More actions
m →WIP |
Slot 7 |
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To-do: | To-do: | ||
1. <del> | 1. <del></del>"#" means 1 through to 6. | ||
2. Check | 2. Check special hardwiring implants.<br> | ||
3. | 3. Ingame descriptions are inconsistent. Current list does not include them. E.g. "Zor's Custom Navigation Link" in Slot 7. <br> | ||
4. | 4. <br> | ||
5. Eifyr and Co. 'Gunslinger' Small Projectile Turret SP-80# | 5. "Eifyr and Co. 'Gunslinger' Small Projectile Turret SP-80#" is Slot 6 but serial number begins with 8. <br> | ||
6. Inherent Implants 'Lancer' Small Energy Turret SE-602 is wrongly labelled as SD-602 ingame. <br> | 6. "Inherent Implants 'Lancer' Small Energy Turret SE-602" is wrongly labelled as SD-602 ingame. <br> | ||
7. Spelling mistake in the ingame description for "Inherent Implants 'Lancer' Controlled Bursts CB-70#" - "A Inherent Implants gunnery hardwiring designed to enhance turret energy *mangement*." <br> | |||
8. Inconsistent capitalisation in the description for "Eifyr and Co. 'Rogue' Evasive Maneuvering" - "A Eifyr and Co hardwiring designed to enhance pilot Manuvering skill. Grants a 3% bonus to Ship Agility." <br> | |||
9. Extra spacing in the ingame description for "Zainou 'Gnome' Shield Management" - "Improved skill at regulating shield capacity. * *1% Bonus to shield capacity."<br> | |||
<br> | <br> | ||
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! style="background-color:#999999;color:black" | 7 | ! style="background-color:#999999;color:black" | 7 | ||
! style="background-color:maroon;color:white" | Armor | ! style="background-color:maroon;color:white" | Armor | ||
| 'Noble' | | Inherent Implants 'Noble' Remote Armor Repair Systems | ||
| <br> | | RA-70#<br> | ||
| | | A neural Interface upgrade that boosts the pilot's skill in the operation of remote armor repair systems. <br> | ||
|- | |- | ||
! style="background-color:#999999;color:black" | 7 | ! style="background-color:#999999;color:black" | 7 | ||
! style="background-color:lime;color:black" | Electronics | ! style="background-color:lime;color:black" | Electronics | ||
| 'Gypsy' | | Zainou 'Gypsy' Signature Analysis<br> | ||
| <br> | | SA-70#<br> | ||
| A neural interface upgrade that boosts the pilot's skill at operating targeting systems. <br> | |||
|- | |- | ||
! style="background-color:#999999;color:black" | 7 | ! style="background-color:#999999;color:black" | 7 | ||
! style="background-color:teal;color:white" | Engineering | ! style="background-color:teal;color:white" | Engineering | ||
| 'Squire' | | Inherent Implants 'Squire' Energy Emission Systems | ||
| <br> | | ES-70#<br> | ||
| | | A neural interface upgrade that boosts the pilot's skill with energy emission systems. <br> | ||
|- | |- | ||
! style="background-color:#999999;color:black" | 7 | ! style="background-color:#999999;color:black" | 7 | ||
! style="background-color:teal;color:white" | Engineering | ! style="background-color:teal;color:white" | Engineering | ||
| 'Squire' | | Inherent Implants 'Squire' Energy Grid Upgrades | ||
| <br> | | EU-70#<br> | ||
| | | A neural interface upgrade that boosts the pilot's skill with energy grid upgrades. <br> | ||
|- | |- | ||
! style="background-color:#999999;color:black" | 7 | ! style="background-color:#999999;color:black" | 7 | ||
! style="background-color:teal;color:white" | Engineering | ! style="background-color:teal;color:white" | Engineering | ||
| 'Squire' | | Inherent Implants 'Squire' Energy Pulse Weapons | ||
| <br> | | EP-70#<br> | ||
| | | A neural interface upgrade that boosts the pilot's skill with energy pulse weapons. <br> | ||
|- | |- | ||
! style="background-color:#999999;color:black" | 7 | ! style="background-color:#999999;color:black" | 7 | ||
! style="background-color:red;color:white" | Gunnery | ! style="background-color:red;color:white" | Gunnery | ||
| 'Gunslinger' | | Eifyr and Co. 'Gunslinger' Motion Prediction | ||
| <br> | | MR-70#<br> | ||
| A Eifyr and Co. gunnery hardwiring designed to enhance turret tracking. <br> | |||
|- | |- | ||
! style="background-color:#999999;color:black" | 7 | ! style="background-color:#999999;color:black" | 7 | ||
! style="background-color:red;color:white" | Gunnery | ! style="background-color:red;color:white" | Gunnery | ||
| 'Lancer' | | Inherent Implants 'Lancer' Controlled Bursts | ||
| <br> | | CB-70#<br> | ||
| | | A Inherent Implants gunnery hardwiring designed to enhance turret energy management. <br> | ||
|- | |- | ||
! style="background-color:#999999;color:black" | 7 | ! style="background-color:#999999;color:black" | 7 | ||
! style="background-color:red;color:white" | Gunnery | ! style="background-color:red;color:white" | Gunnery | ||
| | | Zainou 'Deadeye' Trajectory Analysis | ||
| <br> | | TA-70#<br> | ||
| | | A Zainou gunnery hardwiring designed to enhance falloff range. <br> | ||
|- | |- | ||
! style="background-color:#999999;color:black" | 7 | ! style="background-color:#999999;color:black" | 7 | ||
! style="background-color:green;color:white" | Missile | ! style="background-color:green;color:white" | Missile | ||
| 'Deadeye' | | Zainou 'Deadeye' Missile Bombardment | ||
| <br> | | MB-70#<br> | ||
| | | A Zainou missile hardwiring designed to enhance skill with missiles. <br> | ||
|- | |- | ||
! style="background-color:#999999;color:black" | 7 | ! style="background-color:#999999;color:black" | 7 | ||
! style="background-color:green;color:white" | Missile | ! style="background-color:green;color:white" | Missile | ||
| 'Deadeye' | | Zainou 'Deadeye' Missile Projection | ||
| <br> | | MP-70#<br> | ||
| | | A Zainou missile hardwiring designed to enhance skill with missiles. <br> | ||
|- | |- | ||
! style="background-color:#999999;color:black" | 7 | ! style="background-color:#999999;color:black" | 7 | ||
! style="background-color:green;color:white" | Missile | ! style="background-color:green;color:white" | Missile | ||
| 'Snapshot' | | Zainou 'Snapshot' Assault Missiles | ||
| <br> | | AM-70#<br> | ||
| | | A neural interface upgrade that boosts the pilot's skill with assault missiles. <br> | ||
|- | |- | ||
! style="background-color:#999999;color:black" | 7 | ! style="background-color:#999999;color:black" | 7 | ||
! style="background-color:green;color:white" | Missile | ! style="background-color:green;color:white" | Missile | ||
| 'Snapshot' | | Zainou 'Snapshot' Heavy Missiles | ||
| <br> | | HM-70#<br> | ||
| | | A neural interface upgrade that boosts the pilot's skill with heavy missiles. <br> | ||
|- | |- | ||
! style="background-color:#999999;color:black" | 7 | ! style="background-color:#999999;color:black" | 7 | ||
! style="background-color:aqua;color:black" | Navigation | ! style="background-color:aqua;color:black" | Navigation | ||
| | | Eifyr and Co. 'Rogue' Evasive Maneuvering<br> | ||
| <br> | | EM-70#<br> | ||
| | | A Eifyr and Co hardwiring designed to enhance pilot manuvering skill. <br> | ||
|- | |- | ||
! style="background-color:#999999;color:black" | 7 | ! style="background-color:#999999;color:black" | 7 | ||
! style="background-color:orange;color:white" | Science | ! style="background-color:orange;color:white" | Science | ||
| 'Prospector' | | Poteque 'Prospector' Astrometric Acquisition | ||
| <br> | | AQ-702 / 706 / 710<br> | ||
| | | A neural Interface upgrade that boosts the pilots scanning skills. <br> | ||
|- | |- | ||
! style="background-color:#999999;color:black" | 7 | ! style="background-color:#999999;color:black" | 7 | ||
! style="background-color:orange;color:white" | Science | ! style="background-color:orange;color:white" | Science | ||
| 'Beancounter' | | Zainou 'Beancounter' Metallurgy | ||
| <br> | | MY-701 / 703 / 705<br> | ||
| | | A neural Interface upgrade that boosts the pilots research skills. <br> | ||
|- | |- | ||
! style="background-color:#999999;color:black" | 7 | ! style="background-color:#999999;color:black" | 7 | ||
! style="background-color:blue;color:white" | Shield | ! style="background-color:blue;color:white" | Shield | ||
| 'Gnome' | | Zainou 'Gnome' Shield Management | ||
| <br> | | SM-70#<br> | ||
| | | Improved skill at regulating shield capacity. <br> | ||
|- | |- | ||
! style="background-color:#666666;color:white" | 8 | ! style="background-color:#666666;color:white" | 8 | ||
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! style="background-color:yellow;color:black" | Industry | ! style="background-color:yellow;color:black" | Industry | ||
| 'Beancounter' H# | | 'Beancounter' H# | ||
| | | <br> | ||
| educe Refinery Waste (-1%/-2%/-4%) | | educe Refinery Waste (-1%/-2%/-4%) | ||
|- | |- | ||