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==Requirements== | ==Requirements== | ||
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{{#ifeq:{{{1|IncursionRequirements}}}|IncursionRequirements| | |||
When entering an incursion fleet the Fleet Commander (FC) will ask to see your current fit. This section will detail the bare minimums all FCs are looking for. Note that having these does not guarantee entrance. Some FCs might want more, though most EVE Uni FCs will not. | When entering an incursion fleet the Fleet Commander (FC) will ask to see your current fit. This section will detail the bare minimums all FCs are looking for. Note that having these does not guarantee entrance. Some FCs might want more, though most EVE Uni FCs will not. | ||
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Also note that Tech II weapons are strongly recommended for Incursions. The increased damage output and ability to use Tech II ammunition is very relevant, although using standard or Faction ammunition is perfectly fine. While a new pilot is not required to have these for their first Incursion, training towards them is expected. | Also note that Tech II weapons are strongly recommended for Incursions. The increased damage output and ability to use Tech II ammunition is very relevant, although using standard or Faction ammunition is perfectly fine. While a new pilot is not required to have these for their first Incursion, training towards them is expected. | ||
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===Vanguard Requirements=== | ===Vanguard Requirements=== | ||
The previous requirements hold for all Incursion sites. This section will talk about fitting concerns specific to Vanguards. | The previous requirements hold for all Incursion sites. This section will talk about fitting concerns specific to Vanguards. | ||