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Planetary Interaction: Difference between revisions

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Jenna sol (talk | contribs)
m Profit!: moved TODO tag to discussion page, looks bad on front page
Line 177: Line 177:
=== Profit! ===
=== Profit! ===


[[File:LaunchFromCC.png|right|Pending Launch from CC]]Assuming you'd just like to get on with it and make some money, we can certainly do that! Anything you make with PI can be sold on the market, though it is difficult to say what is going to be the most profitable. At a minimum it seems reasonable to recommend processing your Resources into P1 goods before trying to sell them, as doing so shrinks the volume they take up to about 25% of the original. Even better would be going for P2 for another drop to 25% of the original, or a tiny 6.25% total of the volume in plain Resources. Getting items off the planet costs a fee based on what you're launching, so shaving off volume will help!
[[File:LaunchFromCC.png|right|Pending Launch from CC]]Assuming you'd just like to get on with it and make some money, we can certainly do that! Anything you make with PI can be sold on the market, though it is difficult to say what is going to be the most profitable. At a minimum it seems reasonable to recommend processing your Resources into P1 goods before trying to sell them, as doing so shrinks the volume they take up to about 25% of the original. Even better would be going for P2 for another drop to 25% of the original, or a tiny 6.25% total of the volume in plain Resources.


You have two options for getting goods off your planet, either launching a simple (and small) rocket from your CC or placing a [[Planetary Buildings#Launchpad|Launchpad]] on your colony (rather expensive) and using it to interact with an orbiting [[Colony Management#Interplanetary Logistics|Customs Office]]. The Launchpad has the greater cost up front, but is far superior to the CC and exports for a smaller fee. It can also launch far larger amounts, and is the only way to import stuff on to the planet.
You have two options for getting goods off your planet, either launching a simple (and small) rocket from your CC or placing a [[Planetary Buildings#Launchpad|Launchpad]] on your colony (rather expensive) and using it to interact with an orbiting [[Colony Management#Interplanetary Logistics|Customs Office]]. The Launchpad has the greater cost up front, but is far superior to the CC and exports for a smaller fee. It can also launch far larger amounts, and is the only way to import stuff on to the planet. However, keep in mind that, for Custom's Offices with greater than 0% tax rate, you are charged 50% of the export fee to import items to your launchpad. Consider the costs carefully before setting up a multi-planet production chain.


The screenie here shows the easier option - a launch prepared from your CC, accessed via the Rocket-looking icon. Simply click the items in your storage to add them to the pending launch and when you're happy click the nice "Go for launch" button (not to be mistaken for the more yummy "Go for lunch" button) and the contents of the launch will end up in a jet can orbiting the planet at a random spot. You get an entry in your journal for its location, and a timer - don't worry too much, it can last several days before pickup!
The screenie here shows the easier option - a launch prepared from your CC, accessed via the Rocket-looking icon. Simply click the items in your storage to add them to the pending launch and when you're happy click the nice "Go for launch" button (not to be mistaken for the more yummy "Go for lunch" button) and the contents of the launch will end up in a jet can orbiting the planet at a random spot. You get an entry in your journal for its location, and a timer - don't worry too much, it can last several days before pickup!