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==Angular velocity== | ==Angular velocity== | ||
This can be a tricky concept. It describes how fast something passes by something else. It is measured in the unit rad/second, where one rad is equal to a 57 degree angle. Your ingame overview can show this value if you open its settings and tick a box under the tab called columns. Angular velocity is used to determine the penalty to the hit chance based on the | This can be a tricky concept. It describes how fast something passes by something else. It is measured in the unit rad/second, where one rad is equal to a 57 degree angle. Your ingame overview can show this value if you open its settings and tick a box under the tab called columns. Angular velocity is used to determine the penalty to the hit chance based on the turret's tracking capabilities. Relying on high angular velocities to stay alive is called speed tanking (not to be mixed up with kiting). A cool headed player can use special maneuvers (like keep at range) or modules (turning webs on and off can really mess with orbiting ranges) to drastically reduce the angular velocity of a foe to open up for some heavy handed blows against a target that is otherwise hard to track. | ||
===Transversal speed=== | ===Transversal speed=== | ||
The angular velocity is calculated by dividing the Transversal speed with the Range to the target (don't mix meter and km if you calculate this, use just meter for both). Transversal speed is sideways speeds, not speeds towards or from the target (that is called radial speed). If you stand on a straight road and see a car coming, the car will have no sideways movement but a large radial movement towards you. If you stand next to the road and watch a car passing you by, the car will have a large sideways movement but almost no radial. High transversal speeds are important for speed tanking, never fly straight towards or away from a target | The angular velocity is calculated by dividing the Transversal speed with the Range to the target (don't mix meter and km if you calculate this, use just meter for both). Transversal speed is sideways speeds, not speeds towards or from the target (that is called radial speed). If you stand on a straight road and see a car coming, the car will have no sideways movement but a large radial movement towards you. If you stand next to the road and watch a car passing you by, the car will have a large sideways movement but almost no radial. High transversal speeds are important for speed tanking, never fly straight towards or away from a target. If you do, the need for tracking drops to zero and you will be shot dead even by the biggest guns. | ||
==Optimal== | ==Optimal== | ||