Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Incursion Fitting: Logistics: Difference between revisions

From EVE University Wiki
Requirements: added energy grid upgrades
General requirement text added
Line 12: Line 12:


==Requirements==
==Requirements==
Just like all incursion ships a Tech 2 omni-buffer tank is required. For the necessary skills and recommended modules and rigs please refer to the [[Incursion_Fitting:_Vanguard|Vanguard Fitting]] page. Only the Tech II Logistics ships are used in incursions. Only these ships have the range and healing capacity required in Incursion sites. Further high capacitor skills are necessary to make these ships cap stable. Also Incursion Logistics ships should be able to lock a full 10 targets, the usual size of a Vanguard fleet. All Logistics ships bring a flight of maintenance bots. Finally some Logistics ships run as pairs and use energy transfers for capacitor stability while the other logistics ships. With this in ind the required skills are:
{{:Incursion Fitting: Vanguard|IncursionRequirements}}
===Logistics Requirements===
Only the Tech II Logistics ships are used in incursions. Only these ships have the range and healing capacity required in Incursion sites. Further high capacitor skills are necessary to make these ships cap stable. Also Incursion Logistics ships should be able to lock a full 10 targets, the usual size of a Vanguard fleet. All Logistics ships bring a flight of maintenance bots. Finally some Logistics ships run as pairs and use energy transfers for capacitor stability while the other logistics ships. With this in ind the required skills are:
*Logistics IV (V strongly preferred)
*Logistics IV (V strongly preferred)
**Long Range Targeting V
**Long Range Targeting V