Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

The Way of the Tackler: Difference between revisions

From EVE University Wiki
m The setups: added to opening paragraphs
Line 131: Line 131:
==== Sensor boosters ====
==== Sensor boosters ====


Sensor boosters increase the scan resolution of your ship and thus allow you to lock a target faster and/or the increase the locking range of your ship. Increased locking range is usually not necessary, most T1 frigates can lock targets beyond 24 km which is the range of a T2 warp disruptor. It can however be useful since it allows you to lock a target while you're still approaching it so that you can tackle as soon as you get into range. It can also help you lock cloaky targets before the can turn their cloak on (once locked, they will not be able to cloak). However, a sensor booster on a tackling frigate is usually used to increase scan resolution allowing you to lock and tackle your target faster, hopefully before it warps off. This is particularly useful when tackling targets coming through a stargate. A sensor booster is a viable option if you have a spare midslot, but should not take priority over tackle or tanking modules.
Sensor boosters increase the scan resolution of your ship and thus allow you to lock a target faster and/or the increase the locking range of your ship. A sensor booster makes sense if you're fitting a warp disruptor (aka a 'long point'), however it should '''not''' take precedence over tanking modules such as shield extenders.
 
Sensor boosters can increase either your targeting range or your locking speed (or both) depending on which script you load them with. While most frigates can already lock further than maximum warp disruptor range (20-24km), the additional targeting range from a sensor booster can come in useful by allowing you to start locking a target while you're still approaching them, and before you get into warp disruptor range. This means you can turn on your warp disruptor as soon as you get into range, instead of having to wait while you lock them first. The additional scan resolution will let you lock targets faster, although your frigate will already lock pretty quickly. This is mainly useful when trying to catch targets coming through a stargate.


<table class="collapsible collapsed">
<table class="collapsible collapsed">