More actions
→Projectile Turrets: removed EMP ammo comment. |
→Projectile Ammo: Added more detailed discussion of ammo types. |
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====Projectile Ammo==== | ====Projectile Ammo==== | ||
Since most Vanguard sites have the enemy closing range quickly, having ammo that can hit hard at short range is ideal. The -50% range ammo (EMP, Fusion, and Phased Plasma) also have the best damage output. Since the Sansha are omni-tanked and all three of those ammo types have the same ''total'' damage, any can be used effectively (get the cheapest). However, having some long-range ammo (+60% range: Carbonized Lead, Nuclear, Proton--again, they're equivalent total-damage-wise) in your hold can also be helpful for the few more distant targets (since projectile turrets have very good range already), so pack a variety. | |||
Neither type of Tech II ammo provides much benefit for the switching times of a Projectile ship and are not recommended. | |||
====Missiles==== | ====Missiles==== | ||