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Low-Sec Camp: Difference between revisions

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Fleet Advertisement will be up on fleet finder – “My Alliance Fleets”.
Fleet Advertisement will be up on fleet finder – “My Alliance Fleets”.
__TOC__
__TOC__
=LSC Mission Statement:=
==LSC Mission Statement:==


“Provide an educational environment where newcomers to Low Security space can learn the skills needed to not only succeed, but thrive under constant threat.”
“Provide an educational environment where newcomers to Low Security space can learn the skills needed to not only succeed, but thrive under constant threat.”
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*Volunteers who will run drills and mini-classes periodically.
*Volunteers who will run drills and mini-classes periodically.


=What do I need to do to join Low-Sec Camp?=
==What do I need to do to join Low-Sec Camp?==


The following is mandatory, treat this as a checklist:
The following is mandatory, treat this as a checklist:
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You MUST read, understand and abide by the Camp Rules and Procedures before you join this event. All E-Uni Rules also apply. Questions can be forwarded to the following:
You MUST read, understand and abide by the Camp Rules and Procedures before you join this event. All E-Uni Rules also apply. Questions can be forwarded to the following:


=Who runs the LSC?=
==Who runs the LSC?==


Event Host:
Event Host:
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In the event of a disagreement with camp leadership please contact [http://forum.eveuniversity.org/memberlist.php?mode=viewprofile&u=17055 Bairfhionn Isu] for a resolution.
In the event of a disagreement with camp leadership please contact [http://forum.eveuniversity.org/memberlist.php?mode=viewprofile&u=17055 Bairfhionn Isu] for a resolution.


=Camp Rules and Procedures:=
==Camp Rules and Procedures:==


==General==
===General===
*Members active in camp must be in mumble, able to at least listen. (if you are hearing impaired, let us know)
*Members active in camp must be in mumble, able to at least listen. (if you are hearing impaired, let us know)
*If you are going AFK for more than ~5 minutes you must drop fleet.
*If you are going AFK for more than ~5 minutes you must drop fleet.
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==PvP==
===PvP===
*Any wrecks must be abandoned ASAP to avoid aggression mechanic abuse by hostiles.
*Any wrecks must be abandoned ASAP to avoid aggression mechanic abuse by hostiles.
*A group of pilots venturing further than the local systems (The Dudreda pocket, Hagilur, Thelan, Ragnarg), will move to a unique fleet mumble channel. It is recommended to form a complete new fleet when roaming. Wormhole fleets apply no matter the “jumps”.
*A group of pilots venturing further than the local systems (The Dudreda pocket, Hagilur, Thelan, Ragnarg), will move to a unique fleet mumble channel. It is recommended to form a complete new fleet when roaming. Wormhole fleets apply no matter the “jumps”.
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** An exception to this rule is during wartime, war-target loot belongs to the ILN. This loot will be deposited into the event hanger (WARTARGET LOOT) container.
** An exception to this rule is during wartime, war-target loot belongs to the ILN. This loot will be deposited into the event hanger (WARTARGET LOOT) container.


==PvE==
===PvE===
*Any wrecks must be abandoned ASAP to avoid aggression mechanic abuse by hostiles.
*Any wrecks must be abandoned ASAP to avoid aggression mechanic abuse by hostiles.
*PvE loot is property of the group who agree to rat or run sites together.
*PvE loot is property of the group who agree to rat or run sites together.


==Comms==
===Comms===
*Camp communications are by default “OPEN COMMS”.
*Camp communications are by default “OPEN COMMS”.
*When first entering camp mumble, please wait at least a full minute before speaking, unless it is very urgent
*When first entering camp mumble, please wait at least a full minute before speaking, unless it is very urgent
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*Operations outside the "local area as defined above must move to a separate ILN Fleet mumble channel. Moving to a seperate fleet from camp is recommended but not required.
*Operations outside the "local area as defined above must move to a separate ILN Fleet mumble channel. Moving to a seperate fleet from camp is recommended but not required.


=What can I do in camp?=
==What can I do in camp?==


A quick and dirty list(not complete, just a starter):
A quick and dirty list(not complete, just a starter):
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*Missions
*Missions


= What Ship Should I Bring? =
==What Ship Should I Bring?==


Anything you're willing to lose! There are people in everything from frigates to Battleships and the occasional Strategic Cruiser. However, you should ensure that that your ship is ready for PVP. Ask about your fit if you want any suggestions. The first time you come out to camp, it's a good idea to bring a fast frigate for two reasons. One, a fast frigate is difficult to catch moving from gate to gate on your first trip in. Second, you'll want to create bookmarks in the camp system upon arrive and a frigate equipped with a microwarpdive is an excellent ship to do this in. Once you've made your bookmarks, feel free to take in any ships you want to fight in. (You might want to hold off on taking your industrial anywhere near the camp until you get the hang of things, and even then only if you're ready for it to be ripped apart by pirates.)
Anything you're willing to lose! There are people in everything from frigates to Battleships and the occasional Strategic Cruiser. However, you should ensure that that your ship is ready for PVP. Ask about your fit if you want any suggestions. The first time you come out to camp, it's a good idea to bring a fast frigate for two reasons. One, a fast frigate is difficult to catch moving from gate to gate on your first trip in. Second, you'll want to create bookmarks in the camp system upon arrive and a frigate equipped with a microwarpdive is an excellent ship to do this in. Once you've made your bookmarks, feel free to take in any ships you want to fight in. (You might want to hold off on taking your industrial anywhere near the camp until you get the hang of things, and even then only if you're ready for it to be ripped apart by pirates.)


=How do I get to camp?=
==How do I get to camp?==


Join the in-game chat channel "Hi Camp Mates". This is a way to communicate with campers if you are not in the main "camp fleet".
Join the in-game chat channel "Hi Camp Mates". This is a way to communicate with campers if you are not in the main "camp fleet".
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The camp home station and location of the camp hanger is at [http://evemaps.dotlan.net/station/Dudreda_VI_-_Moon_4_-_Republic_Military_School Dudreda VI - Moon 4 - Republic Military School]
The camp home station and location of the camp hanger is at [http://evemaps.dotlan.net/station/Dudreda_VI_-_Moon_4_-_Republic_Military_School Dudreda VI - Moon 4 - Republic Military School]


= Staying Safe in the Low-Sec Camp=
==Staying Safe in the Low-Sec Camp==


In addition to paying attention to Mumble to be informed about potential problems and fights, there are some other important things you can do to stay safe in lowsec. Use these to minimize your losses.
In addition to paying attention to Mumble to be informed about potential problems and fights, there are some other important things you can do to stay safe in lowsec. Use these to minimize your losses.


== Use the Uni Overview Settings ==
===Use the Uni Overview Settings===


If you haven't set up your overview, you must do so before going out to camp. If your overview is not properly set up, you might find yourself engaging inappropriate targets, taking fire from ships that don't even show up, or other equally disastrous outcomes. Pay special attention to the Pod Saver tab and learn how to use it. See the [[Overview Guide]] for information about how to configure your overview.
If you haven't set up your overview, you must do so before going out to camp. If your overview is not properly set up, you might find yourself engaging inappropriate targets, taking fire from ships that don't even show up, or other equally disastrous outcomes. Pay special attention to the Pod Saver tab and learn how to use it. See the [[Overview Guide]] for information about how to configure your overview.


== Local Chat ==
===Local Chat===


Local chat shows you all the pilots in your current system. It's a good idea to separate this window from your other chat windows and make it as large as possible, so that you can see as many other pilots in local as possible. When you enter a system, you should check the names you see for anyone who you know causes trouble. You should also double-click their names and view their corp/alliance. Do several of them share a corp or alliance? If so, engaging them could mean an incoming gank for you. As you spend more time in the camp, you'll begin to recognize the names of players, corporations, and alliances and can roughly estimate how much trouble you might find in a given system.
Local chat shows you all the pilots in your current system. It's a good idea to separate this window from your other chat windows and make it as large as possible, so that you can see as many other pilots in local as possible. When you enter a system, you should check the names you see for anyone who you know causes trouble. You should also double-click their names and view their corp/alliance. Do several of them share a corp or alliance? If so, engaging them could mean an incoming gank for you. As you spend more time in the camp, you'll begin to recognize the names of players, corporations, and alliances and can roughly estimate how much trouble you might find in a given system.


== D-Scan ==
===D-Scan===


Next to local chat and Mumble, D-Scan is your best source of information about who can blow you up. It's a complicated tool that has its own [[Directional Scanner Guide|guide]] and classes. D-Scan is basically used to identify ships around yours. It can be used to roughly pinpoint where other ships are, as well, by narrowing down the angle at which you scan. While local tells you what players are nearby, D-Scan as telling you what ships are nearby. You should leave the D-Scan window open at all times and scan often to not be taken by surprise. Some notes about D-Scan:
Next to local chat and Mumble, D-Scan is your best source of information about who can blow you up. It's a complicated tool that has its own [[Directional Scanner Guide|guide]] and classes. D-Scan is basically used to identify ships around yours. It can be used to roughly pinpoint where other ships are, as well, by narrowing down the angle at which you scan. While local tells you what players are nearby, D-Scan as telling you what ships are nearby. You should leave the D-Scan window open at all times and scan often to not be taken by surprise. Some notes about D-Scan:
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* If you notice "Sisters Core Combat Scanner Probes" or "Combat Scanner Probes" on D-Scan, someone is trying to scan down ships. Be very cautious if you notice these probes on D-Scan. If the player using them finds your ship, he can warp an entire fleet on top of you. Ask in Mumble if the probes are one of yours, and if they're not, it's a good idea to get out. At the very least, align to something and be ready to warp out at a moment's notice and pay close attention to your overview.
* If you notice "Sisters Core Combat Scanner Probes" or "Combat Scanner Probes" on D-Scan, someone is trying to scan down ships. Be very cautious if you notice these probes on D-Scan. If the player using them finds your ship, he can warp an entire fleet on top of you. Ask in Mumble if the probes are one of yours, and if they're not, it's a good idea to get out. At the very least, align to something and be ready to warp out at a moment's notice and pay close attention to your overview.


== Bookmarks ==
===Bookmarks===


Your first few hours in lowsec should be spent making as many bookmarks as you can stand. See the [[Bookmarks|bookmarks]] page for information about bookmarks. The following is a rough checklist for bookmarks you want to make:
Your first few hours in lowsec should be spent making as many bookmarks as you can stand. See the [[Bookmarks|bookmarks]] page for information about bookmarks. The following is a rough checklist for bookmarks you want to make: