Difference between revisions of "List of Skill Hardwiring Implants"
From EVE University Wiki
The albiino (talk | contribs) (added - Whelan Machorin's Ballistic Smartlink) |
(→WIP) |
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− | == WIP == | + | == WIP == |
This is a work in process. | This is a work in process. | ||
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To-do: | To-do: | ||
− | 1. <del>Add color to Slot and Skill</del> Done | + | 1. <del>Add color to Slot and Skill</del> Done |
− | 2. Check existence | + | 2. Check existence |
− | 3. Check descriptions, find a better way of writing them | + | 3. Check descriptions, find a better way of writing them |
+ | |||
+ | 4. Eifyr and Co. 'Gunslinger' Small Projectile Turret SP-80#* is Slot 6 but serial number begins with 8. <br> | ||
+ | |||
+ | 5. Inherent Implants 'Lancer' Small Energy Turret SE-602 is wrongly labelled as SD-602 ingame. <br> | ||
<br> | <br> | ||
Line 15: | Line 19: | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
|- | |- | ||
− | ! align="center" | Slot | + | ! align="center" | Slot |
− | ! | + | ! width="90" scope="col" | Skill |
− | ! | + | ! Name |
+ | ! Serial<br> | ||
! class="unsortable" | Description | ! class="unsortable" | Description | ||
|- | |- | ||
− | + | ! style="background-color:#CCCCCC;color:black" | 6 | |
− | + | ! style="background-color:maroon;color:white" | Armor | |
− | + | | Inherent Implants "Noble'<br> | |
− | + | | RS-60#<br> | |
− | + | | A neural Interface upgrade that boosts the pilot's skill in operating armor/hull repair modules. | |
− | ! style="background-color:#CCCCCC;color:black" | 6 | ||
− | ! style="background-color:maroon;color:white" | Armor | ||
− | | | ||
− | |||
− | |- | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | | ' | ||
− | |||
|- | |- | ||
− | ! style="background-color:#CCCCCC;color:black" | 6 | + | ! style="background-color:#CCCCCC;color:black" | 6 |
− | ! style="background-color:lime;color:black" | Electronics | + | ! style="background-color:lime;color:black" | Electronics |
− | | 'Gypsy' | + | | Zainou 'Gypsy' Electronics |
− | | | + | | EE-60#<br> |
+ | | A neural interface upgrade that boosts the pilot's skill at electronics. <br> | ||
|- | |- | ||
− | ! style="background-color:#CCCCCC;color:black" | 6 | + | ! style="background-color:#CCCCCC;color:black" | 6 |
− | ! style="background-color: | + | ! style="background-color:lime;color:black" | Electronics |
− | | ' | + | | Zainou 'Gypsy' Electronics Upgrades |
− | | | + | | EU-60#<br> |
+ | | A neural interface upgrade that boosts the pilot's skill with electronics upgrades. <br> | ||
|- | |- | ||
− | ! style="background-color:#CCCCCC;color:black" | 6 | + | ! style="background-color:#CCCCCC;color:black" | 6 |
− | ! style="background-color:teal;color:white" | Engineering | + | ! style="background-color:teal;color:white" | Engineering |
− | | 'Squire' | + | | Inherent Implants 'Squire' Energy Systems Operation<br> |
− | | | + | | EO60#<br> |
+ | | A neural interface upgrade that boosts the pilot's skill at energy systems operation. <br> | ||
|- | |- | ||
− | ! style="background-color:#CCCCCC;color:black" | 6 | + | ! style="background-color:#CCCCCC;color:black" | 6 |
− | ! style="background-color: | + | ! style="background-color:teal;color:white" | Engineering |
− | | ' | + | | Inherent Implants 'Squire' Engineering<br> |
− | | | + | | EG-60#<br> |
+ | | A neural interface upgrade that boosts the pilot's skill at engineering. <br> | ||
|- | |- | ||
− | ! style="background-color:#CCCCCC;color:black" | 6 | + | ! style="background-color:#CCCCCC;color:black" | 6 |
− | ! style="background-color:red;color:white" | Gunnery | + | ! style="background-color:red;color:white" | Gunnery |
− | | ' | + | | Eifyr and Co. 'Gunslinger' Small Projectile Turret<br> |
− | | | + | | SP-60#<br> |
+ | | A Eifyr and Co. gunnery hardwiring designed to enhance skill with small projectile turrets. <br> | ||
|- | |- | ||
− | ! style="background-color:#CCCCCC;color:black" | 6 | + | ! style="background-color:#CCCCCC;color:black" | 6 |
− | ! style="background-color:red;color:white" | Gunnery | + | ! style="background-color:red;color:white" | Gunnery |
− | | ' | + | | Inherent Implants 'Lancer' Small Energy Turret<br> |
− | | | + | | SE-60#<br> |
+ | | A Inherent Implants gunnery hardwiring designed to enhance skill with small energy turrets. <br> | ||
|- | |- | ||
− | ! style="background-color:#CCCCCC;color:black" | 6 | + | ! style="background-color:#CCCCCC;color:black" | 6 |
− | ! style="background-color: | + | ! style="background-color:red;color:white" | Gunnery |
− | | ' | + | | Zainou 'Deadeye' Small Hybrid Turret |
− | | | + | | SH-60#<br> |
+ | | A Zainou gunnery hardwiring designed to enhance skill with small hybrid turrets. <br> | ||
|- | |- | ||
− | ! style="background-color:#CCCCCC;color:black" | 6 | + | ! style="background-color:#CCCCCC;color:black" | 6 |
− | ! style="background-color:orange;color:white" | Missile | + | ! style="background-color:orange;color:white" | Missile |
− | | ' | + | | Zainou 'Gnome' Launcher CPU Efficiency<br> |
− | | | + | | LE-60#<br> |
+ | | A neural Interface upgrade that lowers launcher CPU needs. <br> | ||
|- | |- | ||
− | ! style="background-color:#CCCCCC;color:black" | 6 | + | ! style="background-color:#CCCCCC;color:black" | 6 |
− | ! style="background-color:orange;color:white" | Missile | + | ! style="background-color:orange;color:white" | Missile |
− | | 'Snapshot' | + | | Zainou 'Snapshot' Cruise Missiles<br> |
− | | | + | | CM-60#<br> |
+ | | A neural interface upgrade that boosts the pilot's skill with cruise missiles. <br> | ||
|- | |- | ||
− | ! style="background-color:#CCCCCC;color:black" | 6 | + | ! style="background-color:#CCCCCC;color:black" | 6 |
− | ! style="background-color: | + | ! style="background-color:orange;color:white" | Missile |
− | | ' | + | | Zainou 'Snapshot' Torpedoes<br> |
− | | | + | | TD-60#<br> |
+ | | A neural interface upgrade that boosts the pilot's skill with torpedoes. <br> | ||
|- | |- | ||
− | ! style="background-color:#CCCCCC;color:black" | 6 | + | ! style="background-color:#CCCCCC;color:black" | 6 |
− | ! style="background-color:aqua;color:black" | Navigation | + | ! style="background-color:aqua;color:black" | Navigation |
− | | 'Rogue' | + | | Eifyr and Co. 'Rogue' Acceleration Control<br> |
− | | | + | | AC-60#<br> |
+ | | Improves speed boosting velocity. <br> | ||
|- | |- | ||
− | ! style="background-color:#CCCCCC;color:black" | 6 | + | ! style="background-color:#CCCCCC;color:black" | 6 |
− | ! style="background-color:aqua;color:black" | Navigation | + | ! style="background-color:aqua;color:black" | Navigation |
− | | 'Rogue' | + | | Eifyr and Co. 'Rogue' Afterburner |
− | | | + | | AB-60#<br> |
+ | | A neural interface upgrade that boosts the pilot's skill with afterburners. | ||
|- | |- | ||
− | ! style="background-color:#CCCCCC;color:black" | 6 | + | ! style="background-color:#CCCCCC;color:black" | 6 |
− | ! style="background-color:aqua;color:black" | Navigation | + | ! style="background-color:aqua;color:black" | Navigation |
− | | 'Rogue' | + | | Eifyr and Co. 'Rogue' Navigation |
− | | | + | | NN-60#<br> |
+ | | A Eifyr and Co hardwiring designed to enhance pilot navigation skill. <br> | ||
|- | |- | ||
− | ! style="background-color:#CCCCCC;color:black" | 6 | + | ! style="background-color:#CCCCCC;color:black" | 6 |
− | ! style="background-color:aqua;color:black" | Navigation | + | ! style="background-color:aqua;color:black" | Navigation |
− | | 'Rogue' | + | | Eifyr and Co. 'Rogue' Warp Drive Operation<br> |
− | | | + | | WD-60#<br> |
+ | | A neural interface upgrade that boosts the pilot's skill at warp drive operation. <br> | ||
|- | |- | ||
− | ! style="background-color:#CCCCCC;color:black" | 6 | + | ! style="background-color:#CCCCCC;color:black" | 6 |
− | ! style="background-color:aqua;color:black" | Navigation | + | ! style="background-color:aqua;color:black" | Navigation |
− | | | + | | Eifyr and Co. 'Rogue' Warp Drive Speed |
− | | | + | | WS-60#<br> |
+ | | A neural interface upgrade that boosts the pilot's skill at warp navigation. <br> | ||
|- | |- | ||
− | ! style="background-color:#CCCCCC;color:black" | 6 | + | ! style="background-color:#CCCCCC;color:black" | 6 |
− | ! style="background-color:green;color:white" | Science | + | ! style="background-color:green;color:white" | Science |
− | | 'Prospector' | + | | Poteque ' Prospector' Astrometric Pinpointing<br> |
− | | | + | | AP-602 / 606 / 610<br> |
+ | | A neural Interface upgrade that boosts the pilots scanning skills. <br> | ||
|- | |- | ||
− | ! style="background-color:#CCCCCC;color:black" | 6 | + | ! style="background-color:#CCCCCC;color:black" | 6 |
− | ! style="background-color:green;color:white" | Science | + | ! style="background-color:green;color:white" | Science |
− | | 'Beancounter' | + | | Zainou 'Beancounter' Research |
− | | | + | | RR-601 / 603 / 605<br> |
+ | | A neural Interface upgrade that boosts the pilots research skills. <br> | ||
|- | |- | ||
− | ! style="background-color:#CCCCCC;color:black" | 6 | + | ! style="background-color:#CCCCCC;color:black" | 6 |
− | ! style="background-color:blue;color:white" | Shield | + | ! style="background-color:blue;color:white" | Shield |
− | | 'Gnome' | + | | Zainou 'Gnome' Shield Upgrades |
− | | | + | | SU-60#<br> |
+ | | A neural Interface upgrade that reduces the shield upgrade module power needs. <br> | ||
|- | |- | ||
− | ! style="background-color:#999999;color:black" | 7 | + | ! style="background-color:#999999;color:black" | 7 |
− | ! style="background-color:maroon;color:white" | Armor | + | ! style="background-color:maroon;color:white" | Armor |
− | | 'Noble' ZET2# | + | | 'Noble' ZET2# |
+ | | <br> | ||
| Reduce Capacitor Need for Remote Repair (-1%/-3%/-5%) | | Reduce Capacitor Need for Remote Repair (-1%/-3%/-5%) | ||
|- | |- | ||
− | ! style="background-color:#999999;color:black" | 7 | + | ! style="background-color:#999999;color:black" | 7 |
− | ! style="background-color:lime;color:black" | Electronics | + | ! style="background-color:lime;color:black" | Electronics |
− | | 'Gypsy' KNB-# | + | | 'Gypsy' KNB-# |
+ | | <br> | ||
| Increase Scan Resolution (+1%/+3%/+5%) | | Increase Scan Resolution (+1%/+3%/+5%) | ||
|- | |- | ||
− | ! style="background-color:#999999;color:black" | 7 | + | ! style="background-color:#999999;color:black" | 7 |
− | ! style="background-color:teal;color:white" | Engineering | + | ! style="background-color:teal;color:white" | Engineering |
− | | 'Squire' EE# | + | | 'Squire' EE# |
+ | | <br> | ||
| Reduce Capacitor Need for Energy Emissions (-1%/-3%/-5%) | | Reduce Capacitor Need for Energy Emissions (-1%/-3%/-5%) | ||
|- | |- | ||
− | ! style="background-color:#999999;color:black" | 7 | + | ! style="background-color:#999999;color:black" | 7 |
− | ! style="background-color:teal;color:white" | Engineering | + | ! style="background-color:teal;color:white" | Engineering |
− | | 'Squire' EP# | + | | 'Squire' EP# |
+ | | <br> | ||
| Reduce Duration for Energy Pulse Weapons (-1%/-3%/-5%) | | Reduce Duration for Energy Pulse Weapons (-1%/-3%/-5%) | ||
|- | |- | ||
− | ! style="background-color:#999999;color:black" | 7 | + | ! style="background-color:#999999;color:black" | 7 |
− | ! style="background-color:teal;color:white" | Engineering | + | ! style="background-color:teal;color:white" | Engineering |
− | | 'Squire' GU# | + | | 'Squire' GU# |
+ | | <br> | ||
| Reduce CPU for Energy Grid Upgrades (-1%/-3%/-5%) | | Reduce CPU for Energy Grid Upgrades (-1%/-3%/-5%) | ||
|- | |- | ||
− | ! style="background-color:#999999;color:black" | 7 | + | ! style="background-color:#999999;color:black" | 7 |
− | ! style="background-color:red;color:white" | Gunnery | + | ! style="background-color:red;color:white" | Gunnery |
− | | 'Gunslinger' AX-# | + | | 'Gunslinger' AX-# |
+ | | <br> | ||
| Increase Turret Tracking Speed (+1%/+3%/+5%) | | Increase Turret Tracking Speed (+1%/+3%/+5%) | ||
|- | |- | ||
− | ! style="background-color:#999999;color:black" | 7 | + | ! style="background-color:#999999;color:black" | 7 |
− | ! style="background-color:red;color:white" | Gunnery | + | ! style="background-color:red;color:white" | Gunnery |
− | | 'Lancer' G#-Beta | + | | 'Lancer' G#-Beta |
+ | | <br> | ||
| Reduce Turret Capacitor Usage (-1%/-3%/-5%) | | Reduce Turret Capacitor Usage (-1%/-3%/-5%) | ||
|- | |- | ||
− | ! style="background-color:#999999;color:black" | 7 | + | ! style="background-color:#999999;color:black" | 7 |
− | ! style="background-color:red;color:white" | Gunnery | + | ! style="background-color:red;color:white" | Gunnery |
− | | 'Deadeye' ZGC# | + | | 'Deadeye' ZGC# |
+ | | <br> | ||
| Increase Turret Falloff (+1%/+3%/+5%) | | Increase Turret Falloff (+1%/+3%/+5%) | ||
|- | |- | ||
− | ! style="background-color:#999999;color:black" | 7 | + | ! style="background-color:#999999;color:black" | 7 |
− | ! style="background-color:red;color:white" | Gunnery | + | ! style="background-color:red;color:white" | Gunnery |
− | | Ogdin's Eye Coordination Enhancer | + | | Ogdin's Eye Coordination Enhancer |
+ | | <br> | ||
| Increase Turret Tracking Speed (+6%) | | Increase Turret Tracking Speed (+6%) | ||
|- | |- | ||
− | ! style="background-color:#999999;color:black" | 7 | + | ! style="background-color:#999999;color:black" | 7 |
− | ! style="background-color:yellow;color:black" | Industry | + | ! style="background-color:yellow;color:black" | Industry |
− | | Michi's Excavation Augmentor | + | | Michi's Excavation Augmentor |
+ | | <br> | ||
| Increase Mining Yield (+5%) | | Increase Mining Yield (+5%) | ||
|- | |- | ||
− | ! style="background-color:#999999;color:black" | 7 | + | ! style="background-color:#999999;color:black" | 7 |
− | ! style="background-color:orange;color:white" | Missile | + | ! style="background-color:orange;color:white" | Missile |
− | | 'Deadeye' ZMC# | + | | 'Deadeye' ZMC# |
+ | | <br> | ||
| Increase Flight Range (+1%/+3%/+5%) | | Increase Flight Range (+1%/+3%/+5%) | ||
|- | |- | ||
− | ! style="background-color:#999999;color:black" | 7 | + | ! style="background-color:#999999;color:black" | 7 |
− | ! style="background-color:orange;color:white" | Missile | + | ! style="background-color:orange;color:white" | Missile |
− | | 'Deadeye' ZML# | + | | 'Deadeye' ZML# |
+ | | <br> | ||
| Increase Maximum Velocity (+1%/+3%/+5%) | | Increase Maximum Velocity (+1%/+3%/+5%) | ||
|- | |- | ||
− | ! style="background-color:#999999;color:black" | 7 | + | ! style="background-color:#999999;color:black" | 7 |
− | ! style="background-color:orange;color:white" | Missile | + | ! style="background-color:orange;color:white" | Missile |
− | | 'Snapshot' ZME# | + | | 'Snapshot' ZME# |
+ | | <br> | ||
| Increase Heavy Assault Missile Damage (+1%/+3%/+5%) | | Increase Heavy Assault Missile Damage (+1%/+3%/+5%) | ||
|- | |- | ||
− | ! style="background-color:#999999;color:black" | 7 | + | ! style="background-color:#999999;color:black" | 7 |
− | ! style="background-color:orange;color:white" | Missile | + | ! style="background-color:orange;color:white" | Missile |
− | | 'Snapshot' ZMH# | + | | 'Snapshot' ZMH# |
+ | | <br> | ||
| Increase Heavy Missile Damage (+1%/+3%/+5%) | | Increase Heavy Missile Damage (+1%/+3%/+5%) | ||
|- | |- | ||
− | ! style="background-color:#999999;color:black" | 7 | + | ! style="background-color:#999999;color:black" | 7 |
− | ! style="background-color:aqua;color:black" | Navigation | + | ! style="background-color:aqua;color:black" | Navigation |
− | | 'Rogue' AY-# | + | | 'Rogue' AY-# |
+ | | <br> | ||
| Increase Ship Agility (+1%/+3%/+5%) | | Increase Ship Agility (+1%/+3%/+5%) | ||
|- | |- | ||
− | ! style="background-color:#999999;color:black" | 7 | + | ! style="background-color:#999999;color:black" | 7 |
− | ! style="background-color:aqua;color:black" | Navigation | + | ! style="background-color:aqua;color:black" | Navigation |
− | | Zor's Custom Navigation Link | + | | Zor's Custom Navigation Link |
+ | | <br> | ||
| Increase Afterburner Duration (+10%) | | Increase Afterburner Duration (+10%) | ||
|- | |- | ||
− | ! style="background-color:#999999;color:black" | 7 | + | ! style="background-color:#999999;color:black" | 7 |
− | ! style="background-color:green;color:white" | Science | + | ! style="background-color:green;color:white" | Science |
− | | 'Prospector' PPG-# | + | | 'Prospector' PPG-# |
+ | | <br> | ||
| Reduce Probe Scanning Time (-2%/-6%/-10%) | | Reduce Probe Scanning Time (-2%/-6%/-10%) | ||
|- | |- | ||
− | ! style="background-color:#999999;color:black" | 7 | + | ! style="background-color:#999999;color:black" | 7 |
− | ! style="background-color:green;color:white" | Science | + | ! style="background-color:green;color:white" | Science |
− | | 'Beancounter' J# | + | | 'Beancounter' J# |
+ | | <br> | ||
| Reduce Material Efficiency Research Time (-1%/-3%/-5%) | | Reduce Material Efficiency Research Time (-1%/-3%/-5%) | ||
|- | |- | ||
− | ! style="background-color:#999999;color:black" | 7 | + | ! style="background-color:#999999;color:black" | 7 |
− | ! style="background-color:blue;color:white" | Shield | + | ! style="background-color:blue;color:white" | Shield |
− | | 'Gnome' KVA# | + | | 'Gnome' KVA# |
+ | | <br> | ||
| Increase Shield Capacity (+1%/+3%/+5%) | | Increase Shield Capacity (+1%/+3%/+5%) | ||
|- | |- | ||
− | ! style="background-color:#666666;color:white" | 8 | + | ! style="background-color:#666666;color:white" | 8 |
− | ! style="background-color:maroon;color:white" | Armor | + | ! style="background-color:maroon;color:white" | Armor |
− | | 'Noble' ZET3# | + | | 'Noble' ZET3# |
+ | | <br> | ||
| Increase Hull Hit Points (+1%/+3%/+5%) | | Increase Hull Hit Points (+1%/+3%/+5%) | ||
|- | |- | ||
− | ! style="background-color:#666666;color:white" | 8 | + | ! style="background-color:#666666;color:white" | 8 |
− | ! style="background-color:lime;color:black" | Electronics | + | ! style="background-color:lime;color:black" | Electronics |
− | | 'Gypsy' KPB-# | + | | 'Gypsy' KPB-# |
+ | | <br> | ||
| Increase Targeting Range (+1%/+3%/+5%) | | Increase Targeting Range (+1%/+3%/+5%) | ||
|- | |- | ||
− | ! style="background-color:#666666;color:white" | 8 | + | ! style="background-color:#666666;color:white" | 8 |
− | ! style="background-color:lime;color:black" | Electronics | + | ! style="background-color:lime;color:black" | Electronics |
− | | 'Gypsy' KQB-# | + | | 'Gypsy' KQB-# |
+ | | <br> | ||
| Reduce Propulsion Jamming Modules Capacitor Usage (+1%/+3%/+5%) | | Reduce Propulsion Jamming Modules Capacitor Usage (+1%/+3%/+5%) | ||
|- | |- | ||
− | ! style="background-color:#666666;color:white" | 8 | + | ! style="background-color:#666666;color:white" | 8 |
− | ! style="background-color:teal;color:white" | Engineering | + | ! style="background-color:teal;color:white" | Engineering |
− | | 'Squire' CC# | + | | 'Squire' CC# |
+ | | <br> | ||
| Increase Capacitor (+1%/+3%/+5%) | | Increase Capacitor (+1%/+3%/+5%) | ||
|- | |- | ||
− | ! style="background-color:#666666;color:white" | 8 | + | ! style="background-color:#666666;color:white" | 8 |
− | ! style="background-color:red;color:white" | Gunnery | + | ! style="background-color:red;color:white" | Gunnery |
− | | 'Lancer' G#-Gamma | + | | 'Lancer' G#-Gamma |
+ | | <br> | ||
| Increase Medium Energy Turret Damage (+1%/+3%/+5%) | | Increase Medium Energy Turret Damage (+1%/+3%/+5%) | ||
|- | |- | ||
− | ! style="background-color:#666666;color:white" | 8 | + | ! style="background-color:#666666;color:white" | 8 |
− | ! style="background-color:red;color:white" | Gunnery | + | ! style="background-color:red;color:white" | Gunnery |
− | | 'Deadeye' ZGM# | + | | 'Deadeye' ZGM# |
+ | | <br> | ||
| Increase Medium Hybrid Turret Damage (+1%/+3%/+5%) | | Increase Medium Hybrid Turret Damage (+1%/+3%/+5%) | ||
|- | |- | ||
− | ! style="background-color:#666666;color:white" | 8 | + | ! style="background-color:#666666;color:white" | 8 |
− | ! style="background-color:red;color:white" | Gunnery | + | ! style="background-color:red;color:white" | Gunnery |
− | | 'Gunslinger' MX-# | + | | 'Gunslinger' MX-# |
+ | | <br> | ||
| Increase Medium Projectile Turret Damage (+1%/+3%/+5%) | | Increase Medium Projectile Turret Damage (+1%/+3%/+5%) | ||
|- | |- | ||
− | ! style="background-color:#666666;color:white" | 8 | + | ! style="background-color:#666666;color:white" | 8 |
− | ! style="background-color:yellow;color:black" | Industry | + | ! style="background-color:yellow;color:black" | Industry |
− | | 'Alchemist' ZA-# | + | | 'Alchemist' ZA-# |
+ | | <br> | ||
| Reduce Gas Harvester Cycle Time (-1%/-3%/-5%) | | Reduce Gas Harvester Cycle Time (-1%/-3%/-5%) | ||
|- | |- | ||
− | ! style="background-color:#666666;color:white" | 8 | + | ! style="background-color:#666666;color:white" | 8 |
− | ! style="background-color:yellow;color:black" | Industry | + | ! style="background-color:yellow;color:black" | Industry |
− | | 'Beancounter' F# | + | | 'Beancounter' F# |
+ | | <br> | ||
| Reduce Manufacturing Time (-1%/-2%/-4%) | | Reduce Manufacturing Time (-1%/-2%/-4%) | ||
|- | |- | ||
− | ! style="background-color:#666666;color:white" | 8 | + | ! style="background-color:#666666;color:white" | 8 |
− | ! style="background-color:yellow;color:black" | Industry | + | ! style="background-color:yellow;color:black" | Industry |
− | | 'Beancounter' H# | + | | 'Beancounter' H# |
− | | | + | | |
+ | | educe Refinery Waste (-1%/-2%/-4%) | ||
|- | |- | ||
− | ! style="background-color:#666666;color:white" | 8 | + | ! style="background-color:#666666;color:white" | 8 |
− | ! style="background-color:orange;color:white" | Missile | + | ! style="background-color:orange;color:white" | Missile |
− | | 'Deadeye' ZMA# | + | | 'Deadeye' ZMA# |
+ | | <br> | ||
| Reduce Signature Radius Factor (-1%/-3%/-5%) | | Reduce Signature Radius Factor (-1%/-3%/-5%) | ||
|- | |- | ||
− | ! style="background-color:#666666;color:white" | 8 | + | ! style="background-color:#666666;color:white" | 8 |
− | ! style="background-color:orange;color:white" | Missile | + | ! style="background-color:orange;color:white" | Missile |
− | | 'Snapshot' ZMD# | + | | 'Snapshot' ZMD# |
+ | | <br> | ||
| Increase Defender Missile Velocity (+1%/+3%/+5%) | | Increase Defender Missile Velocity (+1%/+3%/+5%) | ||
|- | |- | ||
− | ! style="background-color:#666666;color:white" | 8 | + | ! style="background-color:#666666;color:white" | 8 |
− | ! style="background-color:aqua;color:black" | Navigation | + | ! style="background-color:aqua;color:black" | Navigation |
− | | 'Rogue' DY-# | + | | 'Rogue' DY-# |
+ | | <br> | ||
| Reduce Afterburner Capacitor Usage (-1%/-3%/-5%) | | Reduce Afterburner Capacitor Usage (-1%/-3%/-5%) | ||
|- | |- | ||
− | ! style="background-color:#666666;color:white" | 8 | + | ! style="background-color:#666666;color:white" | 8 |
− | ! style="background-color:aqua;color:black" | Navigation | + | ! style="background-color:aqua;color:black" | Navigation |
− | | Zor's Custom Navigation Hyper-Link | + | | Zor's Custom Navigation Hyper-Link |
+ | | <br> | ||
| Increase Afterburner / MWD Speed (+5%) | | Increase Afterburner / MWD Speed (+5%) | ||
|- | |- | ||
− | ! style="background-color:#666666;color:white" | 8 | + | ! style="background-color:#666666;color:white" | 8 |
− | ! style="background-color:green;color:white" | Science | + | ! style="background-color:green;color:white" | Science |
− | | 'Alchemist' WA-# | + | | 'Alchemist' WA-# |
+ | | <br> | ||
| Increase Booster Duration (+5%/+10%) | | Increase Booster Duration (+5%/+10%) | ||
|- | |- | ||
− | ! style="background-color:#666666;color:white" | 8 | + | ! style="background-color:#666666;color:white" | 8 |
− | ! style="background-color:green;color:white" | Science | + | ! style="background-color:green;color:white" | Science |
− | | 'Prospector' PPH-# | + | | 'Prospector' PPH-# |
+ | | <br> | ||
| Increase Scan Probe Strength (+2%/+6%/+10%) | | Increase Scan Probe Strength (+2%/+6%/+10%) | ||
|- | |- | ||
− | ! style="background-color:#666666;color:white" | 8 | + | ! style="background-color:#666666;color:white" | 8 |
− | ! style="background-color:green;color:white" | Science | + | ! style="background-color:green;color:white" | Science |
− | | 'Beancounter' K# | + | | 'Beancounter' K# |
+ | | <br> | ||
| Reduce Blueprint Copy Time (-1%/-3%/-5%) | | Reduce Blueprint Copy Time (-1%/-3%/-5%) | ||
|- | |- | ||
− | ! style="background-color:#666666;color:white" | 8 | + | ! style="background-color:#666666;color:white" | 8 |
− | ! style="background-color:blue;color:white" | Shield | + | ! style="background-color:blue;color:white" | Shield |
− | | 'Gnome' KXA# | + | | 'Gnome' KXA# |
+ | | <br> | ||
| Reduce Shield Emission Capacitor Usage (-1%/-3%/-5%) | | Reduce Shield Emission Capacitor Usage (-1%/-3%/-5%) | ||
|- | |- | ||
− | ! style="background-color:#333333;color:white" | 9 | + | ! style="background-color:#333333;color:white" | 9 |
− | ! style="background-color:maroon;color:white" | Armor | + | ! style="background-color:maroon;color:white" | Armor |
− | | 'Noble' ZET4# | + | | 'Noble' ZET4# |
+ | | <br> | ||
| Increase Armor Repair Amount (+1%/+3%/+5%) | | Increase Armor Repair Amount (+1%/+3%/+5%) | ||
|- | |- | ||
− | ! style="background-color:#333333;color:white" | 9 | + | ! style="background-color:#333333;color:white" | 9 |
− | ! style="background-color:lime;color:black" | Electronics | + | ! style="background-color:lime;color:black" | Electronics |
− | | 'Gypsy' KOB-# | + | | 'Gypsy' KOB-# |
+ | | <br> | ||
| Reduce Electronic Warfare Capacitor Usage (-1%/-3%/-5%) | | Reduce Electronic Warfare Capacitor Usage (-1%/-3%/-5%) | ||
|- | |- | ||
− | ! style="background-color:#333333;color:white" | 9 | + | ! style="background-color:#333333;color:white" | 9 |
− | ! style="background-color:lime;color:black" | Electronics | + | ! style="background-color:lime;color:black" | Electronics |
− | | 'Gypsy' KRB-# | + | | 'Gypsy' KRB-# |
+ | | <br> | ||
| Reduce Sensor Linking Capacitor Usage (-1%/-3%/-5%) | | Reduce Sensor Linking Capacitor Usage (-1%/-3%/-5%) | ||
|- | |- | ||
− | ! style="background-color:#333333;color:white" | 9 | + | ! style="background-color:#333333;color:white" | 9 |
− | ! style="background-color:lime;color:black" | Electronics | + | ! style="background-color:lime;color:black" | Electronics |
− | | 'Gypsy' KSB-# | + | | 'Gypsy' KSB-# |
+ | | <br> | ||
| Reduce Weapon Disruption Capacitor Usage (-1%/-3%/-5%) | | Reduce Weapon Disruption Capacitor Usage (-1%/-3%/-5%) | ||
|- | |- | ||
− | ! style="background-color:#333333;color:white" | 9 | + | ! style="background-color:#333333;color:white" | 9 |
− | ! style="background-color:lime;color:black" | Electronics | + | ! style="background-color:lime;color:black" | Electronics |
− | | 'Gypsy' KTB-# | + | | 'Gypsy' KTB-# |
+ | | <br> | ||
| Reduce Target Painting Capacitor Usage (-1%/-3%/-5%) | | Reduce Target Painting Capacitor Usage (-1%/-3%/-5%) | ||
|- | |- | ||
− | ! style="background-color:#333333;color:white" | 9 | + | ! style="background-color:#333333;color:white" | 9 |
− | ! style="background-color:red;color:white" | Gunnery | + | ! style="background-color:red;color:white" | Gunnery |
− | | 'Gunslinger' CX-# | + | | 'Gunslinger' CX-# |
+ | | <br> | ||
| Increase All Turret Damage (+1%/+3%/+5%) | | Increase All Turret Damage (+1%/+3%/+5%) | ||
|- | |- | ||
− | ! style="background-color:#333333;color:white" | 9 | + | ! style="background-color:#333333;color:white" | 9 |
− | ! style="background-color:red;color:white" | Gunnery | + | ! style="background-color:red;color:white" | Gunnery |
− | | 'Lancer' G#-Delta | + | | 'Lancer' G#-Delta |
+ | | <br> | ||
| Increase Turret Rate of Fire (+1%/+3%/+5%) | | Increase Turret Rate of Fire (+1%/+3%/+5%) | ||
|- | |- | ||
− | ! style="background-color:#333333;color:white" | 9 | + | ! style="background-color:#333333;color:white" | 9 |
− | ! style="background-color:red;color:white" | Gunnery | + | ! style="background-color:red;color:white" | Gunnery |
− | | 'Deadeye' ZGA# | + | | 'Deadeye' ZGA# |
+ | | <br> | ||
| Increase Turret Optimal Range (+1%/+3%/+5%) | | Increase Turret Optimal Range (+1%/+3%/+5%) | ||
|- | |- | ||
− | ! style="background-color:#333333;color:white" | 9 | + | ! style="background-color:#333333;color:white" | 9 |
− | ! style="background-color:red;color:white" | Gunnery | + | ! style="background-color:red;color:white" | Gunnery |
− | | Pashan's Turret Customization Mindlink | + | | Pashan's Turret Customization Mindlink |
+ | | <br> | ||
| Increase Turret Rate of Fire (+7%) | | Increase Turret Rate of Fire (+7%) | ||
|- | |- | ||
− | ! style="background-color:#333333;color:white" | 9 | + | ! style="background-color:#333333;color:white" | 9 |
− | ! style="background-color:orange;color:white" | Missile | + | ! style="background-color:orange;color:white" | Missile |
− | | 'Deadeye' ZMS# | + | | 'Deadeye' ZMS# |
+ | | <br> | ||
| Reduce Target Velocity Factor (-1%/-3%/-5%) | | Reduce Target Velocity Factor (-1%/-3%/-5%) | ||
|- | |- | ||
− | ! style="background-color:#333333;color:white" | 9 | + | ! style="background-color:#333333;color:white" | 9 |
− | ! style="background-color:orange;color:white" | Missile | + | ! style="background-color:orange;color:white" | Missile |
− | | 'Snapshot' ZMN# | + | | 'Snapshot' ZMN# |
+ | | <br> | ||
| Increase Standard Missile Damage (+1%/+3%/+5%) | | Increase Standard Missile Damage (+1%/+3%/+5%) | ||
|- | |- | ||
− | ! style="background-color:#333333;color:white" | 9 | + | ! style="background-color:#333333;color:white" | 9 |
− | ! style="background-color:orange;color:white" | Missile | + | ! style="background-color:orange;color:white" | Missile |
− | | 'Snapshot' ZMR# | + | | 'Snapshot' ZMR# |
+ | | <br> | ||
| Increase Rockets Damage (+1%/+3%/+5%) | | Increase Rockets Damage (+1%/+3%/+5%) | ||
|- | |- | ||
− | ! style="background-color:#333333;color:white" | 9 | + | ! style="background-color:#333333;color:white" | 9 |
− | ! style="background-color:aqua;color:black" | Navigation | + | ! style="background-color:aqua;color:black" | Navigation |
− | | 'Rogue' GY-# | + | | 'Rogue' GY-# |
+ | | <br> | ||
| Reduce MWD Capacitor Usage (-1%/-3%/-5%) | | Reduce MWD Capacitor Usage (-1%/-3%/-5%) | ||
|- | |- | ||
− | ! style="background-color:#333333;color:white" | 9 | + | ! style="background-color:#333333;color:white" | 9 |
− | ! style="background-color:green;color:white" | Science | + | ! style="background-color:green;color:white" | Science |
− | | 'Alchemist' YA-# | + | | 'Alchemist' YA-# |
+ | | <br> | ||
| Reduce Booster Side Effects (-3%/-5%) | | Reduce Booster Side Effects (-3%/-5%) | ||
|- | |- | ||
− | ! style="background-color:#333333;color:white" | 9 | + | ! style="background-color:#333333;color:white" | 9 |
− | ! style="background-color:green;color:white" | Science | + | ! style="background-color:green;color:white" | Science |
− | | 'Prospector' PPW-1 | + | | 'Prospector' PPW-1 |
+ | | <br> | ||
| Increase Chance of Archaeological find (+5%) | | Increase Chance of Archaeological find (+5%) | ||
|- | |- | ||
− | ! style="background-color:#333333;color:white" | 9 | + | ! style="background-color:#333333;color:white" | 9 |
− | ! style="background-color:green;color:white" | Science | + | ! style="background-color:green;color:white" | Science |
− | | 'Prospector' PPX-1 | + | | 'Prospector' PPX-1 |
+ | | <br> | ||
| Increase Chance of Data Retrieval (+5%) | | Increase Chance of Data Retrieval (+5%) | ||
|- | |- | ||
− | ! style="background-color:#333333;color:white" | 9 | + | ! style="background-color:#333333;color:white" | 9 |
− | ! style="background-color:green;color:white" | Science | + | ! style="background-color:green;color:white" | Science |
− | | 'Prospector' PPY-1 | + | | 'Prospector' PPY-1 |
+ | | <br> | ||
| Increase Chance of Salvage Retrieval (+5%) | | Increase Chance of Salvage Retrieval (+5%) | ||
|- | |- | ||
− | ! style="background-color:#333333;color:white" | 9 | + | ! style="background-color:#333333;color:white" | 9 |
− | ! style="background-color:blue;color:white" | Shield | + | ! style="background-color:blue;color:white" | Shield |
− | | 'Gnome' KYA# | + | | 'Gnome' KYA# |
+ | | <br> | ||
| Reduce Shield Recharge Time (-1%/-3%-5%) | | Reduce Shield Recharge Time (-1%/-3%-5%) | ||
|- | |- | ||
− | ! style="background-color:#111111;color:white" | 10 | + | ! style="background-color:#111111;color:white" | 10 |
− | ! style="background-color:maroon;color:white" | Armor | + | ! style="background-color:maroon;color:white" | Armor |
− | | 'Noble' ZET5# | + | | 'Noble' ZET5# |
+ | | <br> | ||
| Increase Armor Hit Points (+1%/+3%/+5%) | | Increase Armor Hit Points (+1%/+3%/+5%) | ||
|- | |- | ||
− | ! style="background-color:#111111;color:white" | 10 | + | ! style="background-color:#111111;color:white" | 10 |
− | ! style="background-color:maroon;color:white" | Armor | + | ! style="background-color:maroon;color:white" | Armor |
− | | Akemon's Modified 'Noble' ZET5000 | + | | Akemon's Modified 'Noble' ZET5000 |
+ | | <br> | ||
| Increase Armor Hit Points (+8%) | | Increase Armor Hit Points (+8%) | ||
|- | |- | ||
− | ! style="background-color:#111111;color:white" | 10 | + | ! style="background-color:#111111;color:white" | 10 |
− | ! style="background-color:red;color:white;" | Gunnery | + | ! style="background-color:red;color:white;" | Gunnery |
− | | 'Lancer' G#-Epsilon | + | | 'Lancer' G#-Epsilon |
+ | | <br> | ||
| Increase Large Energy Turret Damage (+1%/+3%/+5%) | | Increase Large Energy Turret Damage (+1%/+3%/+5%) | ||
|- | |- | ||
− | ! style="background-color:#111111;color:white" | 10 | + | ! style="background-color:#111111;color:white" | 10 |
− | ! style="background-color:red;color:white" | Gunnery | + | ! style="background-color:red;color:white" | Gunnery |
− | | 'Deadeye' ZGL# | + | | 'Deadeye' ZGL# |
+ | | <br> | ||
| Increase Large Hybrid Turret Damage (+1%/+3%/+5%) | | Increase Large Hybrid Turret Damage (+1%/+3%/+5%) | ||
|- | |- | ||
− | ! style="background-color:#111111;color:white" | 10 | + | ! style="background-color:#111111;color:white" | 10 |
− | ! style="background-color:red;color:white" | Gunnery | + | ! style="background-color:red;color:white" | Gunnery |
− | | 'Gunslinger' LX-# | + | | 'Gunslinger' LX-# |
+ | | <br> | ||
| Increase Large Projectile Turret Damage (+1%/+3%/+5%) | | Increase Large Projectile Turret Damage (+1%/+3%/+5%) | ||
|- | |- | ||
− | ! style="background-color:#111111;color:white" | 10 | + | ! style="background-color:#111111;color:white" | 10 |
− | ! style="background-color:red;color:white" | Gunnery | + | ! style="background-color:red;color:white" | Gunnery |
− | | 'Gnome' KZA# | + | | 'Gnome' KZA# |
+ | | <br> | ||
| Reduce Turret CPU Needs (-1%/-3%/-5%) | | Reduce Turret CPU Needs (-1%/-3%/-5%) | ||
|- | |- | ||
− | ! style="background-color:#111111;color:white" | 10 | + | ! style="background-color:#111111;color:white" | 10 |
− | ! style="background-color:red;color:white;" | Gunnery | + | ! style="background-color:red;color:white;" | Gunnery |
− | | Pashan's Turret Handling Mindlink | + | | Pashan's Turret Handling Mindlink |
+ | | <br> | ||
| Increase Large Energy Turret Damage (+7%) | | Increase Large Energy Turret Damage (+7%) | ||
|- | |- | ||
− | ! style="background-color:#111111;color:white" | 10 | + | ! style="background-color:#111111;color:white" | 10 |
− | ! style="background-color:yellow;color:black" | Industry | + | ! style="background-color:yellow;color:black" | Industry |
− | | 'Highwall' HX-# | + | | 'Highwall' HX-# |
+ | | <br> | ||
| Increase Mining Yield (+1%/+3%/+5%) | | Increase Mining Yield (+1%/+3%/+5%) | ||
|- | |- | ||
− | ! style="background-color:#111111;color:white" | 10 | + | ! style="background-color:#111111;color:white" | 10 |
− | ! style="background-color:yellow;color:black" | Industry | + | ! style="background-color:yellow;color:black" | Industry |
− | | 'Highwall' HY-# | + | | 'Highwall' HY-# |
+ | | <br> | ||
| Reduce Mining Upgrade CPU Needs (-1%/-3%/-5%) | | Reduce Mining Upgrade CPU Needs (-1%/-3%/-5%) | ||
|- | |- | ||
− | ! style="background-color:#111111;color:white" | 10 | + | ! style="background-color:#111111;color:white" | 10 |
− | ! style="background-color:yellow;color:black" | Industry | + | ! style="background-color:yellow;color:black" | Industry |
− | | 'Yeti' BX-# | + | | 'Yeti' BX-# |
+ | | <br> | ||
| Reduce Ice Harvester Cycle Time (-1%/-3%/-5%) | | Reduce Ice Harvester Cycle Time (-1%/-3%/-5%) | ||
|- | |- | ||
− | ! style="background-color:#111111;color:white" | 10 | + | ! style="background-color:#111111;color:white" | 10 |
− | ! style="background-color:purple;color:white" | Leadership | + | ! style="background-color:purple;color:white" | Leadership |
− | | Armored Warfare Mindlink | + | | Armored Warfare Mindlink |
+ | | <br> | ||
|- | |- | ||
− | ! style="background-color:#111111;color:white" | 10 | + | ! style="background-color:#111111;color:white" | 10 |
− | ! style="background-color:purple;color:white" | Leadership | + | ! style="background-color:purple;color:white" | Leadership |
− | | Information Warfare Mindlink | + | | Information Warfare Mindlink |
+ | | <br> | ||
|- | |- | ||
− | ! style="background-color:#111111;color:white" | 10 | + | ! style="background-color:#111111;color:white" | 10 |
− | ! style="background-color:purple;color:white" | Leadership | + | ! style="background-color:purple;color:white" | Leadership |
− | | Siege Warfare Mindlink | + | | Siege Warfare Mindlink |
+ | | <br> | ||
|- | |- | ||
− | ! style="background-color:#111111;color:white" | 10 | + | ! style="background-color:#111111;color:white" | 10 |
− | ! style="background-color:purple;color:white" | Leadership | + | ! style="background-color:purple;color:white" | Leadership |
− | | Skirmish Warfare Mindlink | + | | Skirmish Warfare Mindlink |
+ | | <br> | ||
|- | |- | ||
− | ! style="background-color:#111111;color:white" | 10 | + | ! style="background-color:#111111;color:white" | 10 |
− | ! style="background-color:purple;color:white" | Leadership | + | ! style="background-color:purple;color:white" | Leadership |
− | | Mining Foreman Mindlink | + | | Mining Foreman Mindlink |
+ | | <br> | ||
|- | |- | ||
− | ! style="background-color:#111111;color:white" | 10 | + | ! style="background-color:#111111;color:white" | 10 |
− | ! style="background-color:orange;color:white" | Missile | + | ! style="background-color:orange;color:white" | Missile |
− | | 'Deadeye' ZMM# | + | | 'Deadeye' ZMM# |
+ | | <br> | ||
| Increase Launcher Rate of Fire (+1%/+3%/+5%) | | Increase Launcher Rate of Fire (+1%/+3%/+5%) | ||
|- | |- | ||
− | ! style="background-color:#111111;color:white" | 10 | + | ! style="background-color:#111111;color:white" | 10 |
− | ! style="background-color:orange;color:white" | Missile | + | ! style="background-color:orange;color:white" | Missile |
− | | 'Snapshot' ZMF# | + | | 'Snapshot' ZMF# |
+ | | <br> | ||
| Reduce Explosion Radius of F.o.F. Missiles (-1%/-3%/-5%) | | Reduce Explosion Radius of F.o.F. Missiles (-1%/-3%/-5%) | ||
|- | |- | ||
− | ! style="background-color:#111111;color:white" | 10 | + | ! style="background-color:#111111;color:white" | 10 |
− | ! style="background-color:orange;color:white" | Missile | + | ! style="background-color:orange;color:white" | Missile |
− | | Whelan Machorin's Ballistic Smartlink | + | | Whelan Machorin's Ballistic Smartlink |
+ | | <br> | ||
| Increase Launcher Rate of Fire (+5%) | | Increase Launcher Rate of Fire (+5%) | ||
|- | |- | ||
− | ! style="background-color:#111111;color:white" | 10 | + | ! style="background-color:#111111;color:white" | 10 |
− | ! style="background-color:green;color:white" | Science | + | ! style="background-color:green;color:white" | Science |
− | | 'Alchemist' XA-# | + | | 'Alchemist' XA-# |
+ | | <br> | ||
| Reduce Booster Chance of Negative Side Effects (-3%/-5%) | | Reduce Booster Chance of Negative Side Effects (-3%/-5%) | ||
|- | |- | ||
− | ! style="background-color:#111111;color:white" | 10 | + | ! style="background-color:#111111;color:white" | 10 |
− | ! style="background-color:green;color:white" | Science | + | ! style="background-color:green;color:white" | Science |
− | | 'Prospector' PPZ-1 | + | | 'Prospector' PPZ-1 |
+ | | <br> | ||
| Reduce Cycle Time of Salvage, Hacking and Archaeology Modules (-5%) | | Reduce Cycle Time of Salvage, Hacking and Archaeology Modules (-5%) | ||
|} | |} |
Revision as of 06:55, 8 April 2012
WIP
This is a work in process.
To-do:
1. Add color to Slot and Skill Done
2. Check existence
3. Check descriptions, find a better way of writing them
4. Eifyr and Co. 'Gunslinger' Small Projectile Turret SP-80#* is Slot 6 but serial number begins with 8.
5. Inherent Implants 'Lancer' Small Energy Turret SE-602 is wrongly labelled as SD-602 ingame.
Slot | Skill | Name | Serial |
Description |
---|---|---|---|---|
6 | Armor | Inherent Implants "Noble' |
RS-60# |
A neural Interface upgrade that boosts the pilot's skill in operating armor/hull repair modules. |
6 | Electronics | Zainou 'Gypsy' Electronics | EE-60# |
A neural interface upgrade that boosts the pilot's skill at electronics. |
6 | Electronics | Zainou 'Gypsy' Electronics Upgrades | EU-60# |
A neural interface upgrade that boosts the pilot's skill with electronics upgrades. |
6 | Engineering | Inherent Implants 'Squire' Energy Systems Operation |
EO60# |
A neural interface upgrade that boosts the pilot's skill at energy systems operation. |
6 | Engineering | Inherent Implants 'Squire' Engineering |
EG-60# |
A neural interface upgrade that boosts the pilot's skill at engineering. |
6 | Gunnery | Eifyr and Co. 'Gunslinger' Small Projectile Turret |
SP-60# |
A Eifyr and Co. gunnery hardwiring designed to enhance skill with small projectile turrets. |
6 | Gunnery | Inherent Implants 'Lancer' Small Energy Turret |
SE-60# |
A Inherent Implants gunnery hardwiring designed to enhance skill with small energy turrets. |
6 | Gunnery | Zainou 'Deadeye' Small Hybrid Turret | SH-60# |
A Zainou gunnery hardwiring designed to enhance skill with small hybrid turrets. |
6 | Missile | Zainou 'Gnome' Launcher CPU Efficiency |
LE-60# |
A neural Interface upgrade that lowers launcher CPU needs. |
6 | Missile | Zainou 'Snapshot' Cruise Missiles |
CM-60# |
A neural interface upgrade that boosts the pilot's skill with cruise missiles. |
6 | Missile | Zainou 'Snapshot' Torpedoes |
TD-60# |
A neural interface upgrade that boosts the pilot's skill with torpedoes. |
6 | Navigation | Eifyr and Co. 'Rogue' Acceleration Control |
AC-60# |
Improves speed boosting velocity. |
6 | Navigation | Eifyr and Co. 'Rogue' Afterburner | AB-60# |
A neural interface upgrade that boosts the pilot's skill with afterburners. |
6 | Navigation | Eifyr and Co. 'Rogue' Navigation | NN-60# |
A Eifyr and Co hardwiring designed to enhance pilot navigation skill. |
6 | Navigation | Eifyr and Co. 'Rogue' Warp Drive Operation |
WD-60# |
A neural interface upgrade that boosts the pilot's skill at warp drive operation. |
6 | Navigation | Eifyr and Co. 'Rogue' Warp Drive Speed | WS-60# |
A neural interface upgrade that boosts the pilot's skill at warp navigation. |
6 | Science | Poteque ' Prospector' Astrometric Pinpointing |
AP-602 / 606 / 610 |
A neural Interface upgrade that boosts the pilots scanning skills. |
6 | Science | Zainou 'Beancounter' Research | RR-601 / 603 / 605 |
A neural Interface upgrade that boosts the pilots research skills. |
6 | Shield | Zainou 'Gnome' Shield Upgrades | SU-60# |
A neural Interface upgrade that reduces the shield upgrade module power needs. |
7 | Armor | 'Noble' ZET2# | Reduce Capacitor Need for Remote Repair (-1%/-3%/-5%) | |
7 | Electronics | 'Gypsy' KNB-# | Increase Scan Resolution (+1%/+3%/+5%) | |
7 | Engineering | 'Squire' EE# | Reduce Capacitor Need for Energy Emissions (-1%/-3%/-5%) | |
7 | Engineering | 'Squire' EP# | Reduce Duration for Energy Pulse Weapons (-1%/-3%/-5%) | |
7 | Engineering | 'Squire' GU# | Reduce CPU for Energy Grid Upgrades (-1%/-3%/-5%) | |
7 | Gunnery | 'Gunslinger' AX-# | Increase Turret Tracking Speed (+1%/+3%/+5%) | |
7 | Gunnery | 'Lancer' G#-Beta | Reduce Turret Capacitor Usage (-1%/-3%/-5%) | |
7 | Gunnery | 'Deadeye' ZGC# | Increase Turret Falloff (+1%/+3%/+5%) | |
7 | Gunnery | Ogdin's Eye Coordination Enhancer | Increase Turret Tracking Speed (+6%) | |
7 | Industry | Michi's Excavation Augmentor | Increase Mining Yield (+5%) | |
7 | Missile | 'Deadeye' ZMC# | Increase Flight Range (+1%/+3%/+5%) | |
7 | Missile | 'Deadeye' ZML# | Increase Maximum Velocity (+1%/+3%/+5%) | |
7 | Missile | 'Snapshot' ZME# | Increase Heavy Assault Missile Damage (+1%/+3%/+5%) | |
7 | Missile | 'Snapshot' ZMH# | Increase Heavy Missile Damage (+1%/+3%/+5%) | |
7 | Navigation | 'Rogue' AY-# | Increase Ship Agility (+1%/+3%/+5%) | |
7 | Navigation | Zor's Custom Navigation Link | Increase Afterburner Duration (+10%) | |
7 | Science | 'Prospector' PPG-# | Reduce Probe Scanning Time (-2%/-6%/-10%) | |
7 | Science | 'Beancounter' J# | Reduce Material Efficiency Research Time (-1%/-3%/-5%) | |
7 | Shield | 'Gnome' KVA# | Increase Shield Capacity (+1%/+3%/+5%) | |
8 | Armor | 'Noble' ZET3# | Increase Hull Hit Points (+1%/+3%/+5%) | |
8 | Electronics | 'Gypsy' KPB-# | Increase Targeting Range (+1%/+3%/+5%) | |
8 | Electronics | 'Gypsy' KQB-# | Reduce Propulsion Jamming Modules Capacitor Usage (+1%/+3%/+5%) | |
8 | Engineering | 'Squire' CC# | Increase Capacitor (+1%/+3%/+5%) | |
8 | Gunnery | 'Lancer' G#-Gamma | Increase Medium Energy Turret Damage (+1%/+3%/+5%) | |
8 | Gunnery | 'Deadeye' ZGM# | Increase Medium Hybrid Turret Damage (+1%/+3%/+5%) | |
8 | Gunnery | 'Gunslinger' MX-# | Increase Medium Projectile Turret Damage (+1%/+3%/+5%) | |
8 | Industry | 'Alchemist' ZA-# | Reduce Gas Harvester Cycle Time (-1%/-3%/-5%) | |
8 | Industry | 'Beancounter' F# | Reduce Manufacturing Time (-1%/-2%/-4%) | |
8 | Industry | 'Beancounter' H# | educe Refinery Waste (-1%/-2%/-4%) | |
8 | Missile | 'Deadeye' ZMA# | Reduce Signature Radius Factor (-1%/-3%/-5%) | |
8 | Missile | 'Snapshot' ZMD# | Increase Defender Missile Velocity (+1%/+3%/+5%) | |
8 | Navigation | 'Rogue' DY-# | Reduce Afterburner Capacitor Usage (-1%/-3%/-5%) | |
8 | Navigation | Zor's Custom Navigation Hyper-Link | Increase Afterburner / MWD Speed (+5%) | |
8 | Science | 'Alchemist' WA-# | Increase Booster Duration (+5%/+10%) | |
8 | Science | 'Prospector' PPH-# | Increase Scan Probe Strength (+2%/+6%/+10%) | |
8 | Science | 'Beancounter' K# | Reduce Blueprint Copy Time (-1%/-3%/-5%) | |
8 | Shield | 'Gnome' KXA# | Reduce Shield Emission Capacitor Usage (-1%/-3%/-5%) | |
9 | Armor | 'Noble' ZET4# | Increase Armor Repair Amount (+1%/+3%/+5%) | |
9 | Electronics | 'Gypsy' KOB-# | Reduce Electronic Warfare Capacitor Usage (-1%/-3%/-5%) | |
9 | Electronics | 'Gypsy' KRB-# | Reduce Sensor Linking Capacitor Usage (-1%/-3%/-5%) | |
9 | Electronics | 'Gypsy' KSB-# | Reduce Weapon Disruption Capacitor Usage (-1%/-3%/-5%) | |
9 | Electronics | 'Gypsy' KTB-# | Reduce Target Painting Capacitor Usage (-1%/-3%/-5%) | |
9 | Gunnery | 'Gunslinger' CX-# | Increase All Turret Damage (+1%/+3%/+5%) | |
9 | Gunnery | 'Lancer' G#-Delta | Increase Turret Rate of Fire (+1%/+3%/+5%) | |
9 | Gunnery | 'Deadeye' ZGA# | Increase Turret Optimal Range (+1%/+3%/+5%) | |
9 | Gunnery | Pashan's Turret Customization Mindlink | Increase Turret Rate of Fire (+7%) | |
9 | Missile | 'Deadeye' ZMS# | Reduce Target Velocity Factor (-1%/-3%/-5%) | |
9 | Missile | 'Snapshot' ZMN# | Increase Standard Missile Damage (+1%/+3%/+5%) | |
9 | Missile | 'Snapshot' ZMR# | Increase Rockets Damage (+1%/+3%/+5%) | |
9 | Navigation | 'Rogue' GY-# | Reduce MWD Capacitor Usage (-1%/-3%/-5%) | |
9 | Science | 'Alchemist' YA-# | Reduce Booster Side Effects (-3%/-5%) | |
9 | Science | 'Prospector' PPW-1 | Increase Chance of Archaeological find (+5%) | |
9 | Science | 'Prospector' PPX-1 | Increase Chance of Data Retrieval (+5%) | |
9 | Science | 'Prospector' PPY-1 | Increase Chance of Salvage Retrieval (+5%) | |
9 | Shield | 'Gnome' KYA# | Reduce Shield Recharge Time (-1%/-3%-5%) | |
10 | Armor | 'Noble' ZET5# | Increase Armor Hit Points (+1%/+3%/+5%) | |
10 | Armor | Akemon's Modified 'Noble' ZET5000 | Increase Armor Hit Points (+8%) | |
10 | Gunnery | 'Lancer' G#-Epsilon | Increase Large Energy Turret Damage (+1%/+3%/+5%) | |
10 | Gunnery | 'Deadeye' ZGL# | Increase Large Hybrid Turret Damage (+1%/+3%/+5%) | |
10 | Gunnery | 'Gunslinger' LX-# | Increase Large Projectile Turret Damage (+1%/+3%/+5%) | |
10 | Gunnery | 'Gnome' KZA# | Reduce Turret CPU Needs (-1%/-3%/-5%) | |
10 | Gunnery | Pashan's Turret Handling Mindlink | Increase Large Energy Turret Damage (+7%) | |
10 | Industry | 'Highwall' HX-# | Increase Mining Yield (+1%/+3%/+5%) | |
10 | Industry | 'Highwall' HY-# | Reduce Mining Upgrade CPU Needs (-1%/-3%/-5%) | |
10 | Industry | 'Yeti' BX-# | Reduce Ice Harvester Cycle Time (-1%/-3%/-5%) | |
10 | Leadership | Armored Warfare Mindlink | ||
10 | Leadership | Information Warfare Mindlink | ||
10 | Leadership | Siege Warfare Mindlink | ||
10 | Leadership | Skirmish Warfare Mindlink | ||
10 | Leadership | Mining Foreman Mindlink | ||
10 | Missile | 'Deadeye' ZMM# | Increase Launcher Rate of Fire (+1%/+3%/+5%) | |
10 | Missile | 'Snapshot' ZMF# | Reduce Explosion Radius of F.o.F. Missiles (-1%/-3%/-5%) | |
10 | Missile | Whelan Machorin's Ballistic Smartlink | Increase Launcher Rate of Fire (+5%) | |
10 | Science | 'Alchemist' XA-# | Reduce Booster Chance of Negative Side Effects (-3%/-5%) | |
10 | Science | 'Prospector' PPZ-1 | Reduce Cycle Time of Salvage, Hacking and Archaeology Modules (-5%) |