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→Requirements: armor and WSOP |
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*[[Skills:Engineering#Shield_Upgrades|Shield Upgrades]] IV | *[[Skills:Engineering#Shield_Upgrades|Shield Upgrades]] IV | ||
*[[Skills:Engineering#Tactical_Shield_Manipulation|Tactical Shield Manipulation]] IV | *[[Skills:Engineering#Tactical_Shield_Manipulation|Tactical Shield Manipulation]] IV | ||
These skills will allow a pilot to fit Tech 2 Resistance and HP modules. As a side note, it is actually faster to train the shield skills as Hull Upgrades V takes over 9 days by itself. While training both Shield Upgrades and Tactical Shield Manipulation from 0 to IV takes just over 6 days. | These skills will allow a pilot to fit Tech 2 Resistance and HP modules. As a side note, it is actually faster to train the shield skills as Hull Upgrades V takes over 9 days by itself. While training both Shield Upgrades and Tactical Shield Manipulation from 0 to IV takes just over 6 days. Though Armor fits are easier to dual purpose into PvP, which is very relevant when the UNI is at War. Please refer to the [[WSOP]] for details. | ||
Most Incursion ships also fit Tech II Weapon Upgrade modules and some FCs might require them. The skill needed to fit them is: | Most Incursion ships also fit Tech II Weapon Upgrade modules and some FCs might require them. The skill needed to fit them is: | ||