Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

The Way of the Tackler: Difference between revisions

From EVE University Wiki
Amarr frigates: updated the amarr frigate fits. added the tormentor which is currently the best choice for an amarr tackling frig
Amarr frigates: removed the executioner, since the speed fitted torrmentor is a similar price and is more effective
Line 197: Line 197:


The amarr frigates are usually very good armour tankers, however this is not ideal for a tackler - armour tanks tend to slow you down, and speed is important to a tackler. A good option as an amarr tackler pilot is to train some basic shield skills and fly the tormentor, which has three mid slots as well as being very easy to fit. If you want to stick with armour tanking on the other hand, a punisher can be a great little tough tackler.
The amarr frigates are usually very good armour tankers, however this is not ideal for a tackler - armour tanks tend to slow you down, and speed is important to a tackler. A good option as an amarr tackler pilot is to train some basic shield skills and fly the tormentor, which has three mid slots as well as being very easy to fit. If you want to stick with armour tanking on the other hand, a punisher can be a great little tough tackler.
Below are a few different examples of viable amarr tackler setups.


<table class="collapsible collapsed">
<table class="collapsible collapsed">
<tr>
<tr>
   <th>Tormentor with shield tank and MWD</th>
   <th>Tormentor with shield tank and high speed</th>
</tr>
</tr>
<tr>
<tr>
Line 236: Line 234:
<table class="collapsible collapsed">
<table class="collapsible collapsed">
<tr>
<tr>
   <th>Punisher fitted for short range</th>
   <th>Punisher fitted for short range with an armour tank</th>
</tr>
</tr>
<tr>
<tr>
Line 261: Line 259:
With two mid slots the punisher is generally less effective as a tackler than the tormentor, although its armour HP bonus can make it quite tough. Since it only has two mid slots the punisher has to armour tank, which slows it down - this makes the punisher better suited as a close range tackler fighting at a few km range where speed is less important.<br>
With two mid slots the punisher is generally less effective as a tackler than the tormentor, although its armour HP bonus can make it quite tough. Since it only has two mid slots the punisher has to armour tank, which slows it down - this makes the punisher better suited as a close range tackler fighting at a few km range where speed is less important.<br>
Thanks to the punisher's strong powergrid it's quite easy to fit a small nosferatu, which should help keep your capacitor flowing once you're in range. If you don't fit a nosferatu it might be a good idea to fit projectile turrets or simply be careful running your guns, since unlike the tormentor the punisher does not get a bonus to cap use for its turrets.<br>
Thanks to the punisher's strong powergrid it's quite easy to fit a small nosferatu, which should help keep your capacitor flowing once you're in range. If you don't fit a nosferatu it might be a good idea to fit projectile turrets or simply be careful running your guns, since unlike the tormentor the punisher does not get a bonus to cap use for its turrets.<br>
----
</tr>
</table>
<table class="collapsible collapsed">
<tr>
  <th>Executioner fitted for high speed</th>
</tr>
<tr>
  <td>
----
[Executioner, fleet tackler - speed]<br>
Damage Control I<br>
Overdrive Injector System I<br>
<br>
1MN MicroWarpdrive I<br>
Warp Scrambler I<br>
<br>
Gatling Pulse Laser I, Multifrequency S<br>
Gatling Pulse Laser I, Multifrequency S<br>
<br>
[empty rig slot]<br>
[empty rig slot]<br>
[empty rig slot]<br>
<br>
This setup is designed to chase fast enemy ships like MWDing cruisers that are trying to get out of tackling range. The idea is to approach the target as fast as possible and shut down the MWD to allow your slower fleet members to catch up. Compared to the punisher setup above this has a far weaker tank and no AB to maintain a high speed while orbiting the target. But this ship is a lot faster and can lock ships a bit faster too.<br>
The chances to survive a fight are relatively low and it is easy to make mistakes, so this setup is not recommened for unexperienced pilots.<br>
You could replace the guns with projectiles to safe capacitor, but once you're in range of your target and shut down your MWD you will have enough capacitor to spare and this ship does grant a small damage bonus, so lasers make sense.<br>
----
----
</tr>
</tr>