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Gallente Basic Ship and Skill Overview: Difference between revisions

From EVE University Wiki
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Energy Grid Upgrades II<br>
Energy Grid Upgrades II<br>
Energy Systems Operation I<br>
Energy Systems Operation I<br>
Engineering IV<br>
Gallente Cruiser II<br>
Gallente Cruiser II<br>
Hull Upgrades I<br>
Hull Upgrades I<br>
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* Cargohold should have 3 range scripts to switch if needed, and as many 800 cap charges as can fit.
* Cargohold should have 3 range scripts to switch if needed, and as many 800 cap charges as can fit.
* Engineering IV is required for the 3rd neut. With Engineering III, 2 neuts will do.


==Exequror==
==Exequror==