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Incursion Fitting: Vanguard: Difference between revisions

From EVE University Wiki
Projectile Turrets: removed EMP ammo comment.
Projectile Ammo: Added more detailed discussion of ammo types.
Line 184: Line 184:


====Projectile Ammo====
====Projectile Ammo====
As the range differences for projectile ammo are not that great, it is recommended that pilots stick to EMP ammo. Neither type of Tech II ammo provides much benefit for the switching times of a Projectile ship and are not recommended.
 
Since most Vanguard sites have the enemy closing range quickly, having ammo that can hit hard at short range is ideal.  The -50% range ammo (EMP, Fusion, and Phased Plasma) also have the best damage output.  Since the Sansha are omni-tanked and all three of those ammo types have the same ''total'' damage, any can be used effectively (get the cheapest).  However, having some long-range ammo (+60% range: Carbonized Lead, Nuclear, Proton--again, they're equivalent total-damage-wise) in your hold can also be helpful for the few more distant targets (since projectile turrets have very good range already), so pack a variety.
 
Neither type of Tech II ammo provides much benefit for the switching times of a Projectile ship and are not recommended.


====Missiles====
====Missiles====