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→Destroyers: formatting, grammar, and removed one point: reduced rate of fire on destroyers? don't get it. |
→Building up a Wolf Pack with Destroyers: grammar'n'stuff |
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= Building up a Wolf Pack with Destroyers = | = Building up a Wolf Pack with Destroyers = | ||
The Hydra Principle dictates that all weaknesses should be covered with collective mind and movements. The high volley damage and agility of | The [[Hydra Principle#Concept of the Hydra Principle|Hydra Principle]] dictates that all weaknesses should be covered with collective mind and movements. The high volley damage and agility of destroyers makes them perfect alpha strikers. The main defense of the pack will be the high offensive strength that is sufficient enough to destroy hostiles before they engage the pack. | ||
Some basic math shows us the alpha strength of the pack. A low level character can easily reach about 450-500 volley damage with a destroyer. With decent skills and rigs, this number can rise up to 900-1000. Assuming a pack of 30 destroyers with an average volley damage of 400, the alpha strike of the pack will be 12000, which is sufficient to kill all frigates (tech 1 and tech 2) and tech 1 cruisers. After a second or third salvo, most battlecruisers will go down as well. The goal is to end the engagement with superior firepower in a matter of 1 or 2 minutes. A typical tactic is to do several flyby attacks from different directions, taking down at least one ship every time. | |||
Such short attacks will minimize the chance of being targeted and destroyed by hostiles. | Such short attacks will minimize the chance of being targeted and destroyed by hostiles. In longer engagements, EWAR can be employed to reduce enemy threat. | ||
= Fitting Scheme for Wolf Pack Destroyers = | = Fitting Scheme for Wolf Pack Destroyers = | ||