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→High Slots: updated info. |
→Projectile Turrets: removed EMP ammo comment. |
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====Projectile Turrets==== | ====Projectile Turrets==== | ||
Projectile Turrets don't use capacitor, leaving it free for Tanking and Utility modules. The downside is a lack of fast switching and relying on falloff to deal damage at range. | Projectile Turrets don't use capacitor, leaving it free for Tanking and Utility modules. The downside is a lack of fast switching and relying on falloff to deal damage at range. Projectile turrets have a massive falloff range, allowing them a decent reach. | ||
====Missiles==== | ====Missiles==== | ||