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Wolf Pack: Difference between revisions

From EVE University Wiki
Destroyers: formatting, grammar, and removed one point: reduced rate of fire on destroyers? don't get it.
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= Building up a Wolf Pack with Destroyers  =
= Building up a Wolf Pack with Destroyers  =


The Hydra Principle dictates that all weaknesses should be covered with collective mind and movements. The high volley damage and agility of the destroyer makes them perfect alpha strikers. The main defense of the pack will be the high offensive strength that is sufficient enough to destroy hostile before it engages the pack.  
The [[Hydra Principle#Concept of the Hydra Principle|Hydra Principle]] dictates that all weaknesses should be covered with collective mind and movements. The high volley damage and agility of destroyers makes them perfect alpha strikers. The main defense of the pack will be the high offensive strength that is sufficient enough to destroy hostiles before they engage the pack.  


A basic math could show us the Alpha strength of the pack. A low level character could easily make around 450-500 vole damage with a destroyer. With decent skills, rigs this number could go up to 900-1000. Assuming a pack of 30 destroyers with average of 400 vole damage; Alpha strike of the pack will be 12000 which is sufficient enough for all frigates class (tech 1 and tech 2) and tech 1 cruisers. After second or third salvo, most of the Battle Cruisers will go down ! This decisive damage will finalize the engagement in matter of 1 or 2 minutes. This alpha strike usually supported by multiple flyby attack through different directions which ends up taking a single ship with each attack will be main tactic of the wolf pack.  
Some basic math shows us the alpha strength of the pack. A low level character can easily reach about 450-500 volley damage with a destroyer. With decent skills and rigs, this number can rise up to 900-1000. Assuming a pack of 30 destroyers with an average volley damage of 400, the alpha strike of the pack will be 12000, which is sufficient to kill all frigates (tech 1 and tech 2) and tech 1 cruisers. After a second or third salvo, most battlecruisers will go down as well. The goal is to end the engagement with superior firepower in a matter of 1 or 2 minutes. A typical tactic is to do several flyby attacks from different directions, taking down at least one ship every time.


Such short attacks will minimize the chance of being targeted and destroyed by hostiles. Even in extended fights, limited EWAR support systems fitted will be sufficient enough to level hostile threat.
Such short attacks will minimize the chance of being targeted and destroyed by hostiles. In longer engagements, EWAR can be employed to reduce enemy threat.


= Fitting Scheme for Wolf Pack Destroyers  =
= Fitting Scheme for Wolf Pack Destroyers  =