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These skills are important for anyone who uses [[Missile_Launchers|missile launchers]]. Training missile skills will be key for most Caldari combat pilots, but some Minmatar and Amarr ships use missiles too, as secondary or even as primary weapons. | These skills are important for anyone who uses [[Missile_Launchers|missile launchers]]. Training missile skills will be key for most Caldari combat pilots, but some Minmatar and Amarr ships use missiles too, as secondary or even as primary weapons. | ||
Note that while the prerequisite skills for T2 turrets are hierarchical -- so, for example, you must train small T2 pulse lasers before training medium T2 pulses, and medium T2 pulses before training T2 large pulses -- the prerequisite skills for T2 missiles are not. You can train to use T2 cruise missiles or torpedoes without training T2 medium-sized missiles. | Note that while the prerequisite skills for T2 turrets are hierarchical -- so, for example, you must train small T2 pulse lasers before training medium T2 pulses, and medium T2 pulses before training T2 large pulses -- the prerequisite skills for T2 missiles are not. You can train to use T2 cruise missiles or torpedoes without training T2 medium-sized missiles. Nevertheless, the skills below are loosely ordered from small to large, T1 to T2. | ||
=Support skills= | |||
These skills are generally not needed to fit hardware (there are a couple of exceptions, which are noted) but support missile deployment and maximise damage. | |||
{{Skill | {{Skill | ||
|skill= | |skill=Missile Launcher Operation | ||
|desc=Basic operation of | |desc=Basic operation of missile launcher systems. 2% Bonus to missile launcher rate of fire per skill level. | ||
|1=Perception | |1=Perception | ||
|2=Willpower | |2=Willpower | ||
|mult= | |mult=1x | ||
|pre=[[Skills:Missiles#Missile_Bombardment|Missile | |pre=none | ||
| | |reqI=All Missile Launchers and Charges; [[Skills:Missiles#Heavy_Assault_Missile_Specialization|Heavy ssault Missile Specialization]] I; [[Skills:Missiles#Rocket_Specialization|Rocket Specialization]] I; [[Skills:Missiles#Light_Missile_Specialization|Light Missile Specialization]] I; [[Skills:Missiles#Heavy_Missile_Specialization|Heavy Missile Specialization]] I; [[Skills:Missiles#Cruise_Missile_Specialization|Cruise Missile Specialization]] I; [[Skills:Missiles#Torpedo_Specialization|Torpedo Specialization]] I; [[Skills:Missiles#Rocketsn|Rockets]] I; [[Skills:Missiles#Missile_Bombardment|Missile Bombarment I]] | ||
| | |reqII=Rocket Launcher II; [[Skills:Missiles#Target_Navigation_Prediction|Target Navigation Prediction]] I; [[Skills:Missiles#Light_Missiles|Light Missiles]] I; [[Skills:Missiles#Auto-Targeting_Missiles|Auto-Targeting Missiles]] I; [[Skills:Missiles#Defender_Missiles|Defender Missiles]] I; [[Skills:Missiles#Rapid_Launch|Rapid Launch]] I | ||
|reqIII=Rapid Light Missile Laucnehr II; Light Missile Launcher II; Minimatar Offensive Systems; [[Skills:Missiles#Heavy_Assault_Missiles|Heavy Assault Missiles]] I; [[Skills:Missiles#Heavy_Missiles|Heavy Missiles]] I; [[Skills:Missiles#Missile_Projection|Missile Projection]] I | |||
|reqIV=Heavy Assault Missile Launcher II; Heavy Missile Launcher II; Torpedo Launcher II; Warhead Upgrades I; [[Skills:Missiles#Torpedos|Torpedos]] I | |||
|reqV=Citadel Cruise Launcher I; Limos Citadel Cruise Launcher I; Shock Limos Citadel Torpedo Bay I; Citadel Torpedo Launcher I; All T2 Rockets, Missiles, Cruise Missiles and Torpedos; [[Skills:Missiles#Citadel_Cruise_Missiles|Citadel Cruise Missiles]] I; Caldari Offensive Systems I; [[Skills:Missiles#Guided_Missile_Precision|Guided Missile Precision]] I; [[Skills:Missiles#Cruise_Missiles|Cruise Missiles]] I; [[Skills:Missiles#Citadel_Torpedoes|Citadel Torpedoes]] I | |||
|price=18,000 | |||
|notes=The base skill of the missiles category. Plan to train it to V in the medium term if you use missiles, even if you only use them as a secondary weapon.<br> | |||
}} | }} | ||
{{Skill | {{Skill | ||
|skill= | |skill=Guided Missile Precision | ||
|desc=Skill at the | |desc=Skill at precision missile homing. Proficiency at this skill increases the accuracy of a fired missile's exact point of impact, resulting in greater damage to small targets. 5% decreased factor of signature radius for light, heavy and cruise missile explosions per level of skill. | ||
|1=Perception | |1=Perception | ||
|2=Willpower | |2=Willpower | ||
|mult= | |mult=5x | ||
|pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation | |pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] V | ||
|price= | |price=450,000 | ||
|notes= | |notes=Helpful support skill once you start using medium and large missiles, as now and then you will need to kill small targets with them.<br> | ||
}} | }} | ||
{{Skill | {{Skill | ||
|skill= | |skill=Missile Bombardment | ||
|desc= | |desc=Proficiency at long-range missile combat. 10% bonus to all missiles' maximum flight time per level. | ||
|1=Perception | |1=Perception | ||
|2=Willpower | |2=Willpower | ||
|mult= | |mult=2x | ||
|pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] | |pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] I | ||
|price= | |reqIV=[[Skills:Missiles#Bomb_Deployment|Bomb Deployment]] I | ||
|notes=<br> | |price=72,000 | ||
|notes=A flight time bonus is effectively a range bonus.<br> | |||
}} | }} | ||
{{Skill | {{Skill | ||
|skill= | |skill=Missile Projection | ||
|desc= | |desc=Skill at boosting missile bay trigger circuits and enhancing guided missiles' ignition systems. 10% bonus to all missiles' maximum velocity per level. | ||
|1=Perception | |1=Perception | ||
|2=Willpower | |2=Willpower | ||
|mult= | |mult=4x | ||
|pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] | |pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] III | ||
|price= | |price=90,000 | ||
|notes=<br> | |notes=A bonus to velocity is a bonus to missile range.<br> | ||
}} | }} | ||
{{Skill | {{Skill | ||
|skill= | |skill=Rapid Launch | ||
|desc= | |desc=Proficiency at rapid missile launcher firing. 3% bonus to missile launcher rate of fire per level. | ||
|1=Perception | |1=Perception | ||
|2=Willpower | |2=Willpower | ||
|mult= | |mult=2x | ||
|pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] | |pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] II | ||
|price= | |price=36,000 | ||
|notes=<br> | |notes=DPS boost. Essential support skill.<br> | ||
}} | }} | ||
{{Skill | {{Skill | ||
|skill= | |skill=Target Navigation Prediction | ||
|desc= | |desc=Proficiency at optimizing a missile's flight path to negate the effects of a target's speed upon the explosion's impact. 10% decrease per level in factor of target's velocity for all missiles. | ||
|1=Perception | |1=Perception | ||
|2=Willpower | |2=Willpower | ||
|mult=2x | |mult=2x | ||
|pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] II | |pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] II | ||
| | |notes=Like Guided Missile Precision, this skill helps you hurt small targets with large missiles.<br> | ||
|price=54,000 | |||
}} | }} | ||
{{Skill | {{Skill | ||
|skill= | |skill=Warhead Upgrades | ||
|desc= | |desc=Proficiency at upgrading missile warheads with deadlier payloads. 2% bonus to all missile damage per skill level. | ||
|1=Perception | |1=Perception | ||
|2=Willpower | |2=Willpower | ||
|mult= | |mult=5x | ||
|pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] | |pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] IV | ||
|price= | |price=900,000 | ||
|notes= | |notes=DPS boost. Essential support skill.<br> | ||
}} | }} | ||
=Rockets and light missiles= | |||
{{Skill | {{Skill | ||
|skill= | |skill=Rockets | ||
|desc=Skill | |desc=Skill with small short range missiles. Special: 5% bonus to rocket damage per skill level. | ||
|1=Perception | |1=Perception | ||
|2=Willpower | |2=Willpower | ||
|mult= | |mult=1x | ||
|pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] | |pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] I | ||
|price= | |reqI=T1 and Faction charges | ||
|notes= | |reqV=T2 charges; [[Skills:Missiles#Rocket_Specialization|Rocket Specialization]] I | ||
|price=9,000 | |||
|notes=<br> | |||
}} | }} | ||
{{Skill | {{Skill | ||
|skill= | |skill=Rocket Specialization | ||
|desc=Specialist training in the operation of advanced | |desc=Specialist training in the operation of advanced rocket launchers. 2% bonus per level to the rate of fire of modules requiring Rocket Specialization. | ||
|1=Perception | |1=Perception | ||
|2=Willpower | |2=Willpower | ||
|mult= | |mult=3x | ||
|pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] I, [[Skills:Missiles# | |pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] I, [[Skills:Missiles#Rockets|Rockets]] V | ||
|price= | |reqI=Rocket Laucneher II; T2 charges | ||
|price=900,000 | |||
|notes=<br> | |notes=<br> | ||
}} | }} | ||
{{Skill | {{Skill | ||
|skill= | |skill=Light Missiles | ||
|desc=Skill with | |desc=Skill with manually targeted missiles. Special: 5% Bonus to light missile damage per skill level. | ||
|1=Perception | |1=Perception | ||
|2=Willpower | |2=Willpower | ||
|mult= | |mult=2x | ||
|pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] | |pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] II | ||
|price= | |reqI=T1 and Faction charges | ||
|reqIII=[[Skills:Missiles#Heavy_Assault_Missiles|Heavy Assault Missiles]] I; [[Skills:Missiles#Heavy_Missiles|Heavy Missiles]] I | |||
|reqV=T2 charges; [[Skills:Missiles#Light_Missile_Specialization|Light Missile Specialization]] I | |||
|price=18,000 | |||
|notes=<br> | |notes=<br> | ||
}} | }} | ||
{{Skill | {{Skill | ||
|skill= | |skill=Light Missile Specialization | ||
|desc=Specialist training in the operation of advanced | |desc=Specialist training in the operation of advanced lightmissile launchers and arrays. 2% bonus per level to the rate of fire of modules requiring Light Missile Specialization. | ||
|1=Perception | |1=Perception | ||
|2=Willpower | |2=Willpower | ||
|mult= | |mult=3x | ||
|pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] I, [[Skills:Missiles# | |pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] I, [[Skills:Missiles#Standard_Missiles|Standard Missiles]] V | ||
|price= | |reqI=Rapid Light Missile Laucncher II; Light Missile Launcher II; T2 charges | ||
|price=900,000 | |||
|notes=<br> | |notes=<br> | ||
}} | }} | ||
=Heavy Missiles= | |||
{{Skill | {{Skill | ||
|skill=Heavy Missiles | |skill=Heavy Missiles | ||
| Line 134: | Line 152: | ||
|mult=3x | |mult=3x | ||
|pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] III, [[Skills:Missiles#Standard_Missiles|Standard Missiles]] III | |pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] III, [[Skills:Missiles#Standard_Missiles|Standard Missiles]] III | ||
|reqI=T1 and Faction Charges | |||
|reqIII=[[Skills:Missiles#Torpedoes|Torpedoes]] I; [[Skills:Missiles#Cruise_Missiles|CruiseMissiles]] I | |||
|reqV=T2 charges; [[Skills:Missiles#Heavy_Missile_Specialization|Heavy Missile Specialization]] I | |||
|price=2,700,000 | |price=2,700,000 | ||
|notes=<br> | |notes=<br> | ||
| Line 139: | Line 160: | ||
{{Skill | {{Skill | ||
|skill=Missile | |skill=Heavy Missile Specialization | ||
|desc= | |desc=Specialist training in the operation of advanced heavy missile launchers. 2% bonus per level to the rate of fire of modules requiring Heavy Missile Specialization. | ||
|1=Perception | |1=Perception | ||
|2=Willpower | |2=Willpower | ||
|mult= | |mult=5x | ||
|pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] I | |pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] I, [[Skills:Missiles#Heavy_Missiles|Heavy Missiles]] V | ||
|price= | |reqI=Heavy Missile Launcher II; T2 charges | ||
|notes= | |price=2,700,000 | ||
|notes=<br> | |||
}} | }} | ||
{{Skill | {{Skill | ||
|skill= | |skill=Heavy Assault Missiles | ||
|desc= | |desc=Skill with heavy assault missiles. Special: 5% bonus to heavy assault missile damage per skill level. | ||
|1=Perception | |1=Perception | ||
|2=Willpower | |2=Willpower | ||
|mult= | |mult=3x | ||
|pre= | |pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] III, [[Skills:Missiles#Standard_Missiles|Standard Missiles]] III | ||
|price= | |reqI=T1 and Faction charges | ||
|notes= | |reqV=T2 charges; [[Skills:Missiles#Heavy_Assault_Missile_Specialization|Heavy Assault Missile Specialization]] I | ||
|price=90,000 | |||
|notes=<br> | |||
}} | }} | ||
{{Skill | {{Skill | ||
|skill=Missile | |skill=Heavy Assault Missile Specialization | ||
|desc= | |desc=Specialist training in the operation of advanced heavy assault missile launchers. 2% bonus per level to the rate of fire of modules requiring Heavy Assault Missile Specialization. | ||
|1=Perception | |1=Perception | ||
|2=Willpower | |2=Willpower | ||
|mult= | |mult=5x | ||
|pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] | |pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] I, [[Skills:Missiles#Heavy_Assault_Missiles|Heavy Assault Missiles]] V | ||
|price= | |reqI=Heavy Missile Launcher II; T2 charges | ||
|notes= | |price=2,700,000 | ||
|notes=<br> | |||
}} | }} | ||
=Cruise Missiles and Torpedos= | |||
{{Skill | {{Skill | ||
|skill= | |skill=Cruise Missiles | ||
|desc= | |desc=Skill at the handling and firing of very large guided missiles. 5% bonus to cruise missile damage per skill level. | ||
|1=Perception | |1=Perception | ||
|2=Willpower | |2=Willpower | ||
|mult= | |mult=5x | ||
|pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] | |pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] V, [[Skills:Missiles#Heavy_Missiles|Heavy Missiles]] III | ||
|price= | |reqI=T1 and Faction charges | ||
|notes= | |reqV=T2 charges; [[Skills:Missiles#Citadel_Cruise_Missiles|Citadel Cruise Missiles]] I; [[Skills:Missiles#Cruise_Missile_Specialization|Cruise Missile Specialization]] I | ||
|price=315,000 | |||
|notes=<br> | |||
}} | }} | ||
{{Skill | {{Skill | ||
|skill= | |skill=Cruise Missile Specialization | ||
|desc=Specialist training in the operation of advanced | |desc=Specialist training in the operation of advanced cruise missile launchers. 2% bonus per level to the rate of fire of modules requiring Cruise Missile Specialization. | ||
|1=Perception | |1=Perception | ||
|2=Willpower | |2=Willpower | ||
|mult= | |mult=8x | ||
|pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] I | |pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] I | ||
|price= | |reqI=Cruise Missile Laucner II; T2 charges | ||
|price=8,100,000 | |||
|notes=<br> | |notes=<br> | ||
}} | }} | ||
{{Skill | {{Skill | ||
|skill= | |skill=Torpedoes | ||
|desc=Skill | |desc=Skill at the handling and firing of torpedoes. 5% bonus to torpedo damage per skill level. | ||
|1=Perception | |1=Perception | ||
|2=Willpower | |2=Willpower | ||
|mult= | |mult=4x | ||
|pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] I | |pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] IV, [[Skills:Missiles#Heavy_Missiles|Heavy Missiles]] III | ||
|price= | |reqI=T1 and Faction charges | ||
|reqV=T2 charges; [[Skills:Missiles#Torpedo_Specialization|Torpedo Specialization]] I; [[Skills:Missiles#Citadel_Torpedoes|Citadel Torpedoes]] I | |||
|price=360,000 | |||
|notes=<br> | |notes=<br> | ||
}} | }} | ||
{{Skill | {{Skill | ||
|skill= | |skill=Torpedo Specialization | ||
|desc=Specialist training in the operation of advanced | |desc=Specialist training in the operation of advanced torpedo launchers. 2% bonus per level to the rate of fire of modules requiring Torpedo Specialization. | ||
|1=Perception | |1=Perception | ||
|2=Willpower | |2=Willpower | ||
|mult= | |mult=8x | ||
|pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] I, [[Skills:Missiles# | |pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] I, [[Skills:Missiles#Torpedoes|Torpedoes]] V | ||
|price= | |reqI=Torpedo Launcher II; T2 charges | ||
|price=8,100,000 | |||
|notes=<br> | |notes=<br> | ||
}} | }} | ||
=Citadel Cruise Missiles and Torpedos= | |||
{{Skill | {{Skill | ||
|skill= | |skill=Citadel Cruise Missiles | ||
|desc=Skill | |desc=Skill at the handling and firing of Citadel Cruise Missiles. 5% bonus to Citadel Cruise Missile damage per skill level. | ||
|1=Perception | |1=Perception | ||
|2=Willpower | |2=Willpower | ||
|mult= | |mult=7x | ||
|pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] | |pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] V, [[Skills:Missiles#Cruise_Missiles|Cruise Missiles]] V | ||
|price= | |reqI=Citadel Cruise Launcher I; Limos Citadel Cruise Laucneher; T1 and Faction charges | ||
|notes=<br> | |price=13,500,000 | ||
|notes=For capital-ship-sized long-range missile launchers.<br> | |||
}} | }} | ||
{{Skill | {{Skill | ||
|skill= | |skill=Citadel Torpedoes | ||
|desc= | |desc=Skill at the handling and firing of citadel torpedoes. 5% bonus to citadel torpedo damage per skill level. | ||
|1=Perception | |1=Perception | ||
|2=Willpower | |2=Willpower | ||
|mult= | |mult=7x | ||
|pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] | |pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] IV, [[Skills:Missiles#Torpedoes|Torpedoes]] V | ||
| | |reqI=Shock Limos Citadel Torpedo Bay I; Citadel Torpedo Launcher I; T1 and Faction charges | ||
|price= | |price=13,500,000 | ||
|notes=<br> | |||
}} | }} | ||
=Bomb Deployment= | |||
{{Skill | {{Skill | ||
|skill= | |skill=Bomb Deployment | ||
|desc= | |desc=Basic operation of bomb delivery systems. 5% reduction of Bomb Launcher reactivation delay per skill level. | ||
|1=Perception | |1=Perception | ||
|2=Willpower | |2=Willpower | ||
|mult= | |mult=4x | ||
|pre=[[Skills:Missiles# | |pre=[[Skills:Missiles#Missile_Bombardment|Missile Bombardment]] IV | ||
|price= | |reqI=Bomb Launcher I; Concussion Bomb; Sorch Bomb; Shrapnel Bomb; Electron Bomb | ||
|notes= | |reqIII=Lockbreaker Bomb | ||
|reqIV=Void Bomb | |||
|reqV=Bomb Launcher II | |||
|price=7,200,000 | |||
|notes=This skill is used to launch [[Bombs|bombs]] from [[Frigate#Stealth_Bombers|stealth bombers]]. It is only useful to bomber pilots. | |||
}} | }} | ||
=Auto-Targeting Missiles= | |||
{{Skill | {{Skill | ||
|skill= | |skill=Auto-Targeting Missiles | ||
|desc=Skill | |desc=Auto-Targeting Missiles | ||
|desc=Skill with auto-targeting missiles. Special: 5% bonus to Auto-Targeting Missile (light, heavy and cruise) max velocity per skill level. | |||
|1=Perception | |1=Perception | ||
|2=Willpower | |2=Willpower | ||
|mult= | |mult=3x | ||
|pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] | |pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] II | ||
|price= | |reqI=T1 and Faction charges | ||
|notes=<br> | |price=22,500 | ||
|notes=[[Missile_Launchers#Auto-Targeting_Missiles|Auto-Targeting missiles]] don't require designated targets -- instead, they attack any hostile things within range. They can be helpful if you're jammed by ECM, but they're only very situationally useful and need not be a high training priority.<br> | |||
}} | }} | ||
=Defender Missiles= | |||
{{Skill | {{Skill | ||
|skill= | |skill=Defender Missiles | ||
|desc= | |desc=Skill with anti-missile missiles. Special: 5% bonus to missile max velocity per skill level. | ||
|1=Perception | |1=Perception | ||
|2=Willpower | |2=Willpower | ||
|mult= | |mult=2x | ||
|pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] | |pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] II | ||
|price= | |reqI=Charges | ||
|notes= | |price=27,000 | ||
|notes=[[Missile_Launchers#Defender_Missiles|Defender missiles]] are not, in practice, very useful.<br> | |||
}} | }} | ||