Skills Catalyst] Required Skills'''<br> | ||
Afterburner I<br> | Afterburner I<br> | ||
Destroyers I<br> | Destroyers I<br> | ||
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The Thorax is the first ship newbie pilots should look at to fill a damage dealing role in pvp fleets. Its bonus to MWD cap and high DPS potential make it an excellent heavy tackler. | The Thorax is the first ship newbie pilots should look at to fill a damage dealing role in pvp fleets. Its bonus to MWD cap and high DPS potential make it an excellent heavy tackler. | ||
'''[Thorax, Basic Skills | '''[Thorax, PVP Basic Skills Thorax]'''<br> | ||
Damage Control I<br> | Damage Control I<br> | ||
Magnetic Field Stabilizer I<br> | Magnetic Field Stabilizer I<br> | ||
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* Faction ammo is not required, but the benefit to DPS is substantial. A full load of Caldari Navy Antimatter Charge M (600 rounds total, 120 rounds per gun) costs around 600,000 ISK. More rounds are rarely needed, but having 2000 additional standard antimatter rounds in case of ratting or long engagements is recommended. | * Faction ammo is not required, but the benefit to DPS is substantial. A full load of Caldari Navy Antimatter Charge M (600 rounds total, 120 rounds per gun) costs around 600,000 ISK. More rounds are rarely needed, but having 2000 additional standard antimatter rounds in case of ratting or long engagements is recommended. | ||
'''[Thorax, Basic Skills | '''[Thorax, PVP Basic Skills Thorax] Required Skills'''<br> | ||
Drones V<br> | Drones V<br> | ||
Electronics IV<br> | Electronics IV<br> | ||
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Weapon Upgrades IV | Weapon Upgrades IV | ||
'''[Thorax, Basic Skills | '''[Thorax, PVP Basic Skills Thorax] Recommended Skills'''<br> | ||
Acceleration Control III<br> | Acceleration Control III<br> | ||
Afterburner IV<br> | Afterburner IV<br> | ||
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The Vexor is also an excellent pvp ship. For low skill pilots, it is usually easier to get DPS out of the Thorax, even with more skills in drones than gunnery. | The Vexor is also an excellent pvp ship. For low skill pilots, it is usually easier to get DPS out of the Thorax, even with more skills in drones than gunnery. | ||
'''[Vexor, Basic Skills | '''[Vexor, PVE Basic Skills Vexor]'''<br> | ||
Damage Control I<br> | Damage Control I<br> | ||
Armor Thermic Hardener I<br> | Armor Thermic Hardener I<br> | ||
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* Rigs are relatively expensive and they can be left out when starting level 2 missions if you have insufficient ISK. | * Rigs are relatively expensive and they can be left out when starting level 2 missions if you have insufficient ISK. | ||
'''[Vexor, Basic Skills | '''[Vexor, PVE Basic Skills Vexor] Required Skills'''<br> | ||
Afterburner I<br> | Afterburner I<br> | ||
Drones IV<br> | Drones IV<br> | ||
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* Scout Drone Operation IV is required for the Drone Link Augmentor. This module can be left out with little impact to the Vexor's performance. | * Scout Drone Operation IV is required for the Drone Link Augmentor. This module can be left out with little impact to the Vexor's performance. | ||
'''[Vexor, Basic Skills | '''[Vexor, PVE Basic Skills Vexor] Recommended Skills'''<br> | ||
Acceleration Control II<br> | Acceleration Control II<br> | ||
Afterburner II<br> | Afterburner II<br> | ||
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Although Gallente ships are usually better armor tanked, the Brutix benefits from a shield tank in several areas. Low slots can be dedicated to gank modules to increase DPS. The shield tank Brutix also has the advantage of being faster than an armor tank, which means it can get into the short blaster range faster. | Although Gallente ships are usually better armor tanked, the Brutix benefits from a shield tank in several areas. Low slots can be dedicated to gank modules to increase DPS. The shield tank Brutix also has the advantage of being faster than an armor tank, which means it can get into the short blaster range faster. | ||
'''[Brutix, | '''[Brutix, PVP T1 Shield Tank Brutix]'''<br> | ||
Damage Control I<br> | Damage Control I<br> | ||
Magnetic Field Stabilizer I<br> | Magnetic Field Stabilizer I<br> | ||
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Hammerhead I x5 | Hammerhead I x5 | ||
'''[Brutix, | '''[Brutix, PVP T2 Shield Tank Brutix]'''<br> | ||
Damage Control II<br> | Damage Control II<br> | ||
Magnetic Field Stabilizer II<br> | Magnetic Field Stabilizer II<br> | ||
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The Myrmidon can also be an excellent pvp ship, though the damage potential is much less than the Brutix. It can have a decent buffer, and some myrmidon pvp fits have double or triple repair modules. Myrmidons can also be fit and rigged for speed with a shield tank. | The Myrmidon can also be an excellent pvp ship, though the damage potential is much less than the Brutix. It can have a decent buffer, and some myrmidon pvp fits have double or triple repair modules. Myrmidons can also be fit and rigged for speed with a shield tank. | ||
'''[Myrmidon, | '''[Myrmidon, PVE T2 Tank Myrmidon]'''<br> | ||
Medium Armor Repairer II<br> | Medium Armor Repairer II<br> | ||
Medium Armor Repairer II<br> | Medium Armor Repairer II<br> | ||
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Valkyrie II x5 | Valkyrie II x5 | ||
'''[Myrmidon, | '''[Myrmidon, PVE T2 Tank Myrmidon] Required Skills'''<br> | ||
Afterburner IV<br> | Afterburner IV<br> | ||
Battlecruisers II<br> | Battlecruisers II<br> | ||
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===Dominix=== | ===Dominix=== | ||
'''[Dominix, High Tank | '''[Dominix, PVE High Tank Dominix]'''<br> | ||
Large Armor Repairer II<br> | Large Armor Repairer II<br> | ||
Large Armor Repairer II<br> | Large Armor Repairer II<br> | ||
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Bouncer I x5 | Bouncer I x5 | ||
'''[Dominix, Low Tank | '''[Dominix, PVE Low Tank Dominix]'''<br> | ||
Magnetic Field Stabilizer II<br> | Magnetic Field Stabilizer II<br> | ||
Magnetic Field Stabilizer II<br> | Magnetic Field Stabilizer II<br> | ||