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→Tech 1 Battlecruisers: Hurricane T2 edit |
→Hull: Drake advice |
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===Hull=== | ===Hull=== | ||
The first and probably most important decision is to pick the hull to use. Most Tier 2 BC hulls are fine. Namely the [[Drake]], [[Harbinger]], [[Hurricane]], and [[Myrmidon]]. The Tier 1 hulls tend to simply be worse version of the Tier 2 hull. Though this is not universally the case | The first and probably most important decision is to pick the hull to use. Most Tier 2 BC hulls are fine. Namely the [[Drake]], [[Harbinger]], [[Hurricane]], and [[Myrmidon]]. The Tier 1 hulls tend to simply be worse version of the Tier 2 hull. Though this is not universally the case. The Tier 3 BC hulls don’t have a big enough tank to be used in Incursions and should be avoided. The next step is to add the Tech 2 Tank modules. | ||
====Shield Hulls==== | ====Shield Hulls==== | ||
*[[ | *[[Harbinger]] Good damage, good drone bay, hard fitting requirements | ||
*[[Ferox]] ??? 1-2 mid utiltiy, Good tank, moderate damage. | |||
*[[Drake]] 2-3 Mid-utility, longest range, Best Tank, lowest damage | *[[Drake]] 2-3 Mid-utility, longest range, Best Tank, lowest damage | ||
*[[ | *[[Brutix]] Highest possible damage, good drone bay, worst tank | ||
*[[ | *[[Myrmidon]] Best drones, 1 utility mid-slot, Bad primary weapon damage, worst tank | ||
*[[Hurricane]] Good damage, 1-2x ET, Small signature resolution, small drone bay | |||
The [[Drake]] has the best tank of any BC that runs incursions. Further it has the best damage projection of any hull option. It is expected that Drake pilots can hit the Maras in OTAs and NMCs. This requires a range of over 60km. To achieve this a [[Drake]] pilot should have a III and a IV between [[Skills:Missile_Launcher_Operations#Missile_Projection|Missile Projection]] and [[Skills:Missile_Launcher_Operations#Missile_Bombardment|Missile Bombardment]]. Further the Drake has 6 mid slots, the most of any BC. This means that Drake pilots are expected to equip and use both Stasis Webifiers and Target Painters. Initially the pilot can only equip 2 due to needing 2x Adaptive Invulnerability Field II's, but at [[Skills:Spaceship_Command#Battlecruisers|Battlecruisers]] IV only one is necessary, so 3 should be fitted. 2 Webs and 1 TP are recommended. Also the relevant support skills for TPs should be trained to maximize bonuses: | |||
*[[Skills:Electronics#Target_Painting|Target Painting]] | |||
*[[Skills:Electronics#Signature_Focusing|Signature Focusing]] | |||
*[[Skills:Electronics#Long_Distance_Jamming|Long Distance Jamming]] | |||
*[[Skills:Electronics#Frequency_Modulation|Frequency Modulation]] | |||
====Armor Hulls==== | ====Armor Hulls==== | ||
(Under Construction) | (Under Construction) | ||
===Tank=== | ===Tank=== | ||