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Incursion Fitting: Vanguard: Difference between revisions

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Shield Hulls: tweak to ship descriptionss.
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The first and probably most important decision is to pick the hull to use. Most Tier 2 BC hulls are fine. Namely the [[Drake]], [[Harbinger]], [[Hurricane]], and [[Myrmidon]]. The Tier 1 hulls tend to simply be worse version of the Tier 2 hull. Though this is not universally the case. The Tier 3 BC hulls don’t have a big enough tank to be used in Incursions and should be avoided. The next step is to add the Tech 2 Tank modules.
The first and probably most important decision is to pick the hull to use. Most Tier 2 BC hulls are fine. Namely the [[Drake]], [[Harbinger]], [[Hurricane]], and [[Myrmidon]]. The Tier 1 hulls tend to simply be worse version of the Tier 2 hull. Though this is not universally the case. The Tier 3 BC hulls don’t have a big enough tank to be used in Incursions and should be avoided. The next step is to add the Tech 2 Tank modules.


====Shield Hulls====
==== Shield Hulls ====
*[[Harbinger]] Good damage, good drone bay, hard fitting requirements
*[[Harbinger]] 2nd best Weapon Damage, versatile weapon system, good drone bay, hard fitting requirements
*[[Hurricane]] Good damage, 1-2x ET, Small signature resolution, small drone bay
*[[Hurricane]] Best damage, 1-2x ET, Small signature resolution, small drone bay  
*[[Drake]] 2-3 Mid-utility, longest range, Best Tank, lowest damage
*[[Drake]] 2-3 Mid-utility, longest range, best Tank, small drone bay, 2nd lowest primary weapon damage  
*[[Brutix]] Highest possible damage, good drone bay, worst tank
*[[Brutix]] Good damage when T2 fit, Poor T1 fit, good drone bay, worst tank
*[[Myrmidon]] Best drones, 1 utility mid-slot, Bad primary weapon damage, worst tank
*[[Myrmidon]] Best drones, 1 utility mid-slot, Lowest primary weapon damage, worst tank


The [[Harbinger]] is a good damage dealing hull for Incursions. This hull has the highest damage for all the T1 fits, only being surpassed by the Brutix in T2 fittings. But the Harbinger's damage is more flexible due to using lasers instead of hybrid turrets. This also means the Harbinger is the only Battlecruiser which can carry a stack of Lyavite. The drone bay can fit two full flights of light drones, allowing one of Light Shield Maintenance Bots and one of Hobgoblins. The biggest downside is the tight fitting requirements, leading to a slightly weaker than average tank.
The [[Harbinger]] is a good damage dealing hull for Incursions. This hull has the 2nd highest primary weapon damage for all the T1 fits and this can be augmented due to a large drone bay. Also the Harbinger's damage is flexible due to using lasers. This also means the Harbinger is the only Battlecruiser which can carry a stack of Lyavite. The biggest downside of this weapon system is capacitor use, and lack of capacitor stability when T2 fit. The drone bay can fit two full flights of light drones, allowing one of Light Shield Maintenance Bots and one of Hobgoblins. The biggest downside is the tight fitting requirements, leading to a slightly weaker than average tank.  


The [[Hurricane]] has strong damage capabilities, but limited range due to using projectile turrets. It is the only hull that can fit an Energy Transfer or second weapon system; the former making it a Logistics pilot's best friend. The drone bay is of an odd size allowing 6 light or 1 medium and 4 light drones. The Hurricane is relatively easy to fit, and has a low signature resolution, giving it a good tank.
The [[Hurricane]] has the best primary weapon damage capabilities, but limited range due to using projectile turrets. It is the only hull that can fit an Energy Transfer or second weapon system; the former making it a Logistics pilot's best friend. The drone bay is of an odd size allowing 6 light or 1 medium and 4 light drones. The Hurricane is relatively easy to fit, and has a low signature resolution, giving it a good tank.  


The [[Drake]] has the best tank of any BC that runs incursions. Further it has the best damage projection of any hull option. It is expected that Drake pilots can hit the Maras in OTAs and NMCs. This requires a range of over 60km. To achieve this a [[Drake]] pilot should have a III and a IV between [[Skills:Missiles#Missile_Projection|Missile Projection]] and [[Skills:Missiles#Missile_Bombardment|Missile Bombardment]]. Further the Drake has 6 mid slots, the most of any BC. This means that Drake pilots are expected to equip and use both Stasis Webifiers and Target Painters. Initially the pilot can only equip 2 due to needing 2x Adaptive Invulnerability Field II's, but at [[Skills:Spaceship_Command#Battlecruisers|Battlecruisers]] IV only one is necessary, so 3 should be fitted. 2 Webs and 1 TP are recommended. Also the relevant support skills for TPs should be trained to maximize bonuses:
The [[Drake]] has the best tank of any BC that runs incursions. Further it has the best damage projection of any hull option. It is expected that Drake pilots can hit the Maras in OTAs and NMCs. This requires a range of over 60km. To achieve this a [[Drake]] pilot should have a III and a IV between [[Skills:Missiles#Missile_Projection|Missile Projection]] and [[Skills:Missiles#Missile_Bombardment|Missile Bombardment]]. Further the Drake has 6 mid slots, the most of any BC. This means that Drake pilots are expected to equip and use both Stasis Webifiers and Target Painters. Initially the pilot can only equip 2 due to needing 2x Adaptive Invulnerability Field II's, but at [[Skills:Spaceship Command#Battlecruisers|Battlecruisers]] IV only one is necessary, so 3 should be fitted. 2 Webs and 1 TP are recommended. Also the relevant support skills for TPs should be trained to maximize bonuses:  
*[[Skills:Electronics#Target_Painting|Target Painting]]
 
*[[Skills:Electronics#Signature_Focusing|Signature Focusing]]
*[[Skills:Electronics#Target_Painting|Target Painting]]  
*[[Skills:Electronics#Long_Distance_Jamming|Long Distance Jamming]]
*[[Skills:Electronics#Signature_Focusing|Signature Focusing]]  
*[[Skills:Electronics#Long_Distance_Jamming|Long Distance Jamming]]  
*[[Skills:Electronics#Frequency_Modulation|Frequency Modulation]]
*[[Skills:Electronics#Frequency_Modulation|Frequency Modulation]]


The [[Brutix]] is the surprise of the BS hulls. It is the only Tier 1 hull that can be fit well and is better than it's Tier 2 counterpart the Myrmidon. This fit has the highest possible damage, but only when using the Tech II Null ammo. When using Tech I ammo and guns, this hull is lackluster. Being a Gallente ship, there is a good sized drone bay allowing for both a flight of Hobgoblins and Light Shield Maintenance Bots. The biggest weakness of the hull is it has the worst shield tank due to large base signature resolution and low base shield HP, a weakness shared with the Myrmidon.
The [[Brutix]] is the surprise of the BS hulls. It is the only Tier 1 hull that can be fit well and is better than it's Tier 2 counterpart the Myrmidon. This fit decent damage, but only when using the Tech II Null ammo. When using Tech I ammo and guns, this hull is lackluster. Being a Gallente ship, there is a good sized drone bay allowing for both a flight of Hobgoblins and Light Shield Maintenance Bots. The biggest weakness of the hull is it has the worst shield tank due to large base signature resolution and low base shield HP, a weakness shared with the Myrmidon.  


The [[Myrmidon]] is the weakest of the Tier 2 BC hulls. It receives no direct damage bonus and so has extremely poor primary weapon damage. This hull compensates by giving large bonuses to drone damage which splits the damage skill requirements for this ship. The drone bay is enormous. Allowing 2 full flights of Hobgoblins and Medium Shield Maintenance Bots. Also this ship has 5 mid-slots allowing a Federation Navy Stasis Webifier to be fit. These two factors make the Myrmidon more of a support ship like the Drake, but with less useful supports. To top it off it has the worst shield tank due to large base signature resolution and low base shield HP, a weakness shared with the Brutix.
The [[Myrmidon]] is the weakest of the Tier 2 BC hulls. It receives no direct damage bonus and so has extremely poor primary weapon damage. This hull compensates by giving large bonuses to drone damage which splits the damage skill requirements for this ship. The drone bay is enormous. Allowing 2 full flights of Hobgoblins and Medium Shield Maintenance Bots. Also this ship has 5 mid-slots allowing a Federation Navy Stasis Webifier to be fit. These two factors make the Myrmidon more of a support ship like the Drake, but with less useful supports. To top it off it has the worst shield tank due to large base signature resolution and low base shield HP, a weakness shared with the Brutix.  


While the [[Ferox]] has different offensive bonuses to the Drake and provides Caldari pilots with a possible Hybrid Turret platform, it should be avoided in Incursions. The problem is the even a T2 fitted Ferox cannot keep up with the damage output of a T1 fit Harbinger or Hurricane. Hence a T1 fit Ferox is out of the question and any pilot with the ability to fit a T2 Ferox should be thinking about other hulls, such as the [[Rokh]] or the Brutix.
While the [[Ferox]] has different offensive bonuses to the Drake and provides Caldari pilots with a possible Hybrid Turret platform, it should be avoided in Incursions. The problem is the even a T2 fitted Ferox cannot keep up with the damage output of a T1 fit Harbinger or Hurricane. Hence a T1 fit Ferox is out of the question and any pilot with the ability to fit a T2 Ferox should be thinking about other hulls, such as the [[Rokh]] or the Brutix.