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List of Skill Hardwiring Implants: Difference between revisions

From EVE University Wiki
Slot 7
Line 5: Line 5:
To-do:  
To-do:  


1. <del>Add color to Slot and Skill</del> Done
1. <del></del>"#" means 1 through to 6.


2. Check existence
2. Check special hardwiring implants.<br>


3. Check descriptions, find a better way of writing them  
3. Ingame descriptions are inconsistent. Current list does not include them. E.g. "Zor's Custom Navigation Link" in Slot 7. <br>


4. "#" means 1 through to 6.
4. <br>


5. Eifyr and Co. 'Gunslinger' Small Projectile Turret SP-80#* is Slot 6 but serial number begins with 8. <br>  
5. "Eifyr and Co. 'Gunslinger' Small Projectile Turret SP-80#" is Slot 6 but serial number begins with 8. <br>  


6. Inherent Implants 'Lancer' Small Energy Turret SE-602 is wrongly labelled as SD-602 ingame. <br>  
6. "Inherent Implants 'Lancer' Small Energy Turret SE-602" is wrongly labelled as SD-602 ingame. <br>
 
7. Spelling mistake in the ingame description for "Inherent Implants 'Lancer' Controlled Bursts CB-70#" - "A Inherent Implants gunnery hardwiring designed to enhance turret energy *mangement*." <br>
 
8. Inconsistent capitalisation in the description for "Eifyr and Co. 'Rogue' Evasive Maneuvering" - "A Eifyr and Co hardwiring designed to enhance pilot Manuvering skill. Grants a 3% bonus to Ship Agility." <br>
 
9. Extra spacing in the ingame description for "Zainou 'Gnome' Shield Management" - "Improved skill at regulating shield capacity. * *1% Bonus to shield capacity."<br>


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<br>  
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! style="background-color:#999999;color:black" | 7  
! style="background-color:#999999;color:black" | 7  
! style="background-color:maroon;color:white" | Armor  
! style="background-color:maroon;color:white" | Armor  
| 'Noble' ZET2#
| Inherent Implants 'Noble' Remote Armor Repair Systems
| <br>  
| RA-70#<br>  
| Reduce Capacitor Need for Remote Repair (-1%/-3%/-5%)
| A neural Interface upgrade that boosts the pilot's skill in the operation of remote armor repair systems. <br>
|-
|-
! style="background-color:#999999;color:black" | 7  
! style="background-color:#999999;color:black" | 7  
! style="background-color:lime;color:black" | Electronics  
! style="background-color:lime;color:black" | Electronics  
| 'Gypsy' KNB-#  
| Zainou 'Gypsy' Signature Analysis<br>
| <br>  
| SA-70#<br>
| Increase Scan Resolution (+1%/+3%/+5%)
| A neural interface upgrade that boosts the pilot's skill at operating targeting systems. <br>
|-
|-
! style="background-color:#999999;color:black" | 7  
! style="background-color:#999999;color:black" | 7  
! style="background-color:teal;color:white" | Engineering  
! style="background-color:teal;color:white" | Engineering  
| 'Squire' EE#
| Inherent Implants 'Squire' Energy Emission Systems
| <br>  
| ES-70#<br>  
| Reduce Capacitor Need for Energy Emissions (-1%/-3%/-5%)
| A neural interface upgrade that boosts the pilot's skill with energy emission systems. <br>
|-
|-
! style="background-color:#999999;color:black" | 7  
! style="background-color:#999999;color:black" | 7  
! style="background-color:teal;color:white" | Engineering  
! style="background-color:teal;color:white" | Engineering  
| 'Squire' EP#
| Inherent Implants 'Squire' Energy Grid Upgrades
| <br>  
| EU-70#<br>  
| Reduce Duration for Energy Pulse Weapons (-1%/-3%/-5%)
| A neural interface upgrade that boosts the pilot's skill with energy grid upgrades. <br>
|-
|-
! style="background-color:#999999;color:black" | 7  
! style="background-color:#999999;color:black" | 7  
! style="background-color:teal;color:white" | Engineering  
! style="background-color:teal;color:white" | Engineering  
| 'Squire' GU#
| Inherent Implants 'Squire' Energy Pulse Weapons
| <br>  
| EP-70#<br>  
| Reduce CPU for Energy Grid Upgrades (-1%/-3%/-5%)
| A neural interface upgrade that boosts the pilot's skill with energy pulse weapons. <br>
|-
|-
! style="background-color:#999999;color:black" | 7  
! style="background-color:#999999;color:black" | 7  
! style="background-color:red;color:white" | Gunnery  
! style="background-color:red;color:white" | Gunnery  
| 'Gunslinger' AX-#  
| Eifyr and Co. 'Gunslinger' Motion Prediction
| <br>  
| MR-70#<br>
| Increase Turret Tracking Speed (+1%/+3%/+5%)
| A Eifyr and Co. gunnery hardwiring designed to enhance turret tracking. <br>
|-
|-
! style="background-color:#999999;color:black" | 7  
! style="background-color:#999999;color:black" | 7  
! style="background-color:red;color:white" | Gunnery  
! style="background-color:red;color:white" | Gunnery  
| 'Lancer' G#-Beta
| Inherent Implants 'Lancer' Controlled Bursts
| <br>  
| CB-70#<br>  
| Reduce Turret Capacitor Usage (-1%/-3%/-5%)
| A Inherent Implants gunnery hardwiring designed to enhance turret energy management. <br>
|-
! style="background-color:#999999;color:black" | 7
! style="background-color:red;color:white" | Gunnery
| 'Deadeye' ZGC#
| <br>  
| Increase Turret Falloff (+1%/+3%/+5%)
|-
|-
! style="background-color:#999999;color:black" | 7  
! style="background-color:#999999;color:black" | 7  
! style="background-color:red;color:white" | Gunnery  
! style="background-color:red;color:white" | Gunnery  
| Ogdin's Eye Coordination Enhancer
| Zainou 'Deadeye' Trajectory Analysis
| <br>  
| TA-70#<br>  
| Increase Turret Tracking Speed (+6%)
| A Zainou gunnery hardwiring designed to enhance falloff range. <br>
|-
! style="background-color:#999999;color:black" | 7
! style="background-color:yellow;color:black" | Industry
| Michi's Excavation Augmentor
| <br>  
| Increase Mining Yield (+5%)
|-
|-
! style="background-color:#999999;color:black" | 7  
! style="background-color:#999999;color:black" | 7  
! style="background-color:green;color:white" | Missile  
! style="background-color:green;color:white" | Missile  
| 'Deadeye' ZMC#
| Zainou 'Deadeye' Missile Bombardment
| <br>  
| MB-70#<br>  
| Increase Flight Range (+1%/+3%/+5%)
| A Zainou missile hardwiring designed to enhance skill with missiles. <br>
|-
|-
! style="background-color:#999999;color:black" | 7  
! style="background-color:#999999;color:black" | 7  
! style="background-color:green;color:white" | Missile  
! style="background-color:green;color:white" | Missile  
| 'Deadeye' ZML#
| Zainou 'Deadeye' Missile Projection
| <br>  
| MP-70#<br>  
| Increase Maximum Velocity (+1%/+3%/+5%)
| A Zainou missile hardwiring designed to enhance skill with missiles. <br>
|-
|-
! style="background-color:#999999;color:black" | 7  
! style="background-color:#999999;color:black" | 7  
! style="background-color:green;color:white" | Missile  
! style="background-color:green;color:white" | Missile  
| 'Snapshot' ZME#
| Zainou 'Snapshot' Assault Missiles
| <br>  
| AM-70#<br>  
| Increase Heavy Assault Missile Damage (+1%/+3%/+5%)
| A neural interface upgrade that boosts the pilot's skill with assault missiles. <br>
|-
|-
! style="background-color:#999999;color:black" | 7  
! style="background-color:#999999;color:black" | 7  
! style="background-color:green;color:white" | Missile  
! style="background-color:green;color:white" | Missile  
| 'Snapshot' ZMH#
| Zainou 'Snapshot' Heavy Missiles
| <br>  
| HM-70#<br>  
| Increase Heavy Missile Damage (+1%/+3%/+5%)
| A neural interface upgrade that boosts the pilot's skill with heavy missiles. <br>
|-
! style="background-color:#999999;color:black" | 7
! style="background-color:aqua;color:black" | Navigation
| 'Rogue' AY-#
| <br>  
| Increase Ship Agility (+1%/+3%/+5%)
|-
|-
! style="background-color:#999999;color:black" | 7  
! style="background-color:#999999;color:black" | 7  
! style="background-color:aqua;color:black" | Navigation  
! style="background-color:aqua;color:black" | Navigation  
| Zor's Custom Navigation Link
| Eifyr and Co. 'Rogue' Evasive Maneuvering<br>
| <br>  
| EM-70#<br>  
| Increase Afterburner Duration (+10%)
| A Eifyr and Co hardwiring designed to enhance pilot manuvering skill. <br>
|-
|-
! style="background-color:#999999;color:black" | 7  
! style="background-color:#999999;color:black" | 7  
! style="background-color:orange;color:white" | Science  
! style="background-color:orange;color:white" | Science  
| 'Prospector' PPG-#
| Poteque 'Prospector' Astrometric Acquisition
| <br>  
| AQ-702 / 706 / 710<br>  
| Reduce Probe Scanning Time (-2%/-6%/-10%)
| A neural Interface upgrade that boosts the pilots scanning skills. <br>
|-
|-
! style="background-color:#999999;color:black" | 7  
! style="background-color:#999999;color:black" | 7  
! style="background-color:orange;color:white" | Science  
! style="background-color:orange;color:white" | Science  
| 'Beancounter' J#
| Zainou 'Beancounter' Metallurgy
| <br>  
| MY-701 / 703 / 705<br>  
| Reduce Material Efficiency Research Time (-1%/-3%/-5%)
| A neural Interface upgrade that boosts the pilots research skills. <br>
|-
|-
! style="background-color:#999999;color:black" | 7  
! style="background-color:#999999;color:black" | 7  
! style="background-color:blue;color:white" | Shield  
! style="background-color:blue;color:white" | Shield  
| 'Gnome' KVA#
| Zainou 'Gnome' Shield Management
| <br>  
| SM-70#<br>  
| Increase Shield Capacity (+1%/+3%/+5%)
| Improved skill at regulating shield capacity. <br>
|-
|-
! style="background-color:#666666;color:white" | 8  
! style="background-color:#666666;color:white" | 8  
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! style="background-color:yellow;color:black" | Industry  
! style="background-color:yellow;color:black" | Industry  
| 'Beancounter' H#  
| 'Beancounter' H#  
|  
| <br>
| educe Refinery Waste (-1%/-2%/-4%)
| educe Refinery Waste (-1%/-2%/-4%)
|-
|-