Difference between revisions of "List of Skill Hardwiring Implants"

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(added - Whelan Machorin's Ballistic Smartlink)
Line 1: Line 1:
== WIP ==
+
== WIP ==
  
 
This is a work in process.  
 
This is a work in process.  
Line 5: Line 5:
 
To-do:  
 
To-do:  
  
1. <del>Add color to Slot and Skill</del> Done
+
1. <del>Add color to Slot and Skill</del> Done  
  
2. Check existence
+
2. Check existence  
  
3. Check descriptions, find a better way of writing them
+
3. Check descriptions, find a better way of writing them  
 +
 
 +
4. Eifyr and Co. 'Gunslinger' Small Projectile Turret SP-80#* is Slot 6 but serial number begins with 8. <br>
 +
 
 +
5. Inherent Implants 'Lancer' Small Energy Turret SE-602 is wrongly labelled as SD-602 ingame. <br>
  
 
<br>  
 
<br>  
Line 15: Line 19:
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
 
|-
 
|-
! align="center" | Slot
+
! align="center" | Slot  
! scope="col" width="90" | Skill
+
! width="90" scope="col" | Skill  
! Implant
+
! Name
 +
! Serial<br>
 
! class="unsortable" | Description
 
! class="unsortable" | Description
 
|-
 
|-
! style="background-color:#CCCCCC;color:black" | 6
+
! style="background-color:#CCCCCC;color:black" | 6  
| ???
+
! style="background-color:maroon;color:white" | Armor  
| Faction Omega
+
| Inherent Implants "Noble'<br>
| Boost secondary effects of other faction implants
+
| RS-60#<br>
|-
+
| A neural Interface upgrade that boosts the pilot's skill in operating armor/hull repair modules.&nbsp;
! style="background-color:#CCCCCC;color:black" | 6
 
! style="background-color:maroon;color:white" | Armor
 
| 'Noble' ZET#
 
| Reduce Repair Cycle Duration (-1%/-3%/-5%)
 
|-
 
! style="background-color:#CCCCCC;color:black" | 6
 
! style="background-color:maroon;color:white" | Armor
 
| Numon Family Heirloom
 
| Reduce Repair Cycle Duration (-7%)
 
|-
 
! style="background-color:#CCCCCC;color:black" | 6
 
! style="background-color:lime;color:black" | Electronics
 
| 'Gypsy' KLB-#
 
| Decrease CPU Need (-1%/+3%/-5%)
 
 
|-
 
|-
! style="background-color:#CCCCCC;color:black" | 6
+
! style="background-color:#CCCCCC;color:black" | 6  
! style="background-color:lime;color:black" | Electronics
+
! style="background-color:lime;color:black" | Electronics  
| 'Gypsy' KMB-#
+
| Zainou 'Gypsy' Electronics
| Increase Ship CPU (+1%/+3%/+5%)
+
| EE-60#<br>
 +
| A neural interface upgrade that boosts the pilot's skill at electronics. <br>
 
|-
 
|-
! style="background-color:#CCCCCC;color:black" | 6
+
! style="background-color:#CCCCCC;color:black" | 6  
! style="background-color:teal;color:white" | Engineering
+
! style="background-color:lime;color:black" | Electronics
| 'Squire' CR#
+
| Zainou 'Gypsy' Electronics Upgrades
| Reduce Capacitor Recharge Time (-1%/-3%-5%)
+
| EU-60#<br>
 +
| A neural interface upgrade that boosts the pilot's skill with electronics upgrades. <br>
 
|-
 
|-
! style="background-color:#CCCCCC;color:black" | 6
+
! style="background-color:#CCCCCC;color:black" | 6  
! style="background-color:teal;color:white" | Engineering
+
! style="background-color:teal;color:white" | Engineering  
| 'Squire' PG#
+
| Inherent Implants 'Squire' Energy Systems Operation<br>
| Increase Power Grid (PG)(+1%/+3%/+5%)
+
| EO60#<br>
 +
| A neural interface upgrade that boosts the pilot's skill at energy systems operation. <br>
 
|-
 
|-
! style="background-color:#CCCCCC;color:black" | 6
+
! style="background-color:#CCCCCC;color:black" | 6  
! style="background-color:red;color:white" | Gunnery
+
! style="background-color:teal;color:white" | Engineering
| 'Lancer' G#-Alpha
+
| Inherent Implants 'Squire' Engineering<br>
| Increase Small Energy Turret Damage (+1%/+3%/+5%)
+
| EG-60#<br>
 +
| A neural interface upgrade that boosts the pilot's skill at engineering. <br>
 
|-
 
|-
! style="background-color:#CCCCCC;color:black" | 6
+
! style="background-color:#CCCCCC;color:black" | 6  
! style="background-color:red;color:white" | Gunnery
+
! style="background-color:red;color:white" | Gunnery  
| 'Deadeye' ZGS#
+
| Eifyr and Co. 'Gunslinger' Small Projectile Turret<br>
| Increase Small Hybrid Turret Damage (+1%/+3%/+5%)
+
| SP-60#<br>
 +
| A Eifyr and Co. gunnery hardwiring designed to enhance skill with small projectile turrets. <br>
 
|-
 
|-
! style="background-color:#CCCCCC;color:black" | 6
+
! style="background-color:#CCCCCC;color:black" | 6  
! style="background-color:red;color:white" | Gunnery
+
! style="background-color:red;color:white" | Gunnery  
| 'Gunslinger' SX-#
+
| Inherent Implants 'Lancer' Small Energy Turret<br>
| Increase Small Projectile Turret Damage (+1%/+3%/+5%)
+
| SE-60#<br>
 +
| A Inherent Implants gunnery hardwiring designed to enhance skill with small energy turrets. <br>
 
|-
 
|-
! style="background-color:#CCCCCC;color:black" | 6
+
! style="background-color:#CCCCCC;color:black" | 6  
! style="background-color:orange;color:white" | Missile
+
! style="background-color:red;color:white" | Gunnery
| 'Gnome' KTA#
+
| Zainou 'Deadeye' Small Hybrid Turret
| Reduce Launcher CPU Needs (-1%/-3%/-5%)
+
| SH-60#<br>
 +
| A Zainou gunnery hardwiring designed to enhance skill with small hybrid turrets. <br>
 
|-
 
|-
! style="background-color:#CCCCCC;color:black" | 6
+
! style="background-color:#CCCCCC;color:black" | 6  
! style="background-color:orange;color:white" | Missile
+
! style="background-color:orange;color:white" | Missile  
| 'Snapshot' ZMT#
+
| Zainou 'Gnome' Launcher CPU&nbsp;Efficiency<br>
| Increase Torpedo Damage (+1%/+3%/+5%)
+
| LE-60#<br>
 +
| A neural Interface upgrade that lowers launcher CPU needs. <br>
 
|-
 
|-
! style="background-color:#CCCCCC;color:black" | 6
+
! style="background-color:#CCCCCC;color:black" | 6  
! style="background-color:orange;color:white" | Missile
+
! style="background-color:orange;color:white" | Missile  
| 'Snapshot' ZMU#
+
| Zainou 'Snapshot' Cruise Missiles<br>
| Increase Cruise Missile Damage (+1%/+3%/+5%)
+
| CM-60#<br>
 +
| A neural interface upgrade that boosts the pilot's skill with cruise missiles. <br>
 
|-
 
|-
! style="background-color:#CCCCCC;color:black" | 6
+
! style="background-color:#CCCCCC;color:black" | 6  
! style="background-color:aqua;color:black" | Navigation
+
! style="background-color:orange;color:white" | Missile
| 'Rogue' CY-#
+
| Zainou 'Snapshot' Torpedoes<br>
| Increase Ship Velocity (+1%/+3%/+5%)
+
| TD-60#<br>
 +
| A neural interface upgrade that boosts the pilot's skill with torpedoes. <br>
 
|-
 
|-
! style="background-color:#CCCCCC;color:black" | 6
+
! style="background-color:#CCCCCC;color:black" | 6  
! style="background-color:aqua;color:black" | Navigation
+
! style="background-color:aqua;color:black" | Navigation  
| 'Rogue' EY-#
+
| Eifyr and Co. 'Rogue' Acceleration Control<br>
| Increase Afterburner Duration (+2%/+6%/+10%)
+
| AC-60#<br>
 +
| Improves speed boosting velocity. <br>
 
|-
 
|-
! style="background-color:#CCCCCC;color:black" | 6
+
! style="background-color:#CCCCCC;color:black" | 6  
! style="background-color:aqua;color:black" | Navigation
+
! style="background-color:aqua;color:black" | Navigation  
| 'Rogue' FY-#
+
| Eifyr and Co. 'Rogue' Afterburner
| Reduce Warp Drive Operation Capacitor Usage (-2%/-6%/-10%)
+
| AB-60#<br>
 +
| A neural interface upgrade that boosts the pilot's skill with afterburners.
 
|-
 
|-
! style="background-color:#CCCCCC;color:black" | 6
+
! style="background-color:#CCCCCC;color:black" | 6  
! style="background-color:aqua;color:black" | Navigation
+
! style="background-color:aqua;color:black" | Navigation  
| 'Rogue' HY-#
+
| Eifyr and Co. 'Rogue' Navigation
| Increase Warp Speed (+5%/10%/15%)
+
| NN-60#<br>
 +
| A Eifyr and Co hardwiring designed to enhance pilot navigation skill. <br>
 
|-
 
|-
! style="background-color:#CCCCCC;color:black" | 6
+
! style="background-color:#CCCCCC;color:black" | 6  
! style="background-color:aqua;color:black" | Navigation
+
! style="background-color:aqua;color:black" | Navigation  
| 'Rogue' MY-#
+
| Eifyr and Co. 'Rogue' Warp Drive Operation<br>
| Increase Afterburner / MWD Speed (+1%/+3%/+5%)
+
| WD-60#<br>
 +
| A neural interface upgrade that boosts the pilot's skill at warp drive operation. <br>
 
|-
 
|-
! style="background-color:#CCCCCC;color:black" | 6
+
! style="background-color:#CCCCCC;color:black" | 6  
! style="background-color:aqua;color:black" | Navigation
+
! style="background-color:aqua;color:black" | Navigation  
| Shaqil's Speed Enhancer
+
| Eifyr and Co. 'Rogue' Warp Drive Speed  
| Increase Ship Velocity (+8%)
+
| WS-60#<br>
 +
| A neural interface upgrade that boosts the pilot's skill at warp navigation. <br>
 
|-
 
|-
! style="background-color:#CCCCCC;color:black" | 6
+
! style="background-color:#CCCCCC;color:black" | 6  
! style="background-color:green;color:white" | Science
+
! style="background-color:green;color:white" | Science  
| 'Prospector' PPF-#
+
| Poteque ' Prospector' Astrometric Pinpointing<br>
| Reduce Maximum Scan Deviation (-2%/-6%/-10%)
+
| AP-602 / 606 / 610<br>
 +
| A neural Interface upgrade that boosts the pilots scanning skills. <br>
 
|-
 
|-
! style="background-color:#CCCCCC;color:black" | 6
+
! style="background-color:#CCCCCC;color:black" | 6  
! style="background-color:green;color:white" | Science
+
! style="background-color:green;color:white" | Science  
| 'Beancounter' I#
+
| Zainou 'Beancounter' Research
| Reduce Blueprint Manufacturing Time Research(-1%/-3%/-5%)
+
| RR-601 / 603 / 605<br>
 +
| A neural Interface upgrade that boosts the pilots research skills. <br>
 
|-
 
|-
! style="background-color:#CCCCCC;color:black" | 6
+
! style="background-color:#CCCCCC;color:black" | 6  
! style="background-color:blue;color:white" | Shield
+
! style="background-color:blue;color:white" | Shield  
| 'Gnome' KUA#
+
| Zainou 'Gnome' Shield Upgrades
| Reduce Shield Upgrade Power Grid Needs (-1%/-3%/-5%)
+
| SU-60#<br>
 +
| A neural Interface upgrade that reduces the shield upgrade module power needs. <br>
 
|-
 
|-
! style="background-color:#999999;color:black" | 7
+
! style="background-color:#999999;color:black" | 7  
! style="background-color:maroon;color:white" | Armor
+
! style="background-color:maroon;color:white" | Armor  
| 'Noble' ZET2#
+
| 'Noble' ZET2#  
 +
| <br>
 
| Reduce Capacitor Need for Remote Repair (-1%/-3%/-5%)
 
| Reduce Capacitor Need for Remote Repair (-1%/-3%/-5%)
 
|-
 
|-
! style="background-color:#999999;color:black" | 7
+
! style="background-color:#999999;color:black" | 7  
! style="background-color:lime;color:black" | Electronics
+
! style="background-color:lime;color:black" | Electronics  
| 'Gypsy' KNB-#
+
| 'Gypsy' KNB-#  
 +
| <br>
 
| Increase Scan Resolution (+1%/+3%/+5%)
 
| Increase Scan Resolution (+1%/+3%/+5%)
 
|-
 
|-
! style="background-color:#999999;color:black" | 7
+
! style="background-color:#999999;color:black" | 7  
! style="background-color:teal;color:white" | Engineering
+
! style="background-color:teal;color:white" | Engineering  
| 'Squire' EE#
+
| 'Squire' EE#  
 +
| <br>
 
| Reduce Capacitor Need for Energy Emissions (-1%/-3%/-5%)
 
| Reduce Capacitor Need for Energy Emissions (-1%/-3%/-5%)
 
|-
 
|-
! style="background-color:#999999;color:black" | 7
+
! style="background-color:#999999;color:black" | 7  
! style="background-color:teal;color:white" | Engineering
+
! style="background-color:teal;color:white" | Engineering  
| 'Squire' EP#
+
| 'Squire' EP#  
 +
| <br>
 
| Reduce Duration for Energy Pulse Weapons (-1%/-3%/-5%)
 
| Reduce Duration for Energy Pulse Weapons (-1%/-3%/-5%)
 
|-
 
|-
! style="background-color:#999999;color:black" | 7
+
! style="background-color:#999999;color:black" | 7  
! style="background-color:teal;color:white" | Engineering
+
! style="background-color:teal;color:white" | Engineering  
| 'Squire' GU#
+
| 'Squire' GU#  
 +
| <br>
 
| Reduce CPU for Energy Grid Upgrades (-1%/-3%/-5%)
 
| Reduce CPU for Energy Grid Upgrades (-1%/-3%/-5%)
 
|-
 
|-
! style="background-color:#999999;color:black" | 7
+
! style="background-color:#999999;color:black" | 7  
! style="background-color:red;color:white" | Gunnery
+
! style="background-color:red;color:white" | Gunnery  
| 'Gunslinger' AX-#
+
| 'Gunslinger' AX-#  
 +
| <br>
 
| Increase Turret Tracking Speed (+1%/+3%/+5%)
 
| Increase Turret Tracking Speed (+1%/+3%/+5%)
 
|-
 
|-
! style="background-color:#999999;color:black" | 7
+
! style="background-color:#999999;color:black" | 7  
! style="background-color:red;color:white" | Gunnery
+
! style="background-color:red;color:white" | Gunnery  
| 'Lancer' G#-Beta
+
| 'Lancer' G#-Beta  
 +
| <br>
 
| Reduce Turret Capacitor Usage (-1%/-3%/-5%)
 
| Reduce Turret Capacitor Usage (-1%/-3%/-5%)
 
|-
 
|-
! style="background-color:#999999;color:black" | 7
+
! style="background-color:#999999;color:black" | 7  
! style="background-color:red;color:white" | Gunnery
+
! style="background-color:red;color:white" | Gunnery  
| 'Deadeye' ZGC#
+
| 'Deadeye' ZGC#  
 +
| <br>
 
| Increase Turret Falloff (+1%/+3%/+5%)
 
| Increase Turret Falloff (+1%/+3%/+5%)
 
|-
 
|-
! style="background-color:#999999;color:black" | 7
+
! style="background-color:#999999;color:black" | 7  
! style="background-color:red;color:white" | Gunnery
+
! style="background-color:red;color:white" | Gunnery  
| Ogdin's Eye Coordination Enhancer
+
| Ogdin's Eye Coordination Enhancer  
 +
| <br>
 
| Increase Turret Tracking Speed (+6%)
 
| Increase Turret Tracking Speed (+6%)
 
|-
 
|-
! style="background-color:#999999;color:black" | 7
+
! style="background-color:#999999;color:black" | 7  
! style="background-color:yellow;color:black" | Industry
+
! style="background-color:yellow;color:black" | Industry  
| Michi's Excavation Augmentor
+
| Michi's Excavation Augmentor  
 +
| <br>
 
| Increase Mining Yield (+5%)
 
| Increase Mining Yield (+5%)
 
|-
 
|-
! style="background-color:#999999;color:black" | 7
+
! style="background-color:#999999;color:black" | 7  
! style="background-color:orange;color:white" | Missile
+
! style="background-color:orange;color:white" | Missile  
| 'Deadeye' ZMC#
+
| 'Deadeye' ZMC#  
 +
| <br>
 
| Increase Flight Range (+1%/+3%/+5%)
 
| Increase Flight Range (+1%/+3%/+5%)
 
|-
 
|-
! style="background-color:#999999;color:black" | 7
+
! style="background-color:#999999;color:black" | 7  
! style="background-color:orange;color:white" | Missile
+
! style="background-color:orange;color:white" | Missile  
| 'Deadeye' ZML#
+
| 'Deadeye' ZML#  
 +
| <br>
 
| Increase Maximum Velocity (+1%/+3%/+5%)
 
| Increase Maximum Velocity (+1%/+3%/+5%)
 
|-
 
|-
! style="background-color:#999999;color:black" | 7
+
! style="background-color:#999999;color:black" | 7  
! style="background-color:orange;color:white" | Missile
+
! style="background-color:orange;color:white" | Missile  
| 'Snapshot' ZME#
+
| 'Snapshot' ZME#  
 +
| <br>
 
| Increase Heavy Assault Missile Damage (+1%/+3%/+5%)
 
| Increase Heavy Assault Missile Damage (+1%/+3%/+5%)
 
|-
 
|-
! style="background-color:#999999;color:black" | 7
+
! style="background-color:#999999;color:black" | 7  
! style="background-color:orange;color:white" | Missile
+
! style="background-color:orange;color:white" | Missile  
| 'Snapshot' ZMH#
+
| 'Snapshot' ZMH#  
 +
| <br>
 
| Increase Heavy Missile Damage (+1%/+3%/+5%)
 
| Increase Heavy Missile Damage (+1%/+3%/+5%)
 
|-
 
|-
! style="background-color:#999999;color:black" | 7
+
! style="background-color:#999999;color:black" | 7  
! style="background-color:aqua;color:black" | Navigation
+
! style="background-color:aqua;color:black" | Navigation  
| 'Rogue' AY-#
+
| 'Rogue' AY-#  
 +
| <br>
 
| Increase Ship Agility (+1%/+3%/+5%)
 
| Increase Ship Agility (+1%/+3%/+5%)
 
|-
 
|-
! style="background-color:#999999;color:black" | 7
+
! style="background-color:#999999;color:black" | 7  
! style="background-color:aqua;color:black" | Navigation
+
! style="background-color:aqua;color:black" | Navigation  
| Zor's Custom Navigation Link
+
| Zor's Custom Navigation Link  
 +
| <br>
 
| Increase Afterburner Duration (+10%)
 
| Increase Afterburner Duration (+10%)
 
|-
 
|-
! style="background-color:#999999;color:black" | 7
+
! style="background-color:#999999;color:black" | 7  
! style="background-color:green;color:white" | Science
+
! style="background-color:green;color:white" | Science  
| 'Prospector' PPG-#
+
| 'Prospector' PPG-#  
 +
| <br>
 
| Reduce Probe Scanning Time (-2%/-6%/-10%)
 
| Reduce Probe Scanning Time (-2%/-6%/-10%)
 
|-
 
|-
! style="background-color:#999999;color:black" | 7
+
! style="background-color:#999999;color:black" | 7  
! style="background-color:green;color:white" | Science
+
! style="background-color:green;color:white" | Science  
| 'Beancounter' J#
+
| 'Beancounter' J#  
 +
| <br>
 
| Reduce Material Efficiency Research Time (-1%/-3%/-5%)
 
| Reduce Material Efficiency Research Time (-1%/-3%/-5%)
 
|-
 
|-
! style="background-color:#999999;color:black" | 7
+
! style="background-color:#999999;color:black" | 7  
! style="background-color:blue;color:white" | Shield
+
! style="background-color:blue;color:white" | Shield  
| 'Gnome' KVA#
+
| 'Gnome' KVA#  
 +
| <br>
 
| Increase Shield Capacity (+1%/+3%/+5%)
 
| Increase Shield Capacity (+1%/+3%/+5%)
 
|-
 
|-
! style="background-color:#666666;color:white" | 8
+
! style="background-color:#666666;color:white" | 8  
! style="background-color:maroon;color:white" | Armor
+
! style="background-color:maroon;color:white" | Armor  
| 'Noble' ZET3#
+
| 'Noble' ZET3#  
 +
| <br>
 
| Increase Hull Hit Points (+1%/+3%/+5%)
 
| Increase Hull Hit Points (+1%/+3%/+5%)
 
|-
 
|-
! style="background-color:#666666;color:white" | 8
+
! style="background-color:#666666;color:white" | 8  
! style="background-color:lime;color:black" | Electronics
+
! style="background-color:lime;color:black" | Electronics  
| 'Gypsy' KPB-#
+
| 'Gypsy' KPB-#  
 +
| <br>
 
| Increase Targeting Range (+1%/+3%/+5%)
 
| Increase Targeting Range (+1%/+3%/+5%)
 
|-
 
|-
! style="background-color:#666666;color:white" | 8
+
! style="background-color:#666666;color:white" | 8  
! style="background-color:lime;color:black" | Electronics
+
! style="background-color:lime;color:black" | Electronics  
| 'Gypsy' KQB-#
+
| 'Gypsy' KQB-#  
 +
| <br>
 
| Reduce Propulsion Jamming Modules Capacitor Usage (+1%/+3%/+5%)
 
| Reduce Propulsion Jamming Modules Capacitor Usage (+1%/+3%/+5%)
 
|-
 
|-
! style="background-color:#666666;color:white" | 8
+
! style="background-color:#666666;color:white" | 8  
! style="background-color:teal;color:white" | Engineering
+
! style="background-color:teal;color:white" | Engineering  
| 'Squire' CC#
+
| 'Squire' CC#  
 +
| <br>
 
| Increase Capacitor (+1%/+3%/+5%)
 
| Increase Capacitor (+1%/+3%/+5%)
 
|-
 
|-
! style="background-color:#666666;color:white" | 8
+
! style="background-color:#666666;color:white" | 8  
! style="background-color:red;color:white" | Gunnery
+
! style="background-color:red;color:white" | Gunnery  
| 'Lancer' G#-Gamma
+
| 'Lancer' G#-Gamma  
 +
| <br>
 
| Increase Medium Energy Turret Damage (+1%/+3%/+5%)
 
| Increase Medium Energy Turret Damage (+1%/+3%/+5%)
 
|-
 
|-
! style="background-color:#666666;color:white" | 8
+
! style="background-color:#666666;color:white" | 8  
! style="background-color:red;color:white" | Gunnery
+
! style="background-color:red;color:white" | Gunnery  
| 'Deadeye' ZGM#
+
| 'Deadeye' ZGM#  
 +
| <br>
 
| Increase Medium Hybrid Turret Damage (+1%/+3%/+5%)
 
| Increase Medium Hybrid Turret Damage (+1%/+3%/+5%)
 
|-
 
|-
! style="background-color:#666666;color:white" | 8
+
! style="background-color:#666666;color:white" | 8  
! style="background-color:red;color:white" | Gunnery
+
! style="background-color:red;color:white" | Gunnery  
| 'Gunslinger' MX-#
+
| 'Gunslinger' MX-#  
 +
| <br>
 
| Increase Medium Projectile Turret Damage (+1%/+3%/+5%)
 
| Increase Medium Projectile Turret Damage (+1%/+3%/+5%)
 
|-
 
|-
! style="background-color:#666666;color:white" | 8
+
! style="background-color:#666666;color:white" | 8  
! style="background-color:yellow;color:black" | Industry
+
! style="background-color:yellow;color:black" | Industry  
| 'Alchemist' ZA-#
+
| 'Alchemist' ZA-#  
 +
| <br>
 
| Reduce Gas Harvester Cycle Time (-1%/-3%/-5%)
 
| Reduce Gas Harvester Cycle Time (-1%/-3%/-5%)
 
|-
 
|-
! style="background-color:#666666;color:white" | 8
+
! style="background-color:#666666;color:white" | 8  
! style="background-color:yellow;color:black" | Industry
+
! style="background-color:yellow;color:black" | Industry  
| 'Beancounter' F#
+
| 'Beancounter' F#  
 +
| <br>
 
| Reduce Manufacturing Time (-1%/-2%/-4%)
 
| Reduce Manufacturing Time (-1%/-2%/-4%)
 
|-
 
|-
! style="background-color:#666666;color:white" | 8
+
! style="background-color:#666666;color:white" | 8  
! style="background-color:yellow;color:black" | Industry
+
! style="background-color:yellow;color:black" | Industry  
| 'Beancounter' H#
+
| 'Beancounter' H#  
| Reduce Refinery Waste (-1%/-2%/-4%)
+
|  
 +
| educe Refinery Waste (-1%/-2%/-4%)
 
|-
 
|-
! style="background-color:#666666;color:white" | 8
+
! style="background-color:#666666;color:white" | 8  
! style="background-color:orange;color:white" | Missile
+
! style="background-color:orange;color:white" | Missile  
| 'Deadeye' ZMA#
+
| 'Deadeye' ZMA#  
 +
| <br>
 
| Reduce Signature Radius Factor (-1%/-3%/-5%)
 
| Reduce Signature Radius Factor (-1%/-3%/-5%)
 
|-
 
|-
! style="background-color:#666666;color:white" | 8
+
! style="background-color:#666666;color:white" | 8  
! style="background-color:orange;color:white" | Missile
+
! style="background-color:orange;color:white" | Missile  
| 'Snapshot' ZMD#
+
| 'Snapshot' ZMD#  
 +
| <br>
 
| Increase Defender Missile Velocity (+1%/+3%/+5%)
 
| Increase Defender Missile Velocity (+1%/+3%/+5%)
 
|-
 
|-
! style="background-color:#666666;color:white" | 8
+
! style="background-color:#666666;color:white" | 8  
! style="background-color:aqua;color:black" | Navigation
+
! style="background-color:aqua;color:black" | Navigation  
| 'Rogue' DY-#
+
| 'Rogue' DY-#  
 +
| <br>
 
| Reduce Afterburner Capacitor Usage (-1%/-3%/-5%)
 
| Reduce Afterburner Capacitor Usage (-1%/-3%/-5%)
 
|-
 
|-
! style="background-color:#666666;color:white" | 8
+
! style="background-color:#666666;color:white" | 8  
! style="background-color:aqua;color:black" | Navigation
+
! style="background-color:aqua;color:black" | Navigation  
| Zor's Custom Navigation Hyper-Link
+
| Zor's Custom Navigation Hyper-Link  
 +
| <br>
 
| Increase Afterburner / MWD Speed (+5%)
 
| Increase Afterburner / MWD Speed (+5%)
 
|-
 
|-
! style="background-color:#666666;color:white" | 8
+
! style="background-color:#666666;color:white" | 8  
! style="background-color:green;color:white" | Science
+
! style="background-color:green;color:white" | Science  
| 'Alchemist' WA-#
+
| 'Alchemist' WA-#  
 +
| <br>
 
| Increase Booster Duration (+5%/+10%)
 
| Increase Booster Duration (+5%/+10%)
 
|-
 
|-
! style="background-color:#666666;color:white" | 8
+
! style="background-color:#666666;color:white" | 8  
! style="background-color:green;color:white" | Science
+
! style="background-color:green;color:white" | Science  
| 'Prospector' PPH-#
+
| 'Prospector' PPH-#  
 +
| <br>
 
| Increase Scan Probe Strength (+2%/+6%/+10%)
 
| Increase Scan Probe Strength (+2%/+6%/+10%)
 
|-
 
|-
! style="background-color:#666666;color:white" | 8
+
! style="background-color:#666666;color:white" | 8  
! style="background-color:green;color:white" | Science
+
! style="background-color:green;color:white" | Science  
| 'Beancounter' K#
+
| 'Beancounter' K#  
 +
| <br>
 
| Reduce Blueprint Copy Time (-1%/-3%/-5%)
 
| Reduce Blueprint Copy Time (-1%/-3%/-5%)
 
|-
 
|-
! style="background-color:#666666;color:white" | 8
+
! style="background-color:#666666;color:white" | 8  
! style="background-color:blue;color:white" | Shield
+
! style="background-color:blue;color:white" | Shield  
| 'Gnome' KXA#
+
| 'Gnome' KXA#  
 +
| <br>
 
| Reduce Shield Emission Capacitor Usage (-1%/-3%/-5%)
 
| Reduce Shield Emission Capacitor Usage (-1%/-3%/-5%)
 
|-
 
|-
! style="background-color:#333333;color:white" | 9
+
! style="background-color:#333333;color:white" | 9  
! style="background-color:maroon;color:white" | Armor
+
! style="background-color:maroon;color:white" | Armor  
| 'Noble' ZET4#
+
| 'Noble' ZET4#  
 +
| <br>
 
| Increase Armor Repair Amount (+1%/+3%/+5%)
 
| Increase Armor Repair Amount (+1%/+3%/+5%)
 
|-
 
|-
! style="background-color:#333333;color:white" | 9
+
! style="background-color:#333333;color:white" | 9  
! style="background-color:lime;color:black" | Electronics
+
! style="background-color:lime;color:black" | Electronics  
| 'Gypsy' KOB-#
+
| 'Gypsy' KOB-#  
 +
| <br>
 
| Reduce Electronic Warfare Capacitor Usage (-1%/-3%/-5%)
 
| Reduce Electronic Warfare Capacitor Usage (-1%/-3%/-5%)
 
|-
 
|-
! style="background-color:#333333;color:white" | 9
+
! style="background-color:#333333;color:white" | 9  
! style="background-color:lime;color:black" | Electronics
+
! style="background-color:lime;color:black" | Electronics  
| 'Gypsy' KRB-#
+
| 'Gypsy' KRB-#  
 +
| <br>
 
| Reduce Sensor Linking Capacitor Usage (-1%/-3%/-5%)
 
| Reduce Sensor Linking Capacitor Usage (-1%/-3%/-5%)
 
|-
 
|-
! style="background-color:#333333;color:white" | 9
+
! style="background-color:#333333;color:white" | 9  
! style="background-color:lime;color:black" | Electronics
+
! style="background-color:lime;color:black" | Electronics  
| 'Gypsy' KSB-#
+
| 'Gypsy' KSB-#  
 +
| <br>
 
| Reduce Weapon Disruption Capacitor Usage (-1%/-3%/-5%)
 
| Reduce Weapon Disruption Capacitor Usage (-1%/-3%/-5%)
 
|-
 
|-
! style="background-color:#333333;color:white" | 9
+
! style="background-color:#333333;color:white" | 9  
! style="background-color:lime;color:black" | Electronics
+
! style="background-color:lime;color:black" | Electronics  
| 'Gypsy' KTB-#
+
| 'Gypsy' KTB-#  
 +
| <br>
 
| Reduce Target Painting Capacitor Usage (-1%/-3%/-5%)
 
| Reduce Target Painting Capacitor Usage (-1%/-3%/-5%)
 
|-
 
|-
! style="background-color:#333333;color:white" | 9
+
! style="background-color:#333333;color:white" | 9  
! style="background-color:red;color:white" | Gunnery
+
! style="background-color:red;color:white" | Gunnery  
| 'Gunslinger' CX-#
+
| 'Gunslinger' CX-#  
 +
| <br>
 
| Increase All Turret Damage (+1%/+3%/+5%)
 
| Increase All Turret Damage (+1%/+3%/+5%)
 
|-
 
|-
! style="background-color:#333333;color:white" | 9
+
! style="background-color:#333333;color:white" | 9  
! style="background-color:red;color:white" | Gunnery
+
! style="background-color:red;color:white" | Gunnery  
| 'Lancer' G#-Delta
+
| 'Lancer' G#-Delta  
 +
| <br>
 
| Increase Turret Rate of Fire (+1%/+3%/+5%)
 
| Increase Turret Rate of Fire (+1%/+3%/+5%)
 
|-
 
|-
! style="background-color:#333333;color:white" | 9
+
! style="background-color:#333333;color:white" | 9  
! style="background-color:red;color:white" | Gunnery
+
! style="background-color:red;color:white" | Gunnery  
| 'Deadeye' ZGA#
+
| 'Deadeye' ZGA#  
 +
| <br>
 
| Increase Turret Optimal Range (+1%/+3%/+5%)
 
| Increase Turret Optimal Range (+1%/+3%/+5%)
 
|-
 
|-
! style="background-color:#333333;color:white" | 9
+
! style="background-color:#333333;color:white" | 9  
! style="background-color:red;color:white" | Gunnery
+
! style="background-color:red;color:white" | Gunnery  
| Pashan's Turret Customization Mindlink
+
| Pashan's Turret Customization Mindlink  
 +
| <br>
 
| Increase Turret Rate of Fire (+7%)
 
| Increase Turret Rate of Fire (+7%)
 
|-
 
|-
! style="background-color:#333333;color:white" | 9
+
! style="background-color:#333333;color:white" | 9  
! style="background-color:orange;color:white" | Missile
+
! style="background-color:orange;color:white" | Missile  
| 'Deadeye' ZMS#
+
| 'Deadeye' ZMS#  
 +
| <br>
 
| Reduce Target Velocity Factor (-1%/-3%/-5%)
 
| Reduce Target Velocity Factor (-1%/-3%/-5%)
 
|-
 
|-
! style="background-color:#333333;color:white" | 9
+
! style="background-color:#333333;color:white" | 9  
! style="background-color:orange;color:white" | Missile
+
! style="background-color:orange;color:white" | Missile  
| 'Snapshot' ZMN#
+
| 'Snapshot' ZMN#  
 +
| <br>
 
| Increase Standard Missile Damage (+1%/+3%/+5%)
 
| Increase Standard Missile Damage (+1%/+3%/+5%)
 
|-
 
|-
! style="background-color:#333333;color:white" | 9
+
! style="background-color:#333333;color:white" | 9  
! style="background-color:orange;color:white" | Missile
+
! style="background-color:orange;color:white" | Missile  
| 'Snapshot' ZMR#
+
| 'Snapshot' ZMR#  
 +
| <br>
 
| Increase Rockets Damage (+1%/+3%/+5%)
 
| Increase Rockets Damage (+1%/+3%/+5%)
 
|-
 
|-
! style="background-color:#333333;color:white" | 9
+
! style="background-color:#333333;color:white" | 9  
! style="background-color:aqua;color:black" | Navigation
+
! style="background-color:aqua;color:black" | Navigation  
| 'Rogue' GY-#
+
| 'Rogue' GY-#  
 +
| <br>
 
| Reduce MWD Capacitor Usage (-1%/-3%/-5%)
 
| Reduce MWD Capacitor Usage (-1%/-3%/-5%)
 
|-
 
|-
! style="background-color:#333333;color:white" | 9
+
! style="background-color:#333333;color:white" | 9  
! style="background-color:green;color:white" | Science
+
! style="background-color:green;color:white" | Science  
| 'Alchemist' YA-#
+
| 'Alchemist' YA-#  
 +
| <br>
 
| Reduce Booster Side Effects (-3%/-5%)
 
| Reduce Booster Side Effects (-3%/-5%)
 
|-
 
|-
! style="background-color:#333333;color:white" | 9
+
! style="background-color:#333333;color:white" | 9  
! style="background-color:green;color:white" | Science
+
! style="background-color:green;color:white" | Science  
| 'Prospector' PPW-1
+
| 'Prospector' PPW-1  
 +
| <br>
 
| Increase Chance of Archaeological find (+5%)
 
| Increase Chance of Archaeological find (+5%)
 
|-
 
|-
! style="background-color:#333333;color:white" | 9
+
! style="background-color:#333333;color:white" | 9  
! style="background-color:green;color:white" | Science
+
! style="background-color:green;color:white" | Science  
| 'Prospector' PPX-1
+
| 'Prospector' PPX-1  
 +
| <br>
 
| Increase Chance of Data Retrieval (+5%)
 
| Increase Chance of Data Retrieval (+5%)
 
|-
 
|-
! style="background-color:#333333;color:white" | 9
+
! style="background-color:#333333;color:white" | 9  
! style="background-color:green;color:white" | Science
+
! style="background-color:green;color:white" | Science  
| 'Prospector' PPY-1
+
| 'Prospector' PPY-1  
 +
| <br>
 
| Increase Chance of Salvage Retrieval (+5%)
 
| Increase Chance of Salvage Retrieval (+5%)
 
|-
 
|-
! style="background-color:#333333;color:white" | 9
+
! style="background-color:#333333;color:white" | 9  
! style="background-color:blue;color:white" | Shield
+
! style="background-color:blue;color:white" | Shield  
| 'Gnome' KYA#
+
| 'Gnome' KYA#  
 +
| <br>
 
| Reduce Shield Recharge Time (-1%/-3%-5%)
 
| Reduce Shield Recharge Time (-1%/-3%-5%)
 
|-
 
|-
! style="background-color:#111111;color:white" | 10
+
! style="background-color:#111111;color:white" | 10  
! style="background-color:maroon;color:white" | Armor
+
! style="background-color:maroon;color:white" | Armor  
| 'Noble' ZET5#
+
| 'Noble' ZET5#  
 +
| <br>
 
| Increase Armor Hit Points (+1%/+3%/+5%)
 
| Increase Armor Hit Points (+1%/+3%/+5%)
 
|-
 
|-
! style="background-color:#111111;color:white" | 10
+
! style="background-color:#111111;color:white" | 10  
! style="background-color:maroon;color:white" | Armor
+
! style="background-color:maroon;color:white" | Armor  
| Akemon's Modified 'Noble' ZET5000
+
| Akemon's Modified 'Noble' ZET5000  
 +
| <br>
 
| Increase Armor Hit Points (+8%)
 
| Increase Armor Hit Points (+8%)
 
|-
 
|-
! style="background-color:#111111;color:white" | 10
+
! style="background-color:#111111;color:white" | 10  
! style="background-color:red;color:white;" | Gunnery
+
! style="background-color:red;color:white;" | Gunnery  
| 'Lancer' G#-Epsilon
+
| 'Lancer' G#-Epsilon  
 +
| <br>
 
| Increase Large Energy Turret Damage (+1%/+3%/+5%)
 
| Increase Large Energy Turret Damage (+1%/+3%/+5%)
 
|-
 
|-
! style="background-color:#111111;color:white" | 10
+
! style="background-color:#111111;color:white" | 10  
! style="background-color:red;color:white" | Gunnery
+
! style="background-color:red;color:white" | Gunnery  
| 'Deadeye' ZGL#
+
| 'Deadeye' ZGL#  
 +
| <br>
 
| Increase Large Hybrid Turret Damage (+1%/+3%/+5%)
 
| Increase Large Hybrid Turret Damage (+1%/+3%/+5%)
 
|-
 
|-
! style="background-color:#111111;color:white" | 10
+
! style="background-color:#111111;color:white" | 10  
! style="background-color:red;color:white" | Gunnery
+
! style="background-color:red;color:white" | Gunnery  
| 'Gunslinger' LX-#
+
| 'Gunslinger' LX-#  
 +
| <br>
 
| Increase Large Projectile Turret Damage (+1%/+3%/+5%)
 
| Increase Large Projectile Turret Damage (+1%/+3%/+5%)
 
|-
 
|-
! style="background-color:#111111;color:white" | 10
+
! style="background-color:#111111;color:white" | 10  
! style="background-color:red;color:white" | Gunnery
+
! style="background-color:red;color:white" | Gunnery  
| 'Gnome' KZA#
+
| 'Gnome' KZA#  
 +
| <br>
 
| Reduce Turret CPU Needs (-1%/-3%/-5%)
 
| Reduce Turret CPU Needs (-1%/-3%/-5%)
 
|-
 
|-
! style="background-color:#111111;color:white" | 10
+
! style="background-color:#111111;color:white" | 10  
! style="background-color:red;color:white;" | Gunnery
+
! style="background-color:red;color:white;" | Gunnery  
| Pashan's Turret Handling Mindlink
+
| Pashan's Turret Handling Mindlink  
 +
| <br>
 
| Increase Large Energy Turret Damage (+7%)
 
| Increase Large Energy Turret Damage (+7%)
 
|-
 
|-
! style="background-color:#111111;color:white" | 10
+
! style="background-color:#111111;color:white" | 10  
! style="background-color:yellow;color:black" | Industry
+
! style="background-color:yellow;color:black" | Industry  
| 'Highwall' HX-#
+
| 'Highwall' HX-#  
 +
| <br>
 
| Increase Mining Yield (+1%/+3%/+5%)
 
| Increase Mining Yield (+1%/+3%/+5%)
 
|-
 
|-
! style="background-color:#111111;color:white" | 10
+
! style="background-color:#111111;color:white" | 10  
! style="background-color:yellow;color:black" | Industry
+
! style="background-color:yellow;color:black" | Industry  
| 'Highwall' HY-#
+
| 'Highwall' HY-#  
 +
| <br>
 
| Reduce Mining Upgrade CPU Needs (-1%/-3%/-5%)
 
| Reduce Mining Upgrade CPU Needs (-1%/-3%/-5%)
 
|-
 
|-
! style="background-color:#111111;color:white" | 10
+
! style="background-color:#111111;color:white" | 10  
! style="background-color:yellow;color:black" | Industry
+
! style="background-color:yellow;color:black" | Industry  
| 'Yeti' BX-#
+
| 'Yeti' BX-#  
 +
| <br>
 
| Reduce Ice Harvester Cycle Time (-1%/-3%/-5%)
 
| Reduce Ice Harvester Cycle Time (-1%/-3%/-5%)
 
|-
 
|-
! style="background-color:#111111;color:white" | 10
+
! style="background-color:#111111;color:white" | 10  
! style="background-color:purple;color:white" | Leadership
+
! style="background-color:purple;color:white" | Leadership  
| Armored Warfare Mindlink
+
| Armored Warfare Mindlink  
 +
| <br>
 
|-
 
|-
! style="background-color:#111111;color:white" | 10
+
! style="background-color:#111111;color:white" | 10  
! style="background-color:purple;color:white" | Leadership
+
! style="background-color:purple;color:white" | Leadership  
| Information Warfare Mindlink
+
| Information Warfare Mindlink  
 +
| <br>
 
|-
 
|-
! style="background-color:#111111;color:white" | 10
+
! style="background-color:#111111;color:white" | 10  
! style="background-color:purple;color:white" | Leadership
+
! style="background-color:purple;color:white" | Leadership  
| Siege Warfare Mindlink
+
| Siege Warfare Mindlink  
 +
| <br>
 
|-
 
|-
! style="background-color:#111111;color:white" | 10
+
! style="background-color:#111111;color:white" | 10  
! style="background-color:purple;color:white" | Leadership
+
! style="background-color:purple;color:white" | Leadership  
| Skirmish Warfare Mindlink
+
| Skirmish Warfare Mindlink  
 +
| <br>
 
|-
 
|-
! style="background-color:#111111;color:white" | 10
+
! style="background-color:#111111;color:white" | 10  
! style="background-color:purple;color:white" | Leadership
+
! style="background-color:purple;color:white" | Leadership  
| Mining Foreman Mindlink
+
| Mining Foreman Mindlink  
 +
| <br>
 
|-
 
|-
! style="background-color:#111111;color:white" | 10
+
! style="background-color:#111111;color:white" | 10  
! style="background-color:orange;color:white" | Missile
+
! style="background-color:orange;color:white" | Missile  
| 'Deadeye' ZMM#
+
| 'Deadeye' ZMM#  
 +
| <br>
 
| Increase Launcher Rate of Fire (+1%/+3%/+5%)
 
| Increase Launcher Rate of Fire (+1%/+3%/+5%)
 
|-
 
|-
! style="background-color:#111111;color:white" | 10
+
! style="background-color:#111111;color:white" | 10  
! style="background-color:orange;color:white" | Missile
+
! style="background-color:orange;color:white" | Missile  
| 'Snapshot' ZMF#
+
| 'Snapshot' ZMF#  
 +
| <br>
 
| Reduce Explosion Radius of F.o.F. Missiles (-1%/-3%/-5%)
 
| Reduce Explosion Radius of F.o.F. Missiles (-1%/-3%/-5%)
 
|-
 
|-
! style="background-color:#111111;color:white" | 10
+
! style="background-color:#111111;color:white" | 10  
! style="background-color:orange;color:white" | Missile
+
! style="background-color:orange;color:white" | Missile  
| Whelan Machorin's Ballistic Smartlink
+
| Whelan Machorin's Ballistic Smartlink  
 +
| <br>
 
| Increase Launcher Rate of Fire (+5%)
 
| Increase Launcher Rate of Fire (+5%)
 
|-
 
|-
! style="background-color:#111111;color:white" | 10
+
! style="background-color:#111111;color:white" | 10  
! style="background-color:green;color:white" | Science
+
! style="background-color:green;color:white" | Science  
| 'Alchemist' XA-#
+
| 'Alchemist' XA-#  
 +
| <br>
 
| Reduce Booster Chance of Negative Side Effects (-3%/-5%)
 
| Reduce Booster Chance of Negative Side Effects (-3%/-5%)
 
|-
 
|-
! style="background-color:#111111;color:white" | 10
+
! style="background-color:#111111;color:white" | 10  
! style="background-color:green;color:white" | Science
+
! style="background-color:green;color:white" | Science  
| 'Prospector' PPZ-1
+
| 'Prospector' PPZ-1  
 +
| <br>
 
| Reduce Cycle Time of Salvage, Hacking and Archaeology Modules (-5%)
 
| Reduce Cycle Time of Salvage, Hacking and Archaeology Modules (-5%)
 
|}
 
|}

Revision as of 06:55, 8 April 2012

WIP

This is a work in process.

To-do:

1. Add color to Slot and Skill Done

2. Check existence

3. Check descriptions, find a better way of writing them

4. Eifyr and Co. 'Gunslinger' Small Projectile Turret SP-80#* is Slot 6 but serial number begins with 8.

5. Inherent Implants 'Lancer' Small Energy Turret SE-602 is wrongly labelled as SD-602 ingame.


Slot Skill Name Serial
Description
6 Armor Inherent Implants "Noble'
RS-60#
A neural Interface upgrade that boosts the pilot's skill in operating armor/hull repair modules. 
6 Electronics Zainou 'Gypsy' Electronics EE-60#
A neural interface upgrade that boosts the pilot's skill at electronics.
6 Electronics Zainou 'Gypsy' Electronics Upgrades EU-60#
A neural interface upgrade that boosts the pilot's skill with electronics upgrades.
6 Engineering Inherent Implants 'Squire' Energy Systems Operation
EO60#
A neural interface upgrade that boosts the pilot's skill at energy systems operation.
6 Engineering Inherent Implants 'Squire' Engineering
EG-60#
A neural interface upgrade that boosts the pilot's skill at engineering.
6 Gunnery Eifyr and Co. 'Gunslinger' Small Projectile Turret
SP-60#
A Eifyr and Co. gunnery hardwiring designed to enhance skill with small projectile turrets.
6 Gunnery Inherent Implants 'Lancer' Small Energy Turret
SE-60#
A Inherent Implants gunnery hardwiring designed to enhance skill with small energy turrets.
6 Gunnery Zainou 'Deadeye' Small Hybrid Turret SH-60#
A Zainou gunnery hardwiring designed to enhance skill with small hybrid turrets.
6 Missile Zainou 'Gnome' Launcher CPU Efficiency
LE-60#
A neural Interface upgrade that lowers launcher CPU needs.
6 Missile Zainou 'Snapshot' Cruise Missiles
CM-60#
A neural interface upgrade that boosts the pilot's skill with cruise missiles.
6 Missile Zainou 'Snapshot' Torpedoes
TD-60#
A neural interface upgrade that boosts the pilot's skill with torpedoes.
6 Navigation Eifyr and Co. 'Rogue' Acceleration Control
AC-60#
Improves speed boosting velocity.
6 Navigation Eifyr and Co. 'Rogue' Afterburner AB-60#
A neural interface upgrade that boosts the pilot's skill with afterburners.
6 Navigation Eifyr and Co. 'Rogue' Navigation NN-60#
A Eifyr and Co hardwiring designed to enhance pilot navigation skill.
6 Navigation Eifyr and Co. 'Rogue' Warp Drive Operation
WD-60#
A neural interface upgrade that boosts the pilot's skill at warp drive operation.
6 Navigation Eifyr and Co. 'Rogue' Warp Drive Speed WS-60#
A neural interface upgrade that boosts the pilot's skill at warp navigation.
6 Science Poteque ' Prospector' Astrometric Pinpointing
AP-602 / 606 / 610
A neural Interface upgrade that boosts the pilots scanning skills.
6 Science Zainou 'Beancounter' Research RR-601 / 603 / 605
A neural Interface upgrade that boosts the pilots research skills.
6 Shield Zainou 'Gnome' Shield Upgrades SU-60#
A neural Interface upgrade that reduces the shield upgrade module power needs.
7 Armor 'Noble' ZET2#
Reduce Capacitor Need for Remote Repair (-1%/-3%/-5%)
7 Electronics 'Gypsy' KNB-#
Increase Scan Resolution (+1%/+3%/+5%)
7 Engineering 'Squire' EE#
Reduce Capacitor Need for Energy Emissions (-1%/-3%/-5%)
7 Engineering 'Squire' EP#
Reduce Duration for Energy Pulse Weapons (-1%/-3%/-5%)
7 Engineering 'Squire' GU#
Reduce CPU for Energy Grid Upgrades (-1%/-3%/-5%)
7 Gunnery 'Gunslinger' AX-#
Increase Turret Tracking Speed (+1%/+3%/+5%)
7 Gunnery 'Lancer' G#-Beta
Reduce Turret Capacitor Usage (-1%/-3%/-5%)
7 Gunnery 'Deadeye' ZGC#
Increase Turret Falloff (+1%/+3%/+5%)
7 Gunnery Ogdin's Eye Coordination Enhancer
Increase Turret Tracking Speed (+6%)
7 Industry Michi's Excavation Augmentor
Increase Mining Yield (+5%)
7 Missile 'Deadeye' ZMC#
Increase Flight Range (+1%/+3%/+5%)
7 Missile 'Deadeye' ZML#
Increase Maximum Velocity (+1%/+3%/+5%)
7 Missile 'Snapshot' ZME#
Increase Heavy Assault Missile Damage (+1%/+3%/+5%)
7 Missile 'Snapshot' ZMH#
Increase Heavy Missile Damage (+1%/+3%/+5%)
7 Navigation 'Rogue' AY-#
Increase Ship Agility (+1%/+3%/+5%)
7 Navigation Zor's Custom Navigation Link
Increase Afterburner Duration (+10%)
7 Science 'Prospector' PPG-#
Reduce Probe Scanning Time (-2%/-6%/-10%)
7 Science 'Beancounter' J#
Reduce Material Efficiency Research Time (-1%/-3%/-5%)
7 Shield 'Gnome' KVA#
Increase Shield Capacity (+1%/+3%/+5%)
8 Armor 'Noble' ZET3#
Increase Hull Hit Points (+1%/+3%/+5%)
8 Electronics 'Gypsy' KPB-#
Increase Targeting Range (+1%/+3%/+5%)
8 Electronics 'Gypsy' KQB-#
Reduce Propulsion Jamming Modules Capacitor Usage (+1%/+3%/+5%)
8 Engineering 'Squire' CC#
Increase Capacitor (+1%/+3%/+5%)
8 Gunnery 'Lancer' G#-Gamma
Increase Medium Energy Turret Damage (+1%/+3%/+5%)
8 Gunnery 'Deadeye' ZGM#
Increase Medium Hybrid Turret Damage (+1%/+3%/+5%)
8 Gunnery 'Gunslinger' MX-#
Increase Medium Projectile Turret Damage (+1%/+3%/+5%)
8 Industry 'Alchemist' ZA-#
Reduce Gas Harvester Cycle Time (-1%/-3%/-5%)
8 Industry 'Beancounter' F#
Reduce Manufacturing Time (-1%/-2%/-4%)
8 Industry 'Beancounter' H# educe Refinery Waste (-1%/-2%/-4%)
8 Missile 'Deadeye' ZMA#
Reduce Signature Radius Factor (-1%/-3%/-5%)
8 Missile 'Snapshot' ZMD#
Increase Defender Missile Velocity (+1%/+3%/+5%)
8 Navigation 'Rogue' DY-#
Reduce Afterburner Capacitor Usage (-1%/-3%/-5%)
8 Navigation Zor's Custom Navigation Hyper-Link
Increase Afterburner / MWD Speed (+5%)
8 Science 'Alchemist' WA-#
Increase Booster Duration (+5%/+10%)
8 Science 'Prospector' PPH-#
Increase Scan Probe Strength (+2%/+6%/+10%)
8 Science 'Beancounter' K#
Reduce Blueprint Copy Time (-1%/-3%/-5%)
8 Shield 'Gnome' KXA#
Reduce Shield Emission Capacitor Usage (-1%/-3%/-5%)
9 Armor 'Noble' ZET4#
Increase Armor Repair Amount (+1%/+3%/+5%)
9 Electronics 'Gypsy' KOB-#
Reduce Electronic Warfare Capacitor Usage (-1%/-3%/-5%)
9 Electronics 'Gypsy' KRB-#
Reduce Sensor Linking Capacitor Usage (-1%/-3%/-5%)
9 Electronics 'Gypsy' KSB-#
Reduce Weapon Disruption Capacitor Usage (-1%/-3%/-5%)
9 Electronics 'Gypsy' KTB-#
Reduce Target Painting Capacitor Usage (-1%/-3%/-5%)
9 Gunnery 'Gunslinger' CX-#
Increase All Turret Damage (+1%/+3%/+5%)
9 Gunnery 'Lancer' G#-Delta
Increase Turret Rate of Fire (+1%/+3%/+5%)
9 Gunnery 'Deadeye' ZGA#
Increase Turret Optimal Range (+1%/+3%/+5%)
9 Gunnery Pashan's Turret Customization Mindlink
Increase Turret Rate of Fire (+7%)
9 Missile 'Deadeye' ZMS#
Reduce Target Velocity Factor (-1%/-3%/-5%)
9 Missile 'Snapshot' ZMN#
Increase Standard Missile Damage (+1%/+3%/+5%)
9 Missile 'Snapshot' ZMR#
Increase Rockets Damage (+1%/+3%/+5%)
9 Navigation 'Rogue' GY-#
Reduce MWD Capacitor Usage (-1%/-3%/-5%)
9 Science 'Alchemist' YA-#
Reduce Booster Side Effects (-3%/-5%)
9 Science 'Prospector' PPW-1
Increase Chance of Archaeological find (+5%)
9 Science 'Prospector' PPX-1
Increase Chance of Data Retrieval (+5%)
9 Science 'Prospector' PPY-1
Increase Chance of Salvage Retrieval (+5%)
9 Shield 'Gnome' KYA#
Reduce Shield Recharge Time (-1%/-3%-5%)
10 Armor 'Noble' ZET5#
Increase Armor Hit Points (+1%/+3%/+5%)
10 Armor Akemon's Modified 'Noble' ZET5000
Increase Armor Hit Points (+8%)
10 Gunnery 'Lancer' G#-Epsilon
Increase Large Energy Turret Damage (+1%/+3%/+5%)
10 Gunnery 'Deadeye' ZGL#
Increase Large Hybrid Turret Damage (+1%/+3%/+5%)
10 Gunnery 'Gunslinger' LX-#
Increase Large Projectile Turret Damage (+1%/+3%/+5%)
10 Gunnery 'Gnome' KZA#
Reduce Turret CPU Needs (-1%/-3%/-5%)
10 Gunnery Pashan's Turret Handling Mindlink
Increase Large Energy Turret Damage (+7%)
10 Industry 'Highwall' HX-#
Increase Mining Yield (+1%/+3%/+5%)
10 Industry 'Highwall' HY-#
Reduce Mining Upgrade CPU Needs (-1%/-3%/-5%)
10 Industry 'Yeti' BX-#
Reduce Ice Harvester Cycle Time (-1%/-3%/-5%)
10 Leadership Armored Warfare Mindlink
10 Leadership Information Warfare Mindlink
10 Leadership Siege Warfare Mindlink
10 Leadership Skirmish Warfare Mindlink
10 Leadership Mining Foreman Mindlink
10 Missile 'Deadeye' ZMM#
Increase Launcher Rate of Fire (+1%/+3%/+5%)
10 Missile 'Snapshot' ZMF#
Reduce Explosion Radius of F.o.F. Missiles (-1%/-3%/-5%)
10 Missile Whelan Machorin's Ballistic Smartlink
Increase Launcher Rate of Fire (+5%)
10 Science 'Alchemist' XA-#
Reduce Booster Chance of Negative Side Effects (-3%/-5%)
10 Science 'Prospector' PPZ-1
Reduce Cycle Time of Salvage, Hacking and Archaeology Modules (-5%)