Difference between revisions of "Executioner"
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|recommended1= | |recommended1= | ||
− | Afterburner I<br> | + | Afterburner LVL I<br> |
− | Amarr Frigate II<br> | + | Amarr Frigate LVL II<br> |
− | Controlled Bursts I<br> | + | Controlled Bursts LVL I<br> |
|recommended2= | |recommended2= | ||
− | Energy Grid Upgrades II<br> | + | Energy Grid Upgrades LVL II<br> |
− | Hull Upgrades I<br> | + | Hull Upgrades LVL I<br> |
− | Rapid Firing I<br> | + | Rapid Firing LVL I<br> |
|recommended3= | |recommended3= | ||
− | Repair Systems I<br> | + | Repair Systems LVL I<br> |
− | Sharpshooter I<br> | + | Sharpshooter LVL I<br> |
− | Small Laser Turret II<br> | + | Small Laser Turret LVL II<br> |
|notes= | |notes= | ||
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|recommended1= | |recommended1= | ||
− | Acceleration Control III<br> | + | Acceleration Control LVL III<br> |
− | Afterburner III<br> | + | Afterburner LVL III<br> |
− | Amarr Frigate II<br> | + | Amarr Frigate LVL II<br> |
− | Controlled Bursts III<br> | + | Controlled Bursts LVL III<br> |
− | Energy Management III<br> | + | Energy Management LVL III<br> |
− | Energy Systems Operation III<br> | + | Energy Systems Operation LVL III<br> |
− | Evasive Maneuvering III<br> | + | Evasive Maneuvering LVL III<br> |
|recommended2= | |recommended2= | ||
− | Gunnery III<br> | + | Gunnery LVL III<br> |
− | High Speed Maneuvering III<br> | + | High Speed Maneuvering LVL III<br> |
− | Hull Upgrades III<br> | + | Hull Upgrades LVL III<br> |
− | Mechanic III<br> | + | Mechanic LVL III<br> |
− | Motion Prediction III<br> | + | Motion Prediction LVL III<br> |
− | Propulsion Jamming III<br> | + | Propulsion Jamming LVL III<br> |
− | Rapid Firing III<br> | + | Rapid Firing LVL III<br> |
|recommended3= | |recommended3= | ||
− | Sharpshooter III<br> | + | Sharpshooter LVL III<br> |
− | Signature Analysis III<br> | + | Signature Analysis LVL III<br> |
− | Small Energy Turret III<br> | + | Small Energy Turret LVL III<br> |
− | Targeting III<br> | + | Targeting LVL III<br> |
− | Warp Drive Operation III<br> | + | Warp Drive Operation LVL III<br> |
|notes=* The pulse lasers can be replaced by 150mm or 200mm AutoCannons to avoid the cap problems of laser turrets. | |notes=* The pulse lasers can be replaced by 150mm or 200mm AutoCannons to avoid the cap problems of laser turrets. |
Revision as of 14:56, 29 June 2012
RELATED UNI-WIKI REFERENCES
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The Executioner is another newly commissioned ship of the Amarr Imperial Navy. The Executioner was designed specially to counter the small, fast raider frigates of the Minmatar Republic; thus it is different from most Amarr ships in favoring speed over defenses. With the Executioner, the Amarrians have expanded their tactical capabilities on the battlefield. SHIP BONUSES
Amarr Frigate Skill Bonus: 10% bonus to Small Energy Turret capacitor use and 5% Small Energy Turret damage per skill level.
Ship Attributes
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Summary
The Executioner is the Amarr fast frigate and the first step up for Amarrian pilots after the Impairor.
Skills
Further information about additional or recommended skills to pilot Executioner for a specific or it's common role(s) can be written here.
Fitting
Template:FittingsTemplate:Fittings
Tactics
No sub-article about Executioner roles or piloting tactics. You can write them here.
Notes
This vessel qualifies for the University Ship Replacement Program, PYOS, and BYOM.