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Wolf Pack: Difference between revisions

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Fitting Scheme for Wolf Pack Destroyers: language and formatting fixes - was this copied from somewhere? formatting looked really weird
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= Fitting Scheme for Wolf Pack Destroyers  =
= Fitting Scheme for Wolf Pack Destroyers  =


As described in previous topic, Wolf Pack will use its decisive alpha strike force for both offense and defense, so all Wolf Pack destroyers should focus the highs amount of vole damage to increase the fleets alpha strike force. The engagements will be made on various ranges; Medium and Long range attack will be the preferred engagement distanced and used during flyby attacks. On the other hand, short range encounter should be expected during maneuvers. The principle of fitting high slot is to go for long range but include short range ammo for such close encounters.  
As previously described, a wolf pack will use its decisive alpha strike force for both offense and defense, so all wolf pack destroyers should focus on high volley damage to increase the fleet's alpha strike force. The wolf pack will engage from various ranges. While medium and long range attacks are the preferred option and should be reflected in the choice of weapon system (railguns, artillery, etc.), wolf pack members should also bring short-range ammunition for short-range encounters.


High Slots;
'''High Slots:'''


Primary;Weapons with +16 km Range and lots of various range ammo.  
''Primary:'' weapons with +16 km range, and lots of various range ammo.  


Secondary;A remote armor or hull raps for field treatment after each encounter.  
''Secondary:'' a remote armor or hull repairer for field treatment after each encounter.  


Tertiary;Launchers and anything offline to work as heat sink in case you overheat guns.  
''Tertiary:'' launchers and offline modules to work as heat sink in case you overheat guns.  


The second important slots are mid energy slots. Destroyers are also fast and agile, so we don’t need a micro-warp drives. MWD also increase the signature radius and made destroyers easy to be locked. The secondary modules are the support modules and you should fit some of them and carry the rest in cargo hold. You may switch modules according to fleet composition and tactics.
'''Mid Slots:'''


Mid Slots;
''Primary:'' Afterburner. This is a must. Do not use MWDs, because the additional speed is offset by the increased signature radius. You won't have any armor or shield tank, so speed is your only way to reduce incoming damage, and hopefully survive an attack.


Primary;Afterburner (must)  
''Secondary:'' tracking disruptors, sensor dampeners, sensor boosters (bring scripts for these), warp disruptors (don't bother with scramblers), webifiers. Preferably, bring several choices and keep the unused in your cargo hold for fast refitting.


Secondary;Tracking Destructor & both scripts, Sensor Dampener & both scripts, Sensor Boosters & both scripts, Warp Disruptor (No scram just disruptor), Webifier Low slots are usually very low on destroyer.  
Low slots are usually very low on destroyer.  


The important point in fitting is to have the highest alpha strike so you should first focus on increasing vole damage. Mic. Aux Cores, Co-processors are you tools to upgrade your grids to fit more guns . You should consider, weapon grades and check the possibility of acquiring more vole damage by using weapon upgrade in low shot rather than fitting bigger guns.  
The important point in fitting is to have the highest alpha strike so you should first focus on increasing vole damage. Mic. Aux Cores, Co-processors are you tools to upgrade your grids to fit more guns . You should consider, weapon grades and check the possibility of acquiring more vole damage by using weapon upgrade in low shot rather than fitting bigger guns.  


Low Slots;
'''Low Slots:'''


Primary; CPU & Power grid upgrades; (if necessary to complete the fits)  
''Primary:'' CPU & power grid upgrades (if necessary to fit high and mid slots)  


Secondary; Weapon Upgrades
''Secondary:'' weapon upgrades: heat sinks, tracking enhancers, etc.


Tertiary; Damage Control (Shall, strongly recommended but If you don’t have sufficient grids or require a low slot to complete the fit then you may not fit), Speed and agility modules: Nano int. Structures, overdrive injectors
''Tertiary:'' damage control, speed and agility modules: nanofiber internal structures, overdrive injectors


= Sample Fits for Wolf Pack Destroyers  =
= Sample Fits for Wolf Pack Destroyers  =