More actions
Azual skoll (talk | contribs) m →The setups: added to opening paragraphs |
Azual skoll (talk | contribs) |
||
| Line 131: | Line 131: | ||
==== Sensor boosters ==== | ==== Sensor boosters ==== | ||
Sensor boosters increase the scan resolution of your ship and thus allow you to lock a target faster and/or the increase the locking range of your ship. | Sensor boosters increase the scan resolution of your ship and thus allow you to lock a target faster and/or the increase the locking range of your ship. A sensor booster makes sense if you're fitting a warp disruptor (aka a 'long point'), however it should '''not''' take precedence over tanking modules such as shield extenders. | ||
Sensor boosters can increase either your targeting range or your locking speed (or both) depending on which script you load them with. While most frigates can already lock further than maximum warp disruptor range (20-24km), the additional targeting range from a sensor booster can come in useful by allowing you to start locking a target while you're still approaching them, and before you get into warp disruptor range. This means you can turn on your warp disruptor as soon as you get into range, instead of having to wait while you lock them first. The additional scan resolution will let you lock targets faster, although your frigate will already lock pretty quickly. This is mainly useful when trying to catch targets coming through a stargate. | |||
<table class="collapsible collapsed"> | <table class="collapsible collapsed"> | ||